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Buildable unique ship part - I really like the bridge form Starborn Guardian ship, habs from Fortuna and Siren of the Stars, hopefully someone can extract those parts and make them as buildable ship part. Customize door and ladder position - We can manually decide which part of wall use for port, maybe someone can create a very thin structure which act as indicator of door or ladder?
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How to turn off Mod Organizer 2 auto bsa extraction?
IldunFong replied to IldunFong's topic in Skyrim's Skyrim LE
Thank you, it works! I'm curious is it safe to delete all the loose files in Skyrim installation folder? -
I turned on auto extract and don't remind me without thinking, now I don't know how to turn it off, can't find it in setting. Can anyone help me please?
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I am trying to make a multi section container. Let say I activate the container, it show the menu one with buttons name as "container 1", "container 2", "setting" and "exit". When I press "setting", it go to menu two with buttons name as "rename container 1", "rename container 2" and "back". And if press "rename container 1", it somehow allow me change the name of "container 1" button. Is there anyway to do that?
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Suddenly messages prompt out tell me my companion Bulldozer, Merrek and Nola die...but I don't even know who they are. Do anyone know which mod these characters come from?
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The first chapter is annoyingly long and confusing, hope someone can answer my questions. 1) If I don't do anything at the beginning, I lost chance to join certain faction forever? During torture scene, no matter what option I choose the game tell me I lost option to join Legion. 2) I saw video that Crusader can ally with NCR, is it available in both questline? Do I need to visit Crusader at the beginning? 3) When I play as other character, do I need to loot? Will the loot transfer to MC trunk? What loot will be transfer, everything or only certain item?
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Can I make a script which tweak setting value?
IldunFong replied to IldunFong's topic in Fallout New Vegas's Discussion
Thanks, after I made some changes such as set iLockLevelMaxVeryHard to 75to setnumericgamesetting iLockLevelMaxVeryHard to 75 it work, though the force lock % text remain same -
Something like this? scn PerkReduceLockDifficultyScript BEGIN GameMode if player.hasperk PerkReduceLockDifficulty == 1 set iLockLevelMaxVeryEasy to 0 set iLockLevelMaxEasy to 0 set iLockLevelMaxAverage to 25 set iLockLevelMaxHard to 50 set iLockLevelMaxVeryHard to 75 elseif player.hasperk PerkReduceLockDifficulty == 0 set iLockLevelMaxVeryEasy to 0 set iLockLevelMaxEasy to 25 set iLockLevelMaxAverage to 50 set iLockLevelMaxHard to 75 set iLockLevelMaxVeryHard to 100 endif END