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Tower01

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Everything posted by Tower01

  1. Thanks! Found the 2.00.19 version and also the readme file :ohmy: . In the SKSE64_readme.txt file is this section: "* My virus scanner complains about skse64_loader! - It is not a virus. To extend Skyrim and the editor, we use a technique called DLL injection to load our code. Since this technique can also be used by viruses, some badly-written virus scanners assume that any program doing it is a virus. Adding an exception to your scanner's rules may be necessary." Added the exception to Avast, sigh.
  2. Yes, good suggestion. However, I was hoping to get further insights so I could avoid updating the SKSE loader to 2.00.20 until it was the last option.
  3. I fixed this issue in my SSE build by deselecting the candlelight special effects in one of my mods. I don't see that mod in your order, specifically, "Candlelight Overhaul" mod.
  4. Just recently the anti-virus program, Avast One, has started detecting IDP.Generic class trojan in my SKSE64_Loader.exe file. This executable was downloaded mid-2020, yet the Data folder for SKSE 2.00.19 has a date of Jan 15, 2022. Coincidently the same date I upgraded from Win 7 to Win 10? I looked up the virus in its database and found it is actually a class of trojans, and not a specific threat. However, it supposedly opens the way for other pieces of software run, potentially to track a person's keystrokes. If I quarantiine the file, my SSE v1.5.97 will run only without SKSE and all the mods dependant on SKSE64 removed. Has something changed? For example, can Microsoft, or Steam, or the SKSE team, or someone else, introduce snippits of code with key logger capabilities into the loader? Alternately, is this a real threat or is Avast One being overly sensitive?
  5. I'd bet the SSD is used as a boot disk only. You would want to put your games on the HDD. The difference in read speeds looks impressive (between SSD and HDD (ChrystalDiskMark says ~500 MB/s vs ~180 MB/s), but has only a minor impact on SSE loading screens. If the mobo allows, try adding an M.2. with (~1800 MB/s read speed) That is 10x the HDD read speed - it might cut the loading screen time by 50%. Couldn't find any info on the IBuyPower mobo, so taking a chance there. RAM bandwidth matters too, and "substantial high bandwidth" is not a specification that provides a lot of quality assurance. Squad is about 4 years old, so its a good bet its a single core game, and would not take advantage of the multicore (6core 6 thread) of the 9700F. The i5-9700F runs at 2.9 GHz compared say to an AMD R5 3600 (6core 12 thread) at 3.6 GHz, so there are faster CPUs sold today at roughly the same price. SSE will benefit most from the RTX 2060's speed, and with more than 4 GB video memory running at GDDR5/GDDR6 (a budget build probably has the GDDR5) is better than the minimum. SSE will use as much video memory as you give it, so 8 GB cards would do even better. Having said all that, I agree with the previous posters; that BestBuy rig looks like it will run a modded SSE game very nicely, and probably at a cheaper price than you could build one without going to second hand parts.
  6. If the game was running well, and you made no changes to the mod list, game settings or video settings, yet it has slowly degraded over a short period of time, then I would investigate your hardware. The intake filters may be clogged,the CPU or video card may be deteriorating, especially if its been overclocked, use a tool like MSI Afterburner to watch the temperatures while gaming.reseating the memory may help,maybe even bad thermal paste.If you have made changes to the mods or game settings, I would delete all of the ini files and re-initialize with a new install of the game...then go from there.
  7. Ryzen 5 3600 on B450 Tomahawk board with NVIDIA 1660Ti (6 GB) will run your game very nicely. As you can probably guess, the faster the CPU, the larger and faster the memory on the Tomahawk, and the faster and larger the video card, the better. From the case you describe, the next step up would be a Ryzen 7 3700X with Vega 64 or even RT 5700 (8 GB) video card; no change to mobo is needed, but you may need to flash a newer version of Bios (you will need an older AMD CPU on the board to do this); and we're talking another $300 - $350.
  8. There is no doubt that this game would perform much better with an i7 or better or an AMD Ryzen Gen 2 R5 or better. However, an upgrade from an i3-4150 LGA 1150 socket to any of the newer LGA 1151 sockets or AMD AM4 sockets will obviously require a new motherboard and memory as well as a new CPU. So, if price is a consideration, this would be a very costly move. But, its your best upgrade with respect to SSE performance. Consider an i5-9600K, or for same or better performance, an AMD Ryzen 5 3600X. Close behind is an upgrade from the GTX 750Ti. The issue is that the 2GB vram is a bottleneck, as well as the clock speeds. An upgrade to 4GB is the minimum you should consider, with "the more the better" approach to further vram capacity. Unfortunately GTX 960 won't do it, even though it would be about twice as fast as the GTX 750Ti. Today, your best NVIDIA bang for the buck is probably the 1660Ti (6 GB DDR6) , and for about the same price with slightly better performance, an AMD Vega 56 (8GB HDM2).
  9. Your ~$680(yesterday's price) R9 280X was a fast card in 2013 but has only 3GB of DDR5 memory. No doubt the video memory size is a bottleneck when playing Skyrim. For what it cost in 2013, today you could get an ~$510* Radeon Pulse RX 5700 XT with 8GB DDR6 memory, about 2x the base clock speed, and around 3x better performance. If your question is how much faster can the video card be, before your i5-6600K 4ch/4thr 3.5GHz CPU becomes a noticeable bottleneck? Then, by that logic, the RX 5700RT may be too much card. However, know that in Skyrim 32/SE the CPU works hardest in shader-intensive situations, regardless of GPU. The game favours single core, and is limited to 60 fps for stability. So, if you are keeping the 6600K, there will always be situations where its a bottleneck, regardless of GPU. Moving on: The R9 280X has a direct 5-year lineage ending with ~$200* RX 580 which comes in an 8GB DDR5 version and is about 55% faster. Also its newer brother, the ~$250* RX 590 with 8 GB DDR5 is about 65% faster. A better jump up would be to the ~$300* VEGA 56 with 8 GB HBM2 as the newer architecture pushes over 2x performance compared to an R9 280X. All of these cards are still readily available. Skyrim SE seems to utilize any extra memory you give it, hence 8GB. Also, the better the card, expect smoother frame rate, less heat and fan noise, and more card longevity. *Today's prices in USD, which may differ in your area P.S. I'm in a very similar situation, with an i5-3570K at 3.4GHz and a GTX 970 4GB video card. My card has stopped working and my CPU uses an outdated LGA 1155 socket, so an upgrade/replacement means a new PC. I've been doing lots of research on this very topic.
  10. It could be your load order. Have you sorted the mods using LOOT? If you start a new game, do the NPCs have no clothes?
  11. This constant updating by Bethesda has ruined modding for me. I guess that's what they want. Why? Because, not only must I keep a backup of the core executables and ini files, but also coordinate my play times with my Steam settings. Despite this, the inevitable slip up happens, such as when steam decides you must reset your preferences, and you then need to recover game modules from your backup. Also, until I update a play-through to the lastest build, I must also exclude from adding/updating all mods that depend on the myriad of pre-processors and post-processors (e.g. SKSE, Engine Fixes, DLL Loaders, FISSES, PapyrusUtil, and other scripting utilities). This isn't a big deal if I had 50 mods, but at 200+ it starts to be a major headache. And, don't try to create a fresh build without first consulting a Ouija board or an oracle, or you might find Bethesda has updated the game half-way through your new build, and you must now figure out which mods you've just stabilized must be refreshed. (Happened to me twice) Better mod version control could help combat Bethesda's lack of respect. A few ideas that might help: 1) identifying on which game build a mod was last released 2) When the game updates, Nexus places all current mods into an archive select-able by game version 3) Can recover previous game versions through Vortex. As it stands, I've sadly concluded that much of SSE modding has tipped into the AW-SH*T zone Edit: With all due respect to Arthmoor. Although he makes a good point, in my case, the dependent mods represent more like 6% of my build. And, despite great on-the-ball modders, that tiny ratio, causes a lion's share of frustration, waiting, and rework.
  12. I'm guessing here, but - Installing a Player or NPC model with balloon tits is perhaps like installing Thomas the Tank Engine mod. It's not supposed to be lore friendly. Its funny. - I bet most of these players have played through the lore-friendly game numerous times. This sort of thing probably staves off a little boredom. - The level of fidelity, variety, and creativity is enormous, so why not investigate. Curiosity is probably a big part of why this is a thing. - Adding an attractive NPC or player model adds to the level of stimulation. So does game murder, thievery, lying, and other role playing...especially if the source of the stimulation is not mundane. - Like a designer drug, a player can taylor his preferences from a huge number of choices, and may find a fantastically attractive game "wife" - not real, but this does add to immersion. - What creators can do with scripts and sexy models is mind-blowing for a game this old, again this can certainly add to immersion, and imports a huge "wow" factor - A young man (which sadly I am not) will probably hump anything that remotely resembles a female, such as a picture, a doll, a video, a novel, etc. So, is a game interactive video, really that strange?, or is it to be expected, and probably closer to normal.
  13. Here is how to force your card to behave using MSi Afterburner 1) Run a benchmarking program that will stress the card, i.e. set the resolution and quality to match your Skyrim settings, e.g. 2560x1440, TAA, Occlusion, etc 2) Launch the MSi Afterburner app 3) Ignore Core Voltage slider 4) Set the priority to Temp. Limit (program default sets priority to Power Limit) 5) Reduce the temperature slider to 77o (or lower) (Don't forget to click on the Checkmark to apply your changes and see the results) 6) Adjust the Core and Memory speed downward and watch as the GPU temperature drops and hovers around 77o - you don't need to down-clock any further. 7) Using the setting icon (the little gear) , in the Monitoring tab, in the GPU temperature graph properties section, click on "Show in tray icon" (and pick a colour you can see easily). Set the "Alarm when value is out of range" in "max" window, to 79o and click on "play sound on alarm" (this audibly warns if the card is still not playing by your new rules - you can set this to whatever you like, or if it becomes annoying, just turn it off, or lower the target temp.limit some more) :cool: Close the Settings window, Click on the Checkmark in the main view to save your settings. 9) Set a benchmark (to see what you base average FPS might be) or play the game and see if the alarm sounds - Its very loud and annoying :smile:
  14. Hi. @superdavigoku. MSI Afterburner software works well with many vid cards, almost certainly will recognize yours. Gigagbyte BIOS has two modes. I find the 3D mode harder to use, so I stick with the standard view. But, it shouldn't matter. As long as you don't muck with the core voltage settings you should be OK. To change/set the vid resources, look for the "internal graphics memory size" parameter in the "Peripherals" tab of your BIOS main menu. Set these parms: 1) Init Display First > PEG i.e sets the mobo to use the GTX right away instead of searching through your peripherals 2) Internal Graphics > Disable i.e. this setting is more certain than "Auto" 3) Internal Graphics Memory Size > 64M i.e. its not the lowest setting, but it the mobo legacy standard default and causes the least balancing effort by the mobo 4) DVMT Total Memory Size > smallest value your BIOS allows, i.e. override the default which is usually the maximum Save and exit and enjoy the more stable video Hope this helps
  15. Anyone using a GTX970, such as myself, must watch for GTX970 crashing issues that appear when the card is stressed, such as happens when playing games in UHD. These are fantastic cards, but have a serious problem with video signal dropping, freezing and CTD under certain conditions. The problem seems to be overheating of the GPU as these cards age, or if the OEM has overclocked or set high power bounds. GTX970 draws heavily on the CPU and RAM for help. It also listens to the BIOS for sleep, standby, and energy saving signals and any motherboard video settings. My solution was to: Downclock the GPU (I used MSI Afterburner) Reduce the onboard Video apperture in BIOS to 64M (helps optimize available mobo resources) Disabled sleep and standby features in BIOS (prevents the card from having these settings available during gameplay)You can see the impact of any card changes by using a benchmark tool, such as Unigine-Valley (do a default benchmark, and compare to a down-clocked benchmark, the framerate drop in my case averaged less than 5 FPS on a benchmark using 2560x1440 res and Ultra settings) Hope you find this useful.
  16. I hope it wasn't because of political correctness. Intolerance, in a game, of all places? That would mean some folks have lost their minds. :ohmy:
  17. I'm not stupid, I'm well aware the release was tentative, and that them being trolls is unlikely, but that's not the point I'm getting at. The only reason they have for not putting 10 minutes aside to let us know they are still working on it when they know that literally thousands of people are twiddling their thumbs is that they are dead, without communication, or simply don't care. It shows a lack of consideration for the community and that reason enough for me to get aggressive with the people here who are being complacent by defending them. Or they're heads-down bums-up working on their day jobs? Perhaps said day jobs even have them on a social media blackout? (doesn't one of them work in games industry or with a *large* company?, if so that could be possible couldn't it.) On March 19, I posted an argument for regular updates (post #203) that suggested a win-win rationale for updating regularly: I hope the suggestion gets some traction :ninja:
  18. There are still a number of important mods that would be very difficult without SKSE: A port of "Jaxonz Positioner" immediately comes to mind, a utility that basically let's the player mod the game environment on the fly.
  19. Cheering for the dev team! Here are a few reasons why the head honcho(s) on this project might consider putting out a regular status report (say, quarterly or monthly?) i.e. keep doing what you are doing and don't let the detractors sway you otherwise. Allows the project leader(s) to manage the form and content of communications and hence steer it more effectivelyManages everyone's expectations, supports cohesion - shuts down the fools who feel any kind of entitlementEvolves and manages the project timelines and drives empathy - communicates current milestones, changing target dates, delaying or extending news, etcKeeps admirers, supporters and interested parties more engaged: As engaged parties are more apt to lend a hand or add financial supportOf course its at the team's discretion. However, I believe a status report is a win-win for devs and those of us waiting with bated breath for the glorious results.
  20. Nexus and staff, Here is wishing y'all, the best of things in the New Year! Raising my glass in a wish for your prosperity and that you have smooth sailing for all of your endeavours in 2017. Cheers! And, in the words of my late son, "Stay Gold"!
  21. Thanks @saurusmaximus for the suggestion. My enb settings aren't indicating anything odd with the printscreen settings. [iNPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 Whatever is causing this has changed a parameter that is more obscure/indirect, or perhaps not normally related to PrintScreen per se. I've also tried the other .ini files and can't see an obvious link there either. :confused:
  22. This is happening in my games as well. i.e. screenshot is taken without a headsup message, whenever the <END> key is pressed. In my case the <END> key was mapped to a Jaxonz Positioner function. (JP default key for reducing selected object size). The problem began with the installation of the jaxonz All-in-One utility mod. Now, regardless of the circumstances, I can't get it to stop taking the screen shot.
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