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Everything posted by RevanGrad
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Mods don't work for me :(
RevanGrad replied to monstercat015's topic in Baldur's Gate 3's Discussion
Don't feel discouraged, as the game is being heavily and frequently patched these first few weeks upon release many mods are failing to work. Most notably Baldur's Gate 3 Mod Fixer which Larian patched making it unnecessary and then reportedly rolled back making it probably necessary again...? If you're using the mod manager, and installing dependencies there's not much more you can do at this point but wait for them to be fleshed out. -
Ive made plenty of mods before but never for fallotu VR Im at my wits end I must be missing something completely stupidly simple because Ive searched the internet the entire day and nothing... I made a very simple walled off starlight drive in. Created .esp with creation kit for fallout imported said .esp with vortex into fallout VR Enabled it, Deployed it. I go in game wall is not there. it is last in my load order, it shows its deployed but no changes to fallout in game.... simplest process in all of modding and its not working... what am i missing?
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Do console commands or mods block steam achievements?
RevanGrad replied to Losse's topic in Skyrim's Skyrim LE
hehe no type in caqs and find out for yourself as I did although your game may just crash in the process lol. -
This link was cause for this user to be banned, think before you post a link to leaked content or you will also be on the outside looking in. its the first 4 hours of quest line with more comming I just skipped around enough so i couldnt tell what was happening in the story. Biggest thing ive found out is that horses attack enemies! And not just attack they own them.
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I jsut read that there are 280 perks in skyrim! thats awesome I love perks its one of my favorite things about levling up. However you can only pick 75 perks per playthrough and that just IS NOT enough for me im assuming that the lvl cap is 75 and you can pick a perk every level so what I would like to see is a mod that double or maybe even quadrouples the amount of perks u get each level. I say quadrouple because then you it would take 4 play throughs to pick every perk although this is a bit much for me so double would be awesome. Two perks a level giving you 150/280 perks per play through I would love to see this mod it will be my top priority to find one since I am not proficient with scripting and dont think i could make one myself.
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Anyone else totally freaked out by the awsomeness of this game?
RevanGrad replied to gretzky99's topic in Skyrim's Skyrim LE
Uhhm... good for you? what a pointless post... you basically posted skyrim is cool posting...about another post being pointless...yeah, because that is in no way pointless :rolleyes: ... Lmao the irony here is so... pointless -
Anyone else totally freaked out by the awsomeness of this game?
RevanGrad replied to gretzky99's topic in Skyrim's Skyrim LE
Uhhm... good for you? what a pointless post... you basically posted skyrim is cool -
Who else is ambivalent towards the whole marriage thing?
RevanGrad replied to xaliqen's topic in Skyrim's Skyrim LE
Now I aint saying he a gold digger... Ok yes I am i play on finding the girl with the BIGGEST... house -
Who else is ambivalent towards the whole marriage thing?
RevanGrad replied to xaliqen's topic in Skyrim's Skyrim LE
Not like it would hinder your adventuring at all its nice to have a home in games like these I always make one on the construction set. A home base is essential for storing loot, extra weapons, and I for one have made it a hobby to kill one gaurd from every city and then put their shield on my wall as a souvenir. The only difference now is that there is some one there to alert me of the impending zombie apocalypse... Or just intruders that want to attack me for whatever reason while im in my house. -
I havent seen nearly enough! I want to actually see gameplay they have showed so very little as far as im concerned. There most recent ''Big'' announcement I know of was that there are vampires in the game which made me /facepalm of course theres going to be vampires... Its like saying theres going to be horses in the game what a shocker. Honestley the lack of features and gameplay they are announcing concerns me even though I already pre ordered a copy im still a bit skeptical about an oblivion 1.5 or fallrim 3.
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Bethesda is taking too many ideas from fallout.
RevanGrad replied to kieranbhoy's topic in Skyrim's Skyrim LE
Ive heard that too, they changed it so instead of npcs levling up as you do and leaving you to feel like your not progressing at all they will make certain areas more dangerous (such as dungeons) that way if you stumble upon something to strong you can always come back later and beat it into the ground and feel accomplished. -
Why do you think I'm going to have her take up archery? Ha good point im sorry i doubted you so here is a riddle as your reward. if two atronachs brutally assassinate a target in the middle of the woods and no one is around to hear it does it make a sound? xD
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http://www.facebook.com/G4TV Lol this is my fav unboxing
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Lol
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Not really a quiet method to send two brutes to smash away at a target does it qualify as an assassination if you wake the whole town? I suppose it could work If the conjures dont send aggro your way.
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Bethesda is taking too many ideas from fallout.
RevanGrad replied to kieranbhoy's topic in Skyrim's Skyrim LE
Whats wrong with taking the best from both worlds? Fallout had huge improvements over oblivion and even though they are very different games the execution is basically the same. I say let them make The Elder Scrolls FallRim 3. -
I just want to make sure its a one hit one kill and I dont think thats over powered since it takes a good amount of skill to sneak up on a person but well see.
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Im not really one for non-human characters so ill probably just be and average Imperial accompanied by my good friends mr bow and sir stabby the dagger. I cant wait to see assassinations in action ill probably get a sneak attack mod like before because all the armor in the world does you no good if you jab a dagger in the sweet spot.
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Ill be using the local livestock as target practice with my bow its a great way to blow of steam after a hard days adventuring.
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If im not mistaken in Skyrim when you kill a shopkeeper a family member or friend will take his place as the owner, so my question is... How many people will take ownership after I kill the one before lol! Is it randomly generated or will i just have to hack through a battalion of family and friends before I can take the shop as my own?
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If you remember the cartoon Alladin one of my favs lol you remember his hideout he had it would be awesome if some one could make that in cyrodil. Just an open world area maybe cut into a roof that you could jump to if your acrobat skill is high enough. I have a ninja theme on mine and am going through the storyline but none of the current houses really suit a high class ninja.