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DarrighsonFord

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  1. So if I want to get an animation to function correctly on the model, I'll have to downgrade to 2.49b and see if anything changes?
  2. So I'm guessing my issue is that I'm using Blender's latest version with the plugin?
  3. I'm using NifTools to import the KF file of my choosing directly to the skeleton itself, with the scale correction set to 1.0.
  4. I've checked the skeleton itself in NifSkope, the animations and the model so many times over, it always works fine in NifSkope, but Blender doesn't provide any options to change how the animation is imported when selecting it for the rig.
  5. I've recently been importing animation files into Blender with NifTools, to export a character model (With animations) to a different format for use in another project of mine, yet whenever I import the animations to the rig, the animation is completely broken and manipulates the model incorrectly, anyone mind providing any help?
  6. Because NifSkope is a bit hard to grasp for me, especially because I can't port the skeleton of a model from it, without it appearing as nothing in Blender.
  7. So, would that assist me in porting the animations and such to the likes of Blender?
  8. I was wondering how I could possibly open the New Vegas Securitron animations and the like in Blender, I need it for a project which is currently lacking animations and uses the securitron model from New Vegas.
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