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Akuma

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  1. First of all, thanks to everyone that posted for your feedback, apparently this was a problem with not an obvious solution... The following things that I tried only stopped the power from working: Setting the "GetVelocity" function for the "Z" axis to make it check if the velocity was equal to zero "== 0" (the player not moving up or down) but it seems that the game thinks you are moving even when you are standing still or fails to register that. I also checked for higher than zero "> 0" (as the player falling should increase the velocity of it's "Z" axis) but no, it doesn't check that or simply takes it like your velocity always changes. The worst part is that the game definitely has a way to verify if you are on the ground or not, as it prevents from fast traveling and other actions. At this point I may have to force an animation on the power turning it into a spell that you can only perform when grounded like a "Ritual Spell" to ensure you can never use the power in mid air. I'll keep trying to solve this, If you find something that works please let me know.
  2. Hi, I'm trying to limit a lesser power from activating if you are falling. I was able to stop the power from working by adding "Target Conditions" to the "Magic Effect" so that it wouldn't work underwater, when on a mount, in combat, etc I tried the (speed, movement, etc) variables on the player character but nothing seems to verify if you are on the ground or falling. There are other very well defined variables such as: IsRidingMount IsSwimming IsInCombat But as far as I know there is no variable to check if you are grounded. So, my question is: Is there a way to add a condition so that the power fails unless you are on the ground? (Jumping, falling, etc) Thanks in advance. In case you are wondering the "Fix" is for this mod: https://www.nexusmods.com/skyrim/mods/95551
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