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UndedLejun

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  1. You talking pretty boy stuff or cool dudes... i'm down to try either.
  2. Assuming you did mesh edits, I believe it does not show up because of the current LOD value within the mod3 file for each piece. You want to edit those with a hex editor. UberGrainy made a nice tutorial that will show you how to do that. Here's the thread: https://forums.nexusmods.com/index.php?/topic/6931416-tutorial-how-to-erase-mesh-parts-define-material-idlod-change-mesh-address-reference/
  3. Hey guys, I'm super new at this but I think I figured out where we need to start from these instructions. First off, make sure you are looking at the .mod3 file!! (I wasted 8 hours combing the .mrl3 to no avail) If you ask yourself "What line am I looking for?' or "Where the heck is the chunk like the sample text?!", do yourself a favor and search for the lines containing: FF FF FF FF 00 00 That should bring you to the final line of a block. From that point, just look up 3 rows, and you should be smack dab on the LOD line. For the LOD changes you got two steps: Change 01 00 to FF FF Change 02 00, 04 00, 08 00, 10 00, E0 FF all to 00 00 It worked for me to get all of my mesh edits to show in game instead of only in workshop/item box. I have no idea why it all works, but this was the info I pieced together from looking at all sorts of posts on multiple mods. I don't know if it will break anything but I did notice that mod3 files that have been edited in this manner do NOT want to import into Blender.
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