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sirname95

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Everything posted by sirname95

  1. This is just my opinion. I just wanted to express how I feel about the Fallout community in general. I really love Fallout New Vegas, but personally its lack of unified modded quests and small map make it very hard to enjoy. I always kept planning on my next modded playthrough, even planning the next mod I want to make, only to feel disappointment when I reach the majority of the map in less than 10 minutes or so and then there's no more to explore, and then there's all the quest mods that have been added by all the modders, but unfortunately most of them are all decentralized, and they don't ultimately affect the game world meaningfully, if at all. I wanted to solve this problem by making a mod that unlocks levels after you complete a certain amount of quests, maybe even gives you weapon level ups or something too, perhaps 3 or 4 quests for each level and weapon level up, but I realize it doesn't really solve the rooted issue. I'm only familiar with Fallout New Vegas, not so familiar with other Fallout games, but this is personally a notable issue for me with FNV. I'm not really interested in FNV anymore. I still love it though. I imagine the reason why there isn't a unified community of quest makers and location makers to expand the map is ultimately because of money, which unless I'm wrong, Bethesda doesn't allow people to make money from creating Fallout Mods. I think I understand modders. Everybody has bills to pay, usually expensive bills it seems, and we all have to pay these expensive bills every single month, and whoever you work for and wherever you live may be very unkind and not supportive, and entertainment jobs are apparently highly unstable. So I do understand that spending all that time modding for free can be really stressful, mainly because of bills to pay. It sucks too because money is a sensitive topic within the modding community, I think. It would be cool if Microsoft (Since they own the Fallout Franchise now), or if Microsoft gave permission to Obsidian, to do something like what Scott Cawthon does with the Fnaf community or something (I've heard about this fan collaboration with the official Fnaf company or something from the Game Theorist Youtube Channel) and collaborate with modders that are fans of the Fallout Franchise, and pay them to expand the Fallout games through mods or something. In this case, add bunches and bunches of quest mods and new locations mods that are unified and have an impact on the game world. That'd be awesome. I'd hope that Microsoft and/or Obsidian are ethical and don't exploit and abuse the modders who make these mods and don't try to exploit the players who support the modders, and I'd hope that the gaming community and the paid modders would work together peacefully, but the gaming industry is very self-interested and malicious it seems with all the tactics used to get people into gambling addiction along with other malicious tactics for micro-transactions, and the gaming community in general seems very angry and hateful, or at least I get that idea from the various popular gaming news youtubers. Anyway, it would be awesome if the Fallout Modding community had a unified community of quest makers and location makers. (I'm sorry, I'm an idiot. I was so focused on FNV, I tagged only Fallout New Vegas and not Fallout as a whole. It doesn't seem like I can fix this.)
  2. I'm currently working on the battle script right now. When I finish it, I'll upload all the scripts I've made for the quest mod here for any feedback and guidance. For more info on my mod, I'm basically making a quest mod that I'm just going to create more quests with overtime, because I think it's more efficient and sustainable than making a new esp everytime I make a new quest. Also, I just want more meaningful quests, like quests that have consequences to them, so the player has a reason to keep playing and going all over the map after you make it to Freeside. Right now, my current quest(s) (relatively moderate to short quests) consists of an owner and his mercenaries that are selling creatures for profit, and one of the creatures is a potential companion, and there are some various ways to approach the situation. Also, thank you Radioactivelad for the answer, I never even thought about just making a quest ID for the battle script and when something, like a cell unlocks or you shoot the owner or shoot one of the creatures caged, it can just start the quest and lock you in the interior during the battle to force the player to fight and keep the player from breaking the battle situation by leaving the interior. Thank you. I'll provide more info when I finish the battle script, so that you guys get what I'm trying to actually do.
  3. Hi. I'm currently working on my Fallout New Vegas quest mod, and I'm wondering how to disable and enable scripts, as I've learned that scripts seem to just run no matter if you're in the same worldspace/interior or not. I've learned that quests scripts are apparently much better for performance because you get the delay script processing feature from it, however I need a fast reacting script because I'm creating a battle in an interior and I need to make all the stuff going happen right when it's suppose to, but I'm worried that by using an activator and giving it an object script in my interior, I'm just adding on to the performance usage in an unnecessary way. If I'm not playing the battle while playing the game, it's just going to use performance for the script when not even being currently used for it's purpose. Is there a way to enable and disable scripts in Fallout New Vegas? Or is there some other way to avoid scripts overusing the game's performance? I looked at some sort of box in Bloodborne Cave, and it's this blue box that is referenced as "VERT4BloodborneCodeBox", and its ID is "VERT4BloodborneCodeHolder", which makes me wonder, is this blue box some sort of script holder that only operates when the player is in Bloodborne cave, or is this just wrong? Anyway, I'd appreciate any help please and thank you.
  4. In case you were wondering, this is what I added in the Vulpes Companion Script within Begin GameMode. Once again, I learned this from that Full SPECIAL Stats Overhaul Mod. I'm assuming I didn't make any mistakes here nor did I make a mistake copying and pasting this here: ;Adding Companion Nerve here if player.GetActorValue Charisma <= 1 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage5 Companion1REF.AddSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage45 player.removeperk 00VulpesDamage50 endif if player.GetActorValue Charisma == 2 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage10 Companion1REF.AddSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage45 player.removeperk 00VulpesDamage50 endif if player.GetActorValue Charisma == 3 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage15 Companion1REF.AddSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage45 player.removeperk 00VulpesDamage50 endif if player.GetActorValue Charisma == 4 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage20 Companion1REF.AddSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage45 player.removeperk 00VulpesDamage50 endif if player.GetActorValue Charisma == 5 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage25 Companion1REF.AddSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage45 player.removeperk 00VulpesDamage50 endif if player.GetActorValue Charisma == 6 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage30 Companion1REF.AddSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage45 player.removeperk 00VulpesDamage50 endif if player.GetActorValue Charisma == 7 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage35 Companion1REF.AddSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage45 player.removeperk 00VulpesDamage50 endif if player.GetActorValue Charisma == 8 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage40 Companion1REF.AddSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage45 player.removeperk 00VulpesDamage50 endif if player.GetActorValue Charisma == 9 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage45 Companion1REF.AddSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage50 endif if player.GetActorValue Charisma >= 10 && player.hasperk VulpesBullsFoxPerk == 1 player.addperk 00VulpesDamage50 Companion1REF.AddSpell 00VulpesNerve50 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve45 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage45 endif if player.hasperk VulpesBullsFoxPerk == 0 Companion1REF.RemoveSpell 00VulpesNerve5 Companion1REF.RemoveSpell 00VulpesNerve10 Companion1REF.RemoveSpell 00VulpesNerve15 Companion1REF.RemoveSpell 00VulpesNerve20 Companion1REF.RemoveSpell 00VulpesNerve25 Companion1REF.RemoveSpell 00VulpesNerve30 Companion1REF.RemoveSpell 00VulpesNerve35 Companion1REF.RemoveSpell 00VulpesNerve40 Companion1REF.RemoveSpell 00VulpesNerve45 Companion1REF.RemoveSpell 00VulpesNerve50 player.removeperk 00VulpesDamage5 player.removeperk 00VulpesDamage10 player.removeperk 00VulpesDamage15 player.removeperk 00VulpesDamage20 player.removeperk 00VulpesDamage25 player.removeperk 00VulpesDamage30 player.removeperk 00VulpesDamage35 player.removeperk 00VulpesDamage40 player.removeperk 00VulpesDamage45 player.removeperk 00VulpesDamage50 endif With the Perks, I added the Weapon Damage increases, and I basically looked at the Bonds of Steel Perk that boosts Veronica's DT and how it was added within the Quest to see how to properly add Perks that Companions own, and with the 00VulpesNerve Effects, I added the Damage Resistances. I had a Character with 1 Charisma and a Character with 10 Charisma, and with the Veronica Companion, her Damage Resistances and Damage increases seemed to be working, at least from what I was seeing. With 10 Charisma, she seemed to be killing Golden Geckos really fast and she could take on multiple Golden Geckos on her own, and with 1 Charisma, I had to back her up regardless of the amount of Golden Geckos. At least I think the Companion Nerve was working. Anyway, I tested the Vulpes Script with the proper reference with Vulpes and I even added some Damage Threshold increases with each Effect and with one Perk to see if the Effects and Perks were being added since I had that Living Anatomy Perk ability added to myself, the ability that allows you to see other's HP and DT. From what I could tell, it was all working fine. I can't help but feel completely confident that it all worked properly, I even tested the Vulpes Reference by making him fight a Golden Gecko and changing my Charisma Stat through Console Commands to test if each Effect and Perk were working. It seemed to work all fine.
  5. Hello. Sorry for the confusion. The Full SPECIAL Stats Overhaul Mod is just an example I made of someone having made a mod and mentioning what I believe is Companion Nerve, that's all. Anyway, I did some research, and apparently Companion Nerve can't be modified or something. I don't completely understand, but basically, I guess Companion Nerve can't be modified. Which means that anyone who makes a companion mod probably has to add their own version of "Companion Nerve" to their own companions in the GECK by added Damage Resistance and Damage boosts through the Actor Effects and Perks and adding them to a companion through a script, or at least that's what I did. I don't believe Vulpes had some sort of code in his script to add these damage resistances and damage boosts to him depending on your charisma stat. But I looked into a few of the Full SPECIAL Stats Overhaul Mod's scripts in the GECK and I learned how to add Damage Resistance and Damage boosts to Vulpes depending on your Charisma stat, so it's fine now.
  6. Hi. I wanted to ask how do you modify Companion Nerve in the GECK, and how do you add it to companion mods. I want to play a Legion build where I have the Vulpe Companion Mod so I can have him as a Companion, but I don't understand if the Companion Nerve affects him and other companion mods like Ulysses and the Baby Deathclaw Commander mod, and I started to want to understand how to modify Companion Nerve, but I've failed to find it. Increasing my Charisma as a Legionary is worthless if the Vulpes Companion in the mod isn't affected by it, and I get my butt kicked by multiple golden geckos all the time because they gang up on me and I'm on Very Hard, and now I realize I need backup as a Legionary, and this is why I've made this topic. Apparently someone found it but he or she didn't touch it apparently so I can't track it down. Full SPECIAL Stats Overhaul Modhttps://www.nexusmods.com/newvegas/mods/39320 This sucks. I just recently got back into gaming and now I want to mod Fallout New Vegas again, but I'm a beginner again at the GECK, and this setting has always baffled me. I'd appreciate the help please and thank you.
  7. Okay. Thank you. I absolutely understand. I was even thinking about making a new one anyway. :laugh:
  8. Okay, thanks a lot!
  9. I could contact the staff to look over my mod? You mean, to check for any stolen content? I'm not actually sure what you meant there. Is that what you meant? Can I actually ask them? Not that I would be asking them over and over, but if thats possible, okay. Thanks a lot, I think I'll ask them once. Since I'll be keeping all my older files and the oldest screenshots and images of my assets, I wouldn't want to be asking this over and over too often.
  10. Hi, I can't help but want to ask about a ban question. I've read the Terms and Serivce, but I'm still really confused, and I really want to ask. Its a weird question, but if I were to get reported for using another user's assets by accident, could I apologise and reupload, removing the user's assets from my mod, and avoid getting banned? This never happened to me before, but I can't help but want to know what I should do in case it happens. I DON'T support piracy or stealing assets or anything related to it. I made a hat with a custom mesh and texture and I uploaded it along with my update to my Bloatholes quest. I always delete the old file after I update the new one. I realized after a while, I never really showed a picture of it and other than the screenshots I took uploading the mod, which includes the content and the date of the file, I really had no proof that its my asset. I then uploaded the latest updated mod and uploaded images of the hat. Because technically while I do have my assets obviously in my mod, because I deleted the older files, I have no proof anymore the earliest I uploaded it, and I guess, anybody could go and upload that asset on a date earlier than my update. So in case someone steals my asset and I get reported for stealing, am I going to get instantly banned for it? I REALLY want to avoid getting banned even with accidents like this. I'm sorry if this sounds rude, but I can't help but ask, its driving me crazy. Is there absolutely no tolerance whatsoever even for accidents like this? I technically would have proof, the screenshots of the mod being uploaded and the date of it, but if it wasn't enough, is it possible that at least I get a second chance and learn from the mistake? Thank you for taking the time to read this.
  11. Its fantastic coming from the tons of info and this information in this blog, that free modding will forever be with us. Awesome! Free modding will always be around considering how much we support it. Also, this whole situation really opened my eyes about advertisement. I'll totally support advertisement even with a Supporter Membership or Premium, if it helps the Nexus.
  12. I think the biggest problem might be that mods on the SteamWorkshop could have a "stronger" CopyRight claim or Publishing or something. I don't know if that's possible, I think someone here mentioned this, but could someone on the Steam Workshop steal a mod here for money and sue or ban that modder for "stealing the mod"? That would be terrible. Is that possible? Despite the mod being out maybe a year ago or so? In my opinion regardless, just because Steam/Valve has a lot more power doesn't mean the Nexus can't survive. Just look at other sites like Vimeo, they don't have nearly the same power as Youtube, but they're still here and they probably post similar stuff, but they aren't being torn down. There's thousands of music that definitely have similar sounds and free or even paid games that are copycats of others, but they aren't being torn down. Hundreds of websites with the same purpose aren't being torn down. Example: Tetris games you can actually download for free, if that's a good example. Deviantart, a site for free art and selling art. Free LEGAL music sites or related sites like Jamendo and Amazon. By the way, I'm not trying to advertise, I have to make an example in some way. It seems like in a world full of pay for almost everything, there are still places where communities are free and there to simply have fun. Modding for fun and not for money will always be an option. Just look up the Creative Commons license. :) And a lot of modders just want to mod for fun anyway. This will be tough, like everything that goes through this, but I'm sure the Nexus will survive. Obviously, pessimism and the negatives are there, most people choose to be pessimistic and look towards the negatives mostly, mainly because that's how we're born to survive, but nothing goes through perfectly smoothly. To be honest, if people want to profit from the thousands and thousands and thousands of things they can do online, I respect that they have the right. However, I stand with everyone else that wants the Nexus site to stay free and nothing more. The Nexus site IS THE FREE Modding site in my opinion.
  13. I just want to say, Thank you Dark0ne. Thank you. I've always loved modding as a hobby and nothing more. Having a community where I can mod just for fun will forever be a joy for me. No stress, just peace. If there are other people out there who feel so thankful for what you've done for us, this community, your hard work, Everything, let me just speak for everyone of them and me and say Thank you. :)
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