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About Demonbane775
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Fallout: New Vegas
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I really wish this mod would happen. Sorry to necro, but has anything like it ever been made?
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Probably have to wait for the GECK. That one's probably a bit complex for TESVEdit. I eagerly await this as well, though.
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Changing muzzle and sight mods on the fly
Demonbane775 replied to Demonbane775's topic in Fallout 4's Mod Ideas
Just bumping to see if I can get confirmation on if making something like this is even possible without the CK.- 3 replies
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- its in the title
- fallout4
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Changing muzzle and sight mods on the fly
Demonbane775 replied to Demonbane775's topic in Fallout 4's Mod Ideas
http://thefederalist.com/wp-content/uploads/2015/02/Clip-vs.-Magazine.jpg *Gunautismo intensifies* But yes, being able to use different size magazines would also be nice. SOmething else that would be great but probably can't happen without the GECK is being able to swap from semi to full auto on guns like the Assault Rifle with a button press instead of it being two different modifications to the gun. Accuracy and precision when you need it, stopping power when you need it. JUST LIKE A REAL LIFE ASSAULT RIFLE.- 3 replies
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- its in the title
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I absolutely adore the gun mods system in Fallout 4. But coming over from New Vegas, playing as a sniper, there's something very missing. Why can't I swap out scopes and muzzle attachments on the fly? There's times when my recon scope doesn't cut it and I want a night vision scope. But the night vision scope is only useful under very specific circumstances (A: at long range, B: at night) as it'll blind the f*#@ out of you during the day (As it should). Similarly, there's times I'd like a silencer on my gun. But again, there's only a specific set of circumstances under which a silencer is useful. Most of the time I'll want a straight compensator so I can use my rifle in open combat without as much of a hit to accuracy. In New Vegas, I could swap out gun mods to fit the situation. In Fallout 4, if I wanted to truly be prepared for any situation at any time, I'd have to carry around MULTIPLE rifles with different mods on them to suit the situation. Which is ridiculous, and defeats the entire reason for gun attachments. If this is even possible to achieve, could there be a mod menu for muzzle and sight mods in the pip-boy like there was in New Vegas? Not just for the hunting/sniper rifle, but for all the guns in the game. Note that I'm not asking to swap out ALL mods on the fly, as that would be a little silly. But if that's the best that can be accomplished without the CK...
- 3 replies
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- its in the title
- fallout4
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Weapons we want in Fallout 4
Demonbane775 replied to phantomshotgun's topic in Fallout 4's Mod Ideas
I know it'd be a little out of place, but I'd love to see this weapon in Fallout 4. https://youtu.be/RbxRKXKht3Y The FG-42 is kind of a gorgeous weapon in my opinion. Also, the Dragonov SVU and the Mateba revolver. Also, Sig X6. Gorgeous gun. https://youtu.be/jlNdR5SxLYY And not really a new weapon, but a way to add more barrels on the double barrel would be fun. -
WRONG GAME FORUM YE GIT It's all good, everyone makes mistakes.
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I could probably make the character, that would be easy enough, but I couldn't do the outfit.
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That could work as a baseline, but it would still take someone much more skilled than I to modify that mannequen model.
- 5 replies
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- custom race
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Already done. http://www.nexusmods.com/skyrim/mods/23906/?
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That is mildly amusing.
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What is with this guy
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This sounds really cool, and things like this annoy the s#*! out of me that they're not in the game.
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LE Call of Duty Zombies Mod
Demonbane775 replied to JaydentheMiner0731's topic in Skyrim's Mod Ideas
http://i.imgur.com/O97Rq4e.jpg Is this memes? -
I'd also be perfectly happy to do all the creation kit stuff, the reason I threw this up here is that I lack the skills to do the 3D parts.
- 5 replies
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- custom race
- warforged
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