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fengxinpikachu

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  1. I'm working on a wheel menu(UI Extension) to give followers access to various functions.I'm having trouble with Use magic Package. Use Magic package works fine when the spell is cast on SELF. However, when the casting target is an alias of the current quest, use magic package will not work properly and will leave the npc stuck in place.I‘m ’sure that the aliase was filled correctly and that there were no errors in the condition setting.The video below will help you understand what I'm talking about. https://drive.google.com/file/d/1Dq2WJTOX6kx56dG24Kv0gSxwgWXS5eTV/view?usp=sharin the spell casted on the alias:
  2. I'm tryting to add glow mesh for some weapons I'm making.The glow mesh can work normally in CreationKit preview window but won't work in the game.Really confusing where I did wrong. FIle: https://drive.google.com/file/d/1jogLONpbSisxSuor6QgatQvUvfzVm9EP/view?usp=sharing
  3. I would like to have a npc follower that can switch combat styles. There is a normal combat style, and switching to another combat style would have unique spells and combat override package list. How can I do this? Is this possible?If so,please give me some idea I've tried to create several new aliases, all populated with this npc reference. But when I set the alias spells and the combat overridelist, I don't know how to control the aliases to work independently.I tried to set the quest with a higher priority and add conditions in match conditions tab but it doesn't make the alias work.The spells didn't appear in the follower's spell list and package list didn't override correctly. Now I'm thinking I can use one combat style and one combat obverride list(with various conditions) to cooperate with the addition and deletion of spells.Perhaps I can set some switches to control the removal and addition of spells. Tweaking these spells lists makes it look like the npc has switched combat styles.
  4. Thanks you for your reply.It has now been confirmed that my problem is caused by the lack of a hairline mesh.
  5. I'm working on a high poly head follower. But whenever I get close to her, the game freezes. I really don't understand what's wrong. Video[NSFW]:https://drive.google.com/file/d/1Nv05lc7ZxvDwzHJVJpGXJdkbbr-tW244/view?usp=sharing File:https://drive.google.com/file/d/10S4RJc2w_KtJxritmC43N4yr-Xht6Z1s/view?usp=sharing
  6. Thanks, It has been solved.I think the cause might be the tri file is not compatible with the eye mesh.And there's no need to include eye mesh and tri files in a followers folder.I just replace the eye part with the one from original game.It works well.
  7. I'm trying to make a high poly head follower.Now I have met a problem which I cannot figure out. Problem->The follower's eyelash don't play any animation when the follower blink. The eyelash just stay still. Vedio->https://imgur.com/a/HbzH1Lx
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