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rjacko10

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  1. Would love to see a delevelled mod to make the game more challenging and realistic. - Delevel the enemies, so that the enemies have fixed levels. - Delevel the heroin, so that you don't become a demi-god. Instead the way to become powerful is to learn new skills and find new items. This setup will mean even the lowest enemy can be dangerous throughout the play-through if not treated with respect. And the toughest enemies will always be an incredible challenge. This is realistic, just like real-life.
  2. Vanilla = levelling player and levelling NPCs Certain overhaul mods = levelling player and delevelled NPCs Requested mod = static player amongst static NPCs = Static Skyrim The idea of Static Skyrim is to introduce a game which rewards character progress through the game but will also prevent the start-game from being too hard or the end game from being too easy. The player can still progress in terms of finding loot and gaining perks, but does not level. Equipment can provide increased damage output and resistance. Perks can provide specialisms and "options". These combined are enough to effectively level the player in a dynamic way, rather than the traditional powerful way.The NPC levels can be much closer together. So without decent equipment or perks the easy enemies are somewhat challenging. But with better equipment and perks the player should have the resources to take on tougher enemies. However, because the difference between higher level enemies and lower level enemies is a lot smaller in this requested mod there will always be some challenge with whatever enemy the player faces. "Just because you can slay dragons doesn't mean you can ignore a wolf's bite."
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