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Portablepuertorican

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About Portablepuertorican

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  • Country
    United States
  • Currently Playing
    Skyrim
  • Favourite Game
    Tales of Vesperia

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  1. Didn't know how to create one So I found one that had people who had similar issues and hoped for the best They are all within the Default animation group The only mods I put in a separate groups, that Vortex didn't sort itself, have been SMIM and brawl bug patches to load earlier and apropos and consistency patches to load later I know grouping carries risk and that's why I only used it on so few of my mods That being said I removed all rules that pertained to FNIS sorted the mods in the plugin menu, and deployed via mod menu And that seemed to almost work, no crashing just outside most cities but the game still crashed when I walked into Solitude I can use CoC to put myself in the Manor, the Blue Palace, and the castle but as soon as I step out into Solitude it crashes Though I never had that issue before, it seems to be a conflict with Dragonborn Gallery I disabled it, made a new file, and that let me enter it to see the execution
  2. I can't seem to find if anyone else has this issue But I installed a couple animation sets recently and put in a rule they load After FINS However when I hit deploy mods, it says there is a rule cycle I check it manually and the only rule it shows me in the mods menu is the one I created but If I click the orange prompt It shows a rule cycle between any new animation set and FINS So I remove any rules the create a cycle on that screen Vortex then tells we me redeploy before it can run the game When I do it somehow the rule cycle happens again causing it all over again Anytime I try skip deployment to play anyway, the game crashes when I pause near any city Edit to add useful information Vortex Version 1.1.12 Skyrim Legendary Edition The mods in question are Pretty Combat Animations and Crawling on all fours MY PC ASRock Z170 i5-6600 32 gigs Nvidea 2060
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