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Dibthelegend

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Everything posted by Dibthelegend

  1. Q1. Bodyslide is completely standalone. nifskope is for editing properties of a .nif file such as glossiness, while bodyslide handles the shape. Q2. A bodyslide preset of sliders must be applied to each armor, as every armor contains its own body mesh. Q3. It is still considered CBBE because of the UV maps of the textures still aligning. Q4. As stated above, each armor is completely its own model. it is not an overlay on to the naked body. Q5. Bodyslide is a simpler tool designed to simply create and build a body. Outfit studio is a more powerful tool that allows you to load both a reference and an outfit, in order to have a more hands-on approach to altering/converting the model.
  2. The savetool I was talking about is this: http://www.nexusmods.com/skyrim/mods/52363/?. A dirty save game has nothing in the actual game that you would notice. A dirty save game is one that has script instances that are abandoned. It causes longer load times and instability/crashes. If you remove any mod that uses scripts such as a quest mod, it will leave behind one of these orphaned instances.
  3. Well that mod uses a custom head mesh for faendal. In order to use it on a player character, you would have to create a custom race that uses the same properties.
  4. It's a difference in the offset of the meshes. under the shape pulldown use either move vertices(V2.0) or move shape(V2.1) and either move them the default values given or select the cbbe/vanilla offset or w/e it's called.
  5. Well if your save files are corrupt, you'll know it lol. Corrupt save files are not able to save properly, and upon loading it will tell you the data is corrupt and it wrongly applies scripts and other nonsense. I think what he means is that they will be "dirty" save games. After loading the saves in your new skyrim, make another new hard save with the characters, and then use something like SaveTool to clean unused scripts from the save file. However if possible, it's always better to start clean.
  6. Well you said that you changed their races, so make sure whatever custom armor you're putting on them has the proper races ticked in both the armor and armor model reference. So long as they're wearing the correct thing when you open them up in preview or cell view, that is how they will appear in game. Another thing would be to completely reload the cell after you make the proper edits. I've run in to problems where it wouldn't load the new outfit until the cell was reloaded completely.
  7. Well once you install SKSE you use that to play the game instead of the skyrim launcher. That's why SKSE isn't running.
  8. Ah, it's as I thought. Because there are no female argonian followers in the game, there isn't any dialogue for it. you can check this handy post for a list of viable voice types: http://forums.nexusmods.com/index.php?/topic/964801-modder-reference-for-follower-voices/
  9. Well make sure the factions are set to their proper starting values. also make sure that your follower is using a voice that is compatible with follower dialogue.
  10. Well it isn't really her body disappearing, it's just that the mesh isn't appearing. Does this happen when you give her vanilla armors as well? what about other custom outfits?
  11. Well if you're comfortable with the Creation Kit you can just go in and set the proper textures yourself. You could also try copying and renaming the third person model to replace the first person one. It will render the whole armor instead of just the arms in first person, but it might solve your problem.
  12. ReservedMemorySizeMb=256 VideoMemorySizeMb=2000
  13. ENB generally causes crashes only when the memory isn't configured properly. Usually the cause is the reserved memory setting is set too high. A higher reserved memory size can reduce stutter, but also tends to cause instability. You can access these settings by opening up enblocal.ini in the main skyrim directory. For a 2GB card I would recommend putting that setting at : 64, 128, 256, 384, or 512. Here are the settings I use w/ a GTX660: [MEMORY] ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=384VideoMemorySizeMb=2000EnableCompression=falseAutodetectVideoMemorySize=false
  14. "player.stopcombatalarmonactor" Put that into the console after they attack you. similar bugs occur in places like castle volkihar.
  15. Well blue just means that either a texture is missing, or it wasn't configured properly in the Creation Kit. My guess is that the unp/unpb patch the author made will work just fine. The first person models for arms isn't much different between any of the body types.
  16. So I was wondering if anyone knew how to manually add cloud shadows to an existing preset. I use Project ENB alongside the newest .0254 d3d9.dll, but I assume that I have to alter either the config files, or the effect files themselves in order for it to work. Does anyone know what lines I should add and to which files to get this effect in-game? thanks
  17. So I've been running Project ENB for a while now. And as much as I love it, I can't help but be intrigued by some of the other ENB presets floating around. I was thinking of trying one of the more stylized presets (as opposed to the uber-realistic ones.) Does anyone have any suggestions for ENB's they particularly enjoyed? I'm running Climates of Tamriel for a weather mod, and I'm not really interested in changing my load order at all.
  18. Images tend to help immensely with visual bugs. Any chance of a screenshot?
  19. Try this: http://www.nexusmods.com/skyrim/mods/29791/?
  20. Well we need a bit more information before anyone can help you. What CPU do you have? How much RAM do you have? what's your graphics card? and does your game default to ultra without changing any settings?
  21. I guarantee you the problem lies with the ENB configuration. open up enblocal.ini in the main skyrim directory and under [Memory] set VideoMemorySizeMb= to 2000, and ReservedMemorySizeMb= to 256 (this setting can be higher/lower but 256 should work fine.) For some reason many ENB presets default their memory settings to something like 1024/512 which is awful. Do this and you should see that framerate back where it should be.
  22. In my opinion, it's that massive 3.6GB of VRAM usage, I've never seen it that high before. Skyrim already sucks and becomes unstable with lots of large textures, and with ugrids at 7, it has a ton of memory to deal with. A lot of little lagspikes are just transferring data from your mass storage drive to the VRAM. I would personally recommend turning the uGrids back to the default 5 for a while and see how much of a difference it makes.
  23. Well I wouldn't necessarily be that quick to dismiss it, but no you can't run realvision in it's entirety. But what could be possible is find an ENB that you really like for the color correction and art style, and then strip it down through the configuration files so that you aren't using a lot of the other effects that go along with ENB that will drag your FPS through the gutter. If you use ENB only for AA/AF and maybe skylighting/shadows, then you might be able to pull it off with that system. And if you can't figure it all out, you can always just uninstall it and use the original graphics processing. Because without a lot of the effects provided from ENB, it doesn't really lower your FPS all that much. Good luck!
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