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d00m2009

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  1. I found this "fix" earlier and it didn't work, I deactivated all my mods and I still get a script error; Error [modbasescripts]engine\physicsworld.ws(9): Cannot find structure 'SCollisionInfo' to importError [modbasescripts]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.Error [modbasescripts]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.Error [modbasescripts]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.Error [modbasescripts]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.Error [content0]game\cameras\exploration\driftcamera.ws(136): Class 'CCameraRotationControllerDrift' already defined. EDIT:Looks like this is the wrong post, and by any matter I fixed this issue (i hadn't removed all mods)
  2. In response to post #35233235. #35235665, #35238745, #35252665 are all replies on the same post. @Eruadur This is a really broad issue that stems down to how milking gamers and treating them like s#*! is a legitimate business tactic. Those DLC are actually concepts that could've easily been done by modders with the G.E.C.K. The build your own robot concept was already done by a modder right here on the nexus! Building your own robots in settlements for defense purposes! Bethesda is simply refining that idea, sure they may have already planned to do so (maybe) but no one is going to pay for a DLC that is already accessible for free through modding. Release the modding tools and no doubt before that DLC is released (or announced) someone would've already made a mod where you can build robot companions alongside new version of robots (robobrain, fisto is my fav tho). Mods that involve capturing creatures aren't original either, that's been done to death in Fallout 3 and NV. If anything Bethesda is trying to squeeze every last dollar they can out of their fanbase because they can, because they're immune to the people who say, what the f*#@ are you doing Bethesda? That comes back to the root problem with companies taking advantage of their fanbases. Bungie with Destiny ("Pay for the game twice, and then after two year we will release it again so you have to pay a third time, or don't we don't care"), Activision with releasing the same formula every time which works, Ubisoft with games that have a major part of their content cut for future DLC, Microsoft with Xbox Live subscriptions and poor service, Sony with Playstation with PS Plus stooping to the level of MS because why compete with your competition when you can simply stoop to their level and still make sales? I can go on for years, bottom line: TL;DR - THEY WANT YOUR MONEY AND WILL DO ANYTHING TO GET IT, THEY DON'T CARE ABOUT YOU
  3. I got the impression it involved remodeling the face, I don't explicitely remember ever having to download a facemod, that being said when I first experimented with modding I had a heapload of mods with many mod conflicts and mods overwriting other mods. Apachii is working for me I just downloaded http://www.nexusmods.com/skyrim/mods/25588/? I guess I must've downloaded it in the past without knowing and assumed the face remodeling was included with UNP, thanks for the info people
  4. I just purchased Skyrim Legendary Edition recently, apart from that I've been using skyrim mods for a while, when I first used UNP blessed body mod, everything was fine. Now when I create characters the face remains with vanilla textures, also the APACHII hairstlyes dont show up in the racemenu mod, apart from that everything is fine, I get the UNP body just not the UNP face, would anyone know what the issue here is?
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