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cikuwh

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  1. glad to have someone on my side..LOL :D okay...so far i only found in the object window when i looked into a weapon on the item category list,in the edit window,i can find on the top right corner there's an option to change equip type which there are several options: 1. both hand 2. either hand 3. left-hand 4. right-hand 5. voice so i figured maybe this can be used to change the default equip item which is always signed to the right hand...this is all i have found so far...now the next step is to find what should i be looking for if i want to change the actor (us) so that everytime we have,example: 1. steel sword 2. steel mace when we press 1 we equip steel sword and after that we press 2 the mace didn't replace the sword..and not only on designated item that we edit thru the kit,but thru all the game system..so maybe if the hotkey button didn't read the weapon as a shield it can automatically let the left hand wield the 2nd weapon... what do you guys think??any suggestions or ideas?
  2. i really loves the idea!! :D but one thing in my head just poped out...what if in the middle of the journey we encounter beasts or dragons or bandits??would be like stepping out of the carriage and fight of the mobs and continue or??
  3. maybe for a starter, i want to see lesser or superior from species that dwells on skyrim...for example,if you look closely on the troll's head,there's a hint of horns...i thought,why not make them longer on their subspecies for a starter...or maybe add spikes for a higher ranks... ooohh and i totally agree with @Aokami with the idea of 4 legged dragons...
  4. heeey guyss!!CK is out as we all proly know,yeaaaayyyy!! :D was wondering will anybody wants to take on the dual-wield hotkey fix similarly like on this http://skyrim.nexusmods.com/downloads/file.php?id=4273 mod??
  5. ahhh i see your point there...and the way we know if it's implemented or not is to wait for the CK tomorrow,hmmmm...well,let's hope CK is gonna deliver :D
  6. well,i think the topic itself is self explanatory,hehehhee :D sooo,was is it possible when the CK is out?
  7. hey there as CK is coming near to live next month,would it be possible to make the dragon have 4 leg like in the most game or lore?? hehehe,i think it would look bad-as*... and maybe some new moves too like claw attack and tailwhip :thumbsup:
  8. guys as you may all know that hotkeys for dual-wield is messed up..or at least until the CK goes live next month... but i'm just curious,if the hotkeys were bound on the right hand by default,except for spells and shields,what if we try to "trick" the game so the off-hand is always a shield..therefor,next time we push the off hand hotkeys button,the weapon should come out as they should and not replacing the main-hand instead like we all experiencing right now... reasons : 1. in the combat have to always "pause" the game and in the middle of the battle also becomes tiring 2. fast swap between inventory (of course) so how about it??can anyone do this mod??i thought maybe it's a simple solution even before CK goes live.... cheers guys :thumbsup:
  9. anyone here feels when using absorb weapon and annoyed by the green or blue or red effect when the weapon hits the target and absorb their attributes??? i was using absorb stamina with sword and everytime i hit mobs the effect will takes places...i mean it's cool but my eyes kinda hurt to see my screen went from ; normal,green,green,normal,normal,green,green,green,etc so can i request a mod that remove this special effect from the absorb weapon properties? thx n cheers :D
  10. can anybody make lydia animation for standing idle less "bulky" style?? i mean when she walks it looks like a gorilla..LOL so can i request her standing idle animation to be like,example,aela??but it's just for her and no other npc affected by the change... cheers guys :D
  11. hmmm,do bashing with a shield or two-handed weapon increase block skill??or just blocking damage is the only way to increase them??
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