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WindowsCreation

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  1. First off thank you for this extensive reply. I will definitely start off with doing something small like making a static object like a rubber ducky and putting it in the goodsprings bar lol. It's a shame it isn't simple to port characters but it's ok, I'm willing to learn it. I'd really like to learn the facegen tool since making an npc look exactly like another character would be sick. Dragbody did something really interesting and i wonder if he used facegen tool to do this. He modded Sherry Wilkins from resident evil 6 to replace the model of Apprentice Watkins from the brotherhood of steel as shown in this picture: I do wonder how exactly he added the outfit though. I assume the hair was changed in Facegen? And look, he also did a texture overhaul, changed his look, and added hair to Doc Mitchell from goodsprings: Lets say he used Facegen to change his face, but how about the outfit and hair. As you said, i assume he makes them in 3ds max or blender and then adds it to the FNV skeleton? It's soooo beautiful. Looks like Fallout 4 quality npc's. Last thing i'd like to ask you, what career field must one be in to know how to make these nice looking outfits, hair, realistic faces? Would it be like 3d design or like game design? It really interest me how he made characters from 2010 Look like they're from 2016-2021. I might be interested in getting more information on this career field if it means i can create this quality of work one day. Thank you so much for the help @madmongo
  2. T Trueee. Games each have different developement kits so you'd have to look up tutorials for each different game. For example, fallout has g.e.c.k, and i guess garry's mod has it's own development kit? Thanks for the links, it looks overwhelming but i'll take it slow.
  3. Thank you so much for the warning! I'm aware of this. When i one day get to the point of being able to post a worthy mod that is ported, i'll make sure to post on GUN. Again, thanks though! c:
  4. It has been so hard. Soooooo difficult to talk to someone that can tell me on where exactly do i begin making mods. I ask any fellow modders, how do i start. I know modding is complicated so let me just start off by telling what exactly is my goal. Like the modder Dragbody does, my goal is to understand and be able to execute the ability to port characters, weapons, clothes, armour, furniture, etc. from other games and put it into fallout new vegas or FO3 or FO4. I want to be able to take for example, ada wong from resident evil 2 remake, and make her a playable race and/or replace an npc with her body and face. I don't care how long it could take, or how hard it can be, but someone.please.HELP ME! I'm so lost as to knowing what it takes to begin modding fallout. I understand the G.E.C.K has a big part in modding. But that's really about it. Did i answer my own question just now? Do i just look up tutorials on how to mod using the G.E.C.K? I understand the modding community isn't as big as for example, the drawing community. Learning to draw was a breeze with the amount of courses, guides, books, and videos i could find on how to draw ANYTHING. But modding tutorials just seem so, scarce. No help at all. Or please tell me if i'm just not looking correctly? At least for PORTING i cannot find any tutorials.
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