In FNV, each of the default followers has a FollowersXXXFollowPlayerDEFAULT (follow closely), FollowersXXXFollowPlayerLONG (follow at a distance) and FollowersXXXFollowPlayerWAIT (wait) script package, where XXX is the name of the follower (Boone, Cass, EDE, etc.). I'm trying to enhance my Follower Cheat Menu MCM mod to allow the player to see which package is currently in use for each companion, and also allow overriding it with a new one. The mod correctly shows which package is in use, and using AddScriptPackage to override it with one of the others also seems to work fine. After overriding the active package for one of the followers, however, I noticed that using the in-game dialogue trees and/or companion wheel to then toggle follow/wait status no longer works! I tried toggling back and forth multiple times, and while the companion wheel appears to reflect the desired state, the AI package never changes to anything but what I set via my mod. Anyone know what the story is here, and whether I can do anything about it? I've tried calling other AI script package related functions before and after AddScriptPackage, but they don't seem to help.