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needsaname

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  1. Ok, that worked! Thanks for the help! Here's what I did with the script if any1 wants to know: MiscObject Property Skull Auto Spell Property LesserSkull auto Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if (akNewContainer == Game.GetPlayer()) if (Game.GetPlayer().GetItemCount(Skull) == 1) game.getplayer().addspell(LesserSkull) endIf endif endevent
  2. Hmm yea, I was putting it on the skull, I'll try out your method and see what happens.
  3. Part of my mod requires the player to pick up a skull and get a power from it, but for some reason it isn't working, Can anyone help? Here's the script: MiscObject Property Skull Auto Spell Property LesserSkull auto Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) if (akBaseItem == Skull) if (Game.GetPlayer().GetItemCount(Skull) == 1) game.getplayer().addspell(LesserSkull) endIf endif endevent
  4. So sometimes one of my scripts seems not to be working. This script starts up the quest when the Red Crystal is picked up, but sometimes people can't get the quest to start. So far this has only happened to me and 1 other person atm. I can't figure out why this is happening. I made a new game and it then worked for me, but when the other person tried this, it didn't work for him. Can any1 help because I'm kinda clueless at this point. I'm using the "defaultsetstageonplayerquireitem" script. I have the quest set to the quest I want, set the prereq stage to -1, and set the stage to the one I want. If you want to look at the mod itself, here's the link:The Crystalline Void
  5. Didn't work for a save from way before the quest was implemented, but when I started a new game it worked. I wonder why the game does this?
  6. I tried this and the quest still doesn't start or update.
  7. Fixed this. Turns out if you have a bad alias any where in your quest, dialogue won't work properly,
  8. OK, all of a sudden this isn't working anymore. I didn't mess with the script or mess with the quest in any way that should effect this. Any1 know what's going on? Here are some pics on the setup: http://i40.tinypic.com/34zyi37.jpg http://i41.tinypic.com/snyy5d.jpg http://i39.tinypic.com/2i0uot2.jpg http://i44.tinypic.com/a4lkww.jpg
  9. Ok I just tried this ad it didn't work :(
  10. I am working on a mod that requires a Creature to talk to the player. So far I have created a new race and made it a morph race of the original and ticked the "Allow PC Dialogue," gave it dialogue, and placed it an appropriate place, but It's still not talking to me. Can any1 help? http://i39.tinypic.com/bf1cus.jpg http://i39.tinypic.com/6pwbvp.jpg http://i42.tinypic.com/zaj2f.jpg
  11. That worked! So you have to define what it spawns as? Jeez, they really made the scripting a pain in the butt compared to the Morrowind days.
  12. I'm using this now: Scriptname trollenc extends ObjectReference ObjectReference Property Markertwo Auto Actor Property Troll Auto Actorbase Property Spawnedtroll Auto Event OnActivate(ObjectReference akActionRef) SpawnedTroll = Markertwo.Placeactoratme(Troll) SpawnedTroll.StartCombat(Game.GetPlayer()) Endevent and getting this in return: "Starting 1 compile threads for 1 files... Compiling "trollenc"... c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\trollenc.psc(10,33): type mismatch on parameter 1 (did you forget a cast?) c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\trollenc.psc(11,21): StartCombat is not a function or does not exist No output generated for trollenc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on trollenc"
  13. D'oh! How could I have missed it? PlaceActorAtMe requires an ActorBase to place, not an Actor. what's an actor base? Is it the numerical ID that the console uses?
  14. I'm still getting the error "c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\trollenc.psc(10,33): type mismatch on parameter 1 (did you forget a cast?)." The description implies that I'm missing a parameter, but I know I'm not.
  15. I'm trying to make a script that makes an actor show up when activating a certain object, but i have been getting an error that goes like: "c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\trollenc.psc(8,11): type mismatch on parameter 1 (did you forget a cast?) c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\trollenc.psc(8,35): none is not a known user-defined type No output generated for trollenc, compilation failed." Here's the code: Scriptname trollenc extends ObjectReference ObjectReference Property Markertwo Auto Actor Property Troll Auto Event OnActivate(ObjectReference akActionRef) Markertwo.Placeactoratme(Troll).StartCombat(Game.GetPlayer()) Endevent Can anyone help me with this?
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