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smr1957

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  1. Although this was written for Skyrim/Skyrim Special Edition, it (and the linked topics) applies to any modded Bethesda game - including Starfield. Troubleshooting Your Load Order - https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/ To troubleshoot your load order, first, to test, turning off mods is not the way to go - any bad info may have been baked into the save. The way to test is to start off with a vanilla save (or a save that only has the mods you absolutely know are safe) - one made where the issues occur so it is easy to test - and then add in groups of mods till you find the one causing the issue - making a manual save each time so you can roll back when the issues occurs and zero in on the specific mod. And although that may be time consuming, often it is far better and quicker using that systematic approach than trying to guess willy-nilly which mod it is (unless one of us happens to spot a mod we know is a problem when you post a load order - to post your load order, just click on the 3 vertical dots in the upper right corner of the LOOT screen, click on copy load order from the drop-down menu, and then paste in the reply box). Second, once you do find which mod is causing the issue, and have removed it, you cannot continue using the same save, again due to how the game bakes data into the save (and this data CANNOT be removed - despite what some may say). You must either go back to a save made prior to having installed the removed/disabled mod, or start a new game. There is no other option - unless the mod is one of the exceptions mentioned in the below linked discussion. For complete info on this, see: https://steamcommunity.com/app/489830/discussions/0/1520386297681801135/ From the Steam Skyrim Special Edition PINNED TOPIC Helpful Links and References, Section 5 - General Troubleshooting https://steamcommunity.com/app/489830/discussions/0/2828702372997628701/ There may be some minor discrepancies as regards Starfield, but the main points and detalis, all still apply. Good luck!
  2. The winners of Nexus' Valentine's competition were announced: Valentine's Competition - Winners - https://www.nexusmods.com/news/15203 You can view all the entries in the competition, here: https://forums.nexusmods.com/events/event/40-valentines-screen-archery-competition/
  3. xEdit 4.1.5m has been released "Interrim build with large number of changes but no updated changelog." For download link, see: https://discord.com/channels/471930020454072348/518048160526893057/1337633927384272998
  4. Nexus' Monthly roundup for January 2025 released. Topics mentioned include a new bonus rewards system and an update to webpages on the client, with open beta testing. See: Monthly Roundup - January 2025 https://www.nexusmods.com/news/15191
  5. Work In Progress version of Wrye Bash received another update, today. __**Wrye Bash 314.202501292212**__ **Recent Major Changes** - Starfield support: medium/blueprint plugins and reading save masters are now implemented - Added Tamil as a supported language (already in 313 proper, never made it into a nightly) **Recent Minor Changes** - [**NEW**] Fixup for changing selection when switching back to Bash - [**NEW**] Fixup in an edge case of Installers rename - [**NEW**] Fixup in installer duplicate - Fixup in repair saves functionality for Oblivion - More fixups for load order refresh nightly builds - Correctly flag `.esl` plugins as masters for SSE/FO4 - Fixup in save details refresh - Fixup for TypeError: InstallerProject._fs_refresh() got an unexpected keyword argument 'load_cache' - Centralize/optimize refresh of load order operations - Activate all will now try to activate as many non mergeable plugins as possible - SSE: Added support for LightPlacer directories to BAIN - Fixed issues related to the display of checkboxes for merged/imported plugins - TES4: Fixed a regression affecting the Plugin Checker - SSE: Added support for ParallaxGen directories to BAIN - Fixed a regression affecting Anneal All - Attempted to fix the cosave loading bug that is causing saves to show as having mismatched masters in SSE/FO4 - Fixed a regression affecting the Plugin Checker - Some minor refactoring related to file handling - Upgraded all dependencies (this affects 7-Zip, packaging, pygit2, PyGithub, PyInstaller, PyMuPDF, pytest, Python and pywin32) - Test fixes for VFS bugs on Windows 11 24h2 (Issue #689) - New svg checkbox images! - Copy info attributes such as rating/group etc when duplicating files/copying to - Added support for exporting and importing load order - TES4: Added support for importing load orders exported by OBMM - List Dependent... will now open a more user-friendly dialog that allows you to jump directly to listed plugins For download information, see: https://discord.com/channels/537706885965676554/537710516890501140/1335010217649246321
  6. January 29, 2025 - Wrye Bash Work In Progress version updated. __**Wrye Bash 314.202501292212**__ **Recent Major Changes** - Starfield support: medium/blueprint plugins and reading save masters are now implemented - Added Tamil as a supported language (already in 313 proper, never made it into a nightly) **Recent Minor Changes** - [**NEW**] Fixup in repair saves functionality for Oblivion - [**NEW**] More fixups for load order refresh nightly builds - [**NEW**] Correctly flag `.esl` plugins as masters for SSE/FO4 - Fixup in save details refresh - Fixup for TypeError: InstallerProject._fs_refresh() got an unexpected keyword argument 'load_cache' - Centralize/optimize refresh of load order operations - Activate all will now try to activate as many non mergeable plugins as possible - SSE: Added support for LightPlacer directories to BAIN - Fixed issues related to the display of checkboxes for merged/imported plugins - TES4: Fixed a regression affecting the Plugin Checker - SSE: Added support for ParallaxGen directories to BAIN - Fixed a regression affecting Anneal All - Attempted to fix the cosave loading bug that is causing saves to show as having mismatched masters in SSE/FO4 - Fixed a regression affecting the Plugin Checker - Some minor refactoring related to file handling - Upgraded all dependencies (this affects 7-Zip, packaging, pygit2, PyGithub, PyInstaller, PyMuPDF, pytest, Python and pywin32) - Test fixes for VFS bugs on Windows 11 24h2 (Issue #689) - New svg checkbox images! - Finally centralizing all refresh operations in refresh (with the help of more advanced input parameters) - Copy info attributes such as rating/group etc when duplicating files/copying to - Added support for exporting and importing load order - TES4: Added support for importing load orders exported by OBMM - List Dependent... will now open a more user-friendly dialog that allows you to jump directly to listed plugins For Download link, see: https://discord.com/channels/537706885965676554/537710516890501140/1334300658391580734
  7. Announced by Nexus: Valentine's Screen Archery Competition https://www.nexusmods.com/news/15170
  8. Starfield CK has been updated: https://www.afkmods.com/index.php?/topic/10361-starfield-sf-creation-kit-official-patch-11478/ New version: 1.14.78
  9. ADDED: Steam Community :: Guide :: Veer's Class A Ship Building Tutorial Walkthroughs To Section 2 - Guides & Videos
  10. How to post a screenshot by Grimus (Added to Section 1 - General Information) The pics will be in your profile's screenshot section. Then posting pics from your profile: Press [Esc] Select "Photo Mode" Compose your photo. Click "Hide UI". [T] Take a Steam screenshot. [F12] and upload to your profile. (You'll get a prompt after exiting the game.) After exiting the game you'll see a "Share" button, click, then "Share on Steam" and then "Upload" - Go to your screenshot Library on your Profile page. - Click on the screenshot you want to use. - Look at the top left of the screenshot, you will see a web address. - Right click on that address, select: ''Copy Link Address''. - Then right click on the thread's "Reply" box and select ''Paste''. - Make sure the pic is set to "Public" Do the same for the next pic and on'n'on till you have all the pics linked you want published. Might have to copy and paste to Notepad first then copy the list of pics into the Reply box. Edit: after exiting the game you'll see "Share" button, click, then "Share on Steam" and then "Upload" The uploaded pic should now be in your "Screenshots" section of your "Profile".
  11. It's my pleasure to be able to do so! Just one small way to give back to the gaming community in some small measure what I have gotten out of gaming.
  12. Backing up my game folders is my ultimate failsafe. Once had Steam update my Skyrim Special Edition (my fault, though) and it was real easy to fix - just copied the backed up files back into the main folders. And voila! It was if the update had never happened. Of course, we shouldn't have to worry about this - which is why it is probably a far better idea to just get your games from GOG from now on, and not have to deal with the whole mess.
  13. Unfortunately, Steam is extremely unreliable and totally untrustworthy - people should absolutely make it a practice to routinely check and monitor their settings to ensure that Steam has not borked them in some manner due to some maintenance or client update.
  14. Heads up for everyone. Check your Steam account settings. I just purchased something from Steam and my saved payment info was gone, and I had to re-enter it. BUT, more importantly, update information for games was changed. Games set to only update on launch were still set for that, but also had the update info being overwritten by Steam, under the Downloads tab in Steam settings - which had updates changed to "Let Steam decide when to update" for games installed in Steam Library - and even though I had games set as exceptions, they still showed a pending download date - and I certainly DO NOT trust Steam to respect those exceptions. I had to change the global setting for games in my library to "Only update at game launch." I strongly suggest that everyone check their Steam settings and fix them as needed. IMPORTANT NOTE Upon checking the Manage Downloads page (accessed via the bottom of the Steam page), I observed that Steam had once again set a date to download updates for games, despite them being set to only update on launch and despite my changing the global parameters to only update on launch. So this needs to be checked on your end - Do NOT rely upon Steam to correctly apply changes. Just to re-emphasize, Ii you have pending downloads for games on your Steam "Manage Downloads" page, even if they were in the "Unscheduled" section, and you do not want them updated, you WILL need to check after launching Steam, as Steam may have reset them to a scheduled time for download and moved them to the "Up Next" section IN SPITE OF YOU SETTING THEM NOT TO, except upon launch. Good luck!
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