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  1. And now there is an Oblivion Remastered version of Helpful Links and References: Helpful Links and References https://steamcommunity.com/app/2623190/discussions/0/553490771730236500/ The others: Skyrim Special Edition (PINNED) https://steamcommunity.com/app/489830/discussions/0/2828702372997628701/ Original Skyrim (2011 version) (PINNED) https://steamcommunity.com/app/72850/discussions/0/1482109512314623696/ Starfield https://steamcommunity.com/app/1716740/discussions/0/6458775074336436687/ On Nexus (PINNED) https://forums.nexusmods.com/topic/13203033-helpful-links-references-and-news/ and on AFK Mods: https://www.afkmods.com/index.php?/topic/8944-helpful-links-and-references/ Oblivion Remastered https://steamcommunity.com/app/2623190/discussions/0/553490771730236500/
  2. SFSE has updated: 0.2.17 for game version 1.15.216 But Address library has not and may take some time.
  3. Starfield Creation Kit also updated.
  4. Unofficial Starfield Patch updated to Version 1.0.7 Unofficial Shattered Space Patch updated to Version 1.0.3
  5. Starfield Update 1.15.216 New Features Added Very Low display settings to improve performance on some devices. Creation Kit: Added the ability for Creators to add new icons to the game. Creations Store now supports bundling Creations. Creation Kit: Creations up to 2GB in size can now be uploaded. Bug Fixes General Creations: Resolved a possible error when restoring load order if a large number of mods were installed and then deleted. Creation Kit: Resolved a possible crash when loading a plugin with an ingredient form. Addressed a possible control lock that could occur when changing views at the same time as sitting in a pilot seat while landed. Addressed a rare movement lock that was possible during forced dialogue scenes. Addressed a control lock that could occur if a vehicle Creation was disabled while a loaded save depended on it. Addressed a rare control lock that could occur when immediately opening a menu after loading a save during take-off. Fixed an issue that could prevent exiting a vanity camera (PC). Fixed a possible crash related to moving or removing buildings at the Main Outpost in Andraphon. Resolved a rare crash that could occur when entering the Unity. Addressed an issue where rapidly pressing quicksave could result in some quicksaves being removed. General crash and stability fixes. Creations UI fixes and improvements. Gameplay Skills: The Cargo Link and Robots build limits from the Outpost Management skills should now persist after going through the Unity. Weapons: The Space-Adept legendary effect no longer has a negative modifier for terrestrial damage. Gameplay Options: Addressed an issue with some interiors that prevented cargo access. Gameplay Options: Clarified the status effects text for Malnourished and Hydrated. Fixed a Grav jumping issue that could occur after being hailed in Freestar or UC space. Fixed a rare issue that could impact items displayed in the Razorleaf. Resolved an issue with missiles that could prevent XP awards. Fixed a player placement issue that could occur if a new creation was installed and a save was loaded into the UC Vigilance. Resolved an issue where creatures could get moved to water if they ever became stuck. Addressed an issue where dropped items could lose there stolen status. At Hell's Gate: The Crucible Blade no longer damages ships in orbit when used inside a ship. At Hell's Gate: The Crucible Blade audio will now play correctly after loading a save or fast travelling. The Bounty Board in the Tracker's Alliance HQ now has the correct audio interactions. Graphics Updated resolutions to include 32:9 and 32:10 resolutions as well as more 16:9, 16:10, and 21:9 resolutions. Performance: Resolved an issue that could cause frame rate to drop when opening the scanner on long play sessions. Celestial bodies should now remain visible in the sky after entering and exiting an interior. Quests All That Money Can Buy: Fixed a rare issue that caused the Trade Tower elevator to be inoperable. In Memoriam: Addressed an issue where completing "At Hell's Gate" with Sarah as the companion could prevent completion of the quest. Perfect Recipe: Shonda will now recover if she was downed while collecting Ashta meat. The Starjacker: Adjusted dialogue options that appear for characters playing after entering the Unity. Top of the L.I.S.T. - Resolved a control lock that could occur after selling survey data to Phil Hill. Trackers Alliance: Resolved an issue where bounty scanner quests could time out. Trackers Alliance: Fixed a rare issue where either killing or stunning the target would not complete the bounty missions. Worlds Apart: Fixed an issue that allowed the player to leave the planet too quickly after exiting the temple. Locations Mannequins will now persist as intended in the New Atlantis Penthouse. Player should now be able to modify the shelves and cabinets in the Core Manor in Akila City. Resolved an issue that could prevent scanning some flora. At Hell's Gate: The Plasma Research Facility now shows up on the surface map. Fixed a visible opening in the Deserted Biotics Lab. Vent Hazards are now displaying correctly on Jemison. UI Ship Builder: Resolved an issue with the ship upgrade menu when only one module is available for upgrade. Ship Builder: Addressed a selection issue when using large fonts. Ship Decoration: Updated the names of Empty ship modules. All buttons should now work in the Vehicle Builder menu with large fonts enabled. Localization: Text for the Dehydrated debuff is no longer cutoff in Spanish and Polish when large fonts is enabled. Localization: The bounty boards in the Tracker's Alliance HQ are now localized consistently. Localization: Strings for both Hydrated and Dehydrated status effects regarding sneak attacks are fully localized. Vehicle A keyboard binding is now available for the boost button. (PC) A marker for the vehicle will now show up on the player's compass. Resolved a camera issue that could occur for players with maxed out Surveying skill. Improved logic for exiting the vehicle when partially obstructed. The vehicle will now deploy when landing at locations other than spaceports or landing pads. Addressed a visible artifact with the Rev-8 when boosting in foggy conditions. Shattered Space Va'ruun outpost modules are now available to players after entering the Unity. Skills: Killing enemies inside gravity bubbles on Dazra will now count towards the Gymnastics skill. Addressed an issue with the buttons on the lift on the Mourning level in Dazra. Weapons: The Penumbra now deals bonus headshot damage. Performance: Addressed an issue that could cause slight stutters in the Well and outside Dazra. The Va'Ruun Schimaz's blade is no longer pixelated on the Data Menu. Fixed a lens flare flicker with the Citadel on Dazra. Zealous Overreach: Adjusted Mirek’s dialogue options to account for characters that have been through the Unity. Zealous Overreach: Resolved issue that could occur if the player cleared Shadow Station Epsilon prior to speaking to Ekris.
  6. Announcement from Nexus re: page view: https://discord.com/channels/916686954421157930/916686955134214185/1373938027688362055 "New Tile View Options, @everyone Many of you have been asking about the return of different content display options on the site, something we always planned to bring back. Work has been going on behind the scenes, exploring alternate options for how mods display on the site. Today, we’re ready to launch these updated tile options to you all. You will now have a choice between standard view, the returning list view and the new compact view for those of you who want more mods at once with less scrolling. The new tile options will appear on the following pages: Game homepages, Mods listing and full search pages, User profiles - Mods tab, The logged-in homepage, We hope you enjoy the new flexibility and customisation. See what you think! You can set your preferred option here: https://next.nexusmods.com/settings/preferences "
  7. There have been reports that Steam's site may have been compromized. However, the reported leak did NOT breach Steam systems. See the following from Steam for full information concerning this: https://store.steampowered.com/news/app/593110/view/533224478739530145?
  8. Starfield Beta updated to 1.15.215 - no significant detectable changes.
  9. xEdit updated to Version 4.1.5o "What's New in xEdit 4.1.5o? ## Bugfixes / Minor Changes * #1425 - Multiple Definition updates. Scripts may need updates. * [TES4/TES4R] CREA - Remove AfterLoad, wasn't actually needed and was causing an issue with Delta Patches. * [TES4R] CELL \ XTLI - Decoded as Thread Level. * [TES4R] REFR \ XAAG - Appears to be a GUID, decoded as such for now. Scripts should Get/Set edit value as proper GUID string. * [SF1] SurfaceTreePatternSwapInfo_Component fix for decoding error * [TES5/FO4/FO76/SF1] QUST - Added auto collapse and summaries to VMAD, Stages, Objectives, and Objective Targets * [ALL] Conditions - Add proper Sort Keys to enable correct Alignment. * [ALL] Conditions - When changing function it should not update the view for relevant field types. * [ALL] CREA/NPC_ \ ACBS - Update Level handling to respect the range constraint enforced by the Game/CKs. * [ALL] Fix crash when right clicking container children. * UI - Renamed Overlay to Update on the Module Selection Form. * UI - Added more collapse view toggle options (still not complete) * xEdit - Force file flags based on file extension for all game modes where applicable. * xEdit - Fix endless loading due to GRUP headers in modules have a size too small for their own data. * xEdit - Fix Copy as Wrapper handling for Leveled Lists" For download link, see: https://discord.com/channels/471930020454072348/518048160526893057/1372101220491329599
  10. Starfield Update 1.15.214 – May 6, 2025 [BETA] Starfield’s latest update features additional support for Creations as well as numerous fixes for Quests, vehicles, UI and the Shattered Space DLC. Read on for the full update notes! This update is currently in Steam Beta. If you would like to opt in to the Starfield Beta update, please follow these instructions: Open your Steam Library and navigate to Starfield Right click on "Starfield" and select "Properties" In the new properties pop-up window, select "Betas" In the beta drop down to opt into, select "beta" Wait for app to download new build and launch For those participating and interested in providing us feedback, please visit #steam-beta-feedback on discord.gg/BethesdaStudios. FEATURES Added Very Low display settings to improve performance on some devices. Creation Kit: Added the ability for Creators to add new icons to the game. Creations Store now supports bundling Creations. Creation Kit: Creations up to 2GB in size can now be uploaded. BUG FIXES GENERAL Creations: Resolved a possible error when restoring load order if a large number of mods were installed and then deleted. Creation Kit: Resolved a possible crash when loading a plugin with an ingredient form. Addressed a possible control lock that could occur when changing views at the same time as sitting in a pilot seat while landed. Addressed a rare movement lock that was possible during forced dialogue scenes. Addressed a control lock that could occur if a vehicle Creation was disabled while a loaded save depended on it. Addressed a rare control lock that could occur when immediately opening a menu after loading a save during take-off. Fixed an issue that could prevent exiting a vanity camera (PC). Fixed a possible crash related to moving or removing buildings at the Main Outpost in Andraphon. Resolved a rare crash that could occur when entering the Unity. Addressed an issue where rapidly pressing quicksave could result in some quicksaves being removed. General crash and stability fixes. Creations UI fixes and improvements. GAMEPLAY Skills: The Cargo Link and Robots build limits from the Outpost Management skills should now persist after going through the Unity. Weapons: The Space-Adept legendary effect no longer has a negative modifier for terrestrial damage. Gameplay Options: Addressed an issue with some interiors that prevented cargo access. Gameplay Options: Clarified the status effects text for Malnourished and Hydrated. Fixed a Grav jumping issue that could occur after being hailed in Freestar or UC space. Fixed a rare issue that could impact items displayed in the Razorleaf. Resolved an issue with missiles that could prevent XP awards. Fixed a player placement issue that could occur if a new creation was installed and a save was loaded into the UC Vigilance. Resolved an issue where creatures could get moved to water if they ever became stuck. Addressed an issue where dropped items could lose there stolen status. At Hell's Gate: The Crucible Blade no longer damages ships in orbit when used inside a ship. At Hell's Gate: The Crucible Blade audio will now play correctly after loading a save or fast travelling. The Bounty Board in the Tracker's Alliance HQ now has the correct audio interactions. GRAPHICS Updated resolutions to include 32:9 and 32:10 resolutions as well as more 16:9, 16:10, and 21:9 resolutions. Performance: Resolved an issue that could cause frame rate to drop when opening the scanner on long play sessions. Celestial bodies should now remain visible in the sky after entering and exiting an interior. QUESTS All That Money Can Buy: Fixed a rare issue that caused the Trade Tower elevator to be inoperable. In Memoriam: Addressed an issue where completing "At Hell's Gate" with Sarah as the companion could prevent completion of the quest. Perfect Recipe: Shonda will now recover if she was downed while collecting Ashta meat. The Starjacker: Adjusted dialogue options that appear for characters playing after entering the Unity. Top of the L.I.S.T. - Resolved a control lock that could occur after selling survey data to Phil Hill. Trackers Alliance: Resolved an issue where bounty scanner quests could time out. Trackers Alliance: Fixed a rare issue where either killing or stunning the target would not complete the bounty missions. Worlds Apart: Fixed an issue that allowed the player to leave the planet too quickly after exiting the temple. LOCATIONS Mannequins will now persist as intended in the New Atlantis Penthouse. Player should now be able to modify the shelves and cabinets in the Core Manor in Akila City. Resolved an issue that could prevent scanning some flora. At Hell's Gate: The Plasma Research Facility now shows up on the surface map. Fixed a visible opening in the Deserted Biotics Lab. Vent Hazards are now displaying correctly on Jemison. UI Ship Builder: Resolved an issue with the ship upgrade menu when only one module is available for upgrade. Ship Builder: Addressed a selection issue when using large fonts. Ship Decoration: Updated the names of Empty ship modules. All buttons should now work in the Vehicle Builder menu with large fonts enabled. Localization: Text for the Dehydrated debuff is no longer cutoff in Spanish and Polish when large fonts is enabled. Localization: The bounty boards in the Tracker's Alliance HQ are now localized consistently. Localization: Strings for both Hydrated and Dehydrated status effects regarding sneak attacks are fully localized. VEHICLE A keyboard binding is now available for the boost button. (PC) A marker for the vehicle will now show up on the player's compass. Resolved a camera issue that could occur for players with maxed out Surveying skill. Improved logic for exiting the vehicle when partially obstructed. The vehicle will now deploy when landing at locations other than spaceports or landing pads. Addressed a visible artifact with the Rev-8 when boosting in foggy conditions. Shattered Space Va'ruun outpost modules are now available to players after entering the Unity. Skills: Killing enemies inside gravity bubbles on Dazra will now count towards the Gymnastics skill. Addressed an issue with the buttons on the lift on the Mourning level in Dazra. Weapons: The Penumbra now deals bonus headshot damage. Performance: Addressed an issue that could cause slight stutters in the Well and outside Dazra. The Va'Ruun Schimaz's blade is no longer pixelated on the Data Menu. Fixed a lens flare flicker with the Citadel on Dazra. Zealous Overreach: Adjusted Mirek’s dialogue options to account for characters that have been through the Unity. Zealous Overreach: Resolved issue that could occur if the player cleared Shadow Station Epsilon prior to speaking to Ekris.
  11. From Pickysaurus: https://discord.com/channels/916686954421157930/916686955134214185/1369344724992790768 "Starfield Community Patch is looking for new caretakers Hi @everyone As I am sure some of you have noticed the [Starfield Community Patch](https://www.nexusmods.com/starfield/mods/1) hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore. For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming. Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc. TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve: 1. Merging the fixes contributed by the community. 2. Writing the changelog and preparing the release. I am still happy to help maintain the patch website https://starfieldpatch.dev and I am currently paying for the domain/hosting. It's a fair amount of work, but if you're interested please let me know. If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards."
  12. Posted on Nexus Site News: Monthly Roundup - April 2025 https://www.nexusmods.com/news/15258
  13. New LOOT released: LOOT v0.26.0 - https://www.nexusmods.com/site/mods/439 Version 0.26.0 [Added] Support for TES IV: Oblivion Remastered. - Oblivion Remastered uses a similar load order system to Skyrim (not Skyrim Special Edition), so LOOT will similarly read and write a "loadorder.txt" in the same directory as "Plugins.txt". - Like OpenMW, Oblivion Remastered does not force master plugins to load before other plugins: all plugins are treated as non-masters. [Added] The tables in the plugin metadata editor's Load After, Requirements and Incompatibilities tabs have gained a Constraint column as part of supporting v0.26 of the metadata syntax. [Fixed] Plugin validity checks did not consider filter patches' embedded Bash Tags, so LOOT would incorrectly display errors about missing masters for them. [Fixed] A crash could occur when creating a game handle for an OpenMW install that does not define any user config paths. An error now occurs instead. Via libloot. [Fixed] The "description_contains()" metadata condition function did not read the description field of OpenMW plugins. Via libloot. [Changed] Official LOOT releases now require the MSVC 2022 redistributable, which LOOT's installer will automatically download and install if necessary. [Changed] Skyrim VR and Fallout 4 VR now default to the same masterlist sources as Skyrim SE and Fallout 4 respectively, as their masterlists have been merged. [Changed] LOOT now supports v0.26 of the metadata syntax. [Changed] Updated fmt to v11.1.14. [Changed] Updated libloot to v0.26.1. [Changed] Updated Qt to v6.9.0. [Changed] Updated spdlog to v1.15.2. [Changed] Updated ValveFileVDF to v1.1.1. [Changed] Updated the Bulgarian translation. [Changed] Updated the German translation. [Changed] Updated the Portuguese translation. [Changed] Updated the Russian translation. [Removed] File metadata display names are no longer quoted in messages. [Removed] Paths in condition strings are no longer restricted to staying within the directory tree that starts one level above the game’s main plugins directory (usually the "Data" directory). Via libloot. [Removed] The audio permission from LOOT's Flatpak manifest, as it was unused.
  14. To troubleshoot your load order, first, to test, turning off mods is not the way to go - any bad info may have been baked into the save. The way to test is to start off with a vanilla save - one made where the issues occur so it is easy to test - and then add in groups of mods till you find the one causing the issue - making a manual save each time so you can roll back when the issues occurs and zero in on the specific mod. And although that may be time consuming, often it is far better and quicker using that systematic approach than trying to guess willy-nilly which mod it is (unless one of us happens to spot a mod we know is a problem when you post a load order). Second, once you do find which mod is causing the issue, and have removed it, you cannot continue using the same save, again due to how the game bakes data into the save (and this data CANNOT be removed - despite what some may say). You must either go back to a save made prior to having installed the removed/disabled mod, or start a new game. But before you do that, give others a chance to respond - maybe someone can spot a problematic mod or mods in your build, and save you some hassle. Good luck!
  15. New WIP build released for Wrye Bash: Wrye Bash 315.202504291915 Recent Major Changes [NEW] Very WIP support for Oblivion Remastered This needs lots of work before it can match WB for Oblivion itself (most WB features are disabled right now), which will hopefully happen over the next couple days Consider this entirely experimental and half-finished for now Wrye Bash is now fully translated into Brazilian Portuguese (already in 314) Recent Minor Changes [NEW] Updated all dependencies (this affects lxml, packaging, pygit2, pyinstaller and wxPython) [NEW] Refactored BAIN refresh in preparation for Oblivion Remastered work Reverted to Python 3.11 to work around MO2 issues (already in 314) Various translation updates (already in 314) For download link see: https://discord.com/channels/537706885965676554/537710516890501140/1366856661779877980
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