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Everything posted by 123hamster
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Thanks again for the code, this wind up being very useful as a replacement for the original MagicPlayEffectShaderOnHitScript. I didn't realize the original script was this problematic. Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) GoToState("Cooldown") MagicEffectShader.play(TargetActor,ShaderDuration) RegisterForSingleUpdate(1) EndEvent State Cooldown Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) EndEvent EndState Event OnUpdate() GoToState("") EndEvent
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[LE] How do I change unarmed attack speed?
123hamster replied to rkkn's topic in Skyrim's Creation Kit and Modders
Unfortunately, attack speed only affect weapons. Changing unarmed speed will require replacing animations with a faster one. -
So I have a simple script that cast a spell whenever I get hit, which is attached to a permanent magic effect with conditions. Problem is, when I get hit by flame or frost it triggers like 100 times a second and crash my PC, before my conditions kick in to make it stop. How do I limit the event to trigger only once per second? Scriptname MagicCastOnHit extends ActiveMagicEffect {This script cast a spell on hit.} ;======================================================================================; ; PROPERTIES / ;=============/ SPELL PROPERTY armorSpell AUTO ;======================================================================================; ; VARIABLES / ;=============/ Actor TargetActor ;======================================================================================; ; EVENTS / ;=============/ Event OnEffectStart(Actor Target, Actor Caster) TargetActor = Target EndEvent Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) armorSpell.cast(TargetActor, TargetActor) EndEvent
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SSE How do modders add items to game nowadays?
123hamster replied to 123hamster's topic in Skyrim's Creation Kit and Modders
Well since I decided to add a NPC in Riverwood, it might as well be a giant bear. https://imgur.com/a/WPQvY3j -
SSE How do modders add items to game nowadays?
123hamster replied to 123hamster's topic in Skyrim's Creation Kit and Modders
So the easiest way to "add item to shop" is still just make your own merchant NPC and shove it inside it's hidden chest? Now that's a bummer. I definitely don't expect the user to be modding their own leveled list.