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Gorsondor

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About Gorsondor

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    United States
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    Dark Souls, Dragon's Dogma, Skyrim, TF2, The Witcher
  • Favourite Game
    Total Annihilation

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  1. HOLY MOLY BATMAN! Please finish the mod, I've been waiting for a good mod like this since forever!
  2. Maybe...although I think that when the sword was in development at the time before Dragonborn was released, I think Bethesda originally intended it as a one-handed weapon, now? Am not sure. However, if people really want it: The two-handed version would probably have to use Ghosu's weapon mesh and glowmap (okay I know I spelled his name wrong somehow) because honestly, Twizzler's looks like its from a completely different game and a little out of the ordinary feel of Skyrim. Also, upon getting the sword as a reward in the quest your making, maybe create a script that upon receiving the reward, it asks you if you want a one-handed or two-handed version of the blade.
  3. He may, he may not, but since he already put that mod up, there might be some suspicions around Steam as to the reason why he uploaded "two" Zahkrii Do Dovahkiin swords and from what I can tell, he has little skill with Creation Kit. Basically, I don't think he's able to touch your mod now and if he does, we'll both know. Edit: Also, Hotemochick could possibly sue him/her for copyright valuations. Though am not sure if the law covers game mods.
  4. Nope. Idk why he deletes yours though, kinda strange if you ask me.
  5. Agree, we've been at this all day with the Bloodskal enchant. Not that am giving up on it, just need a break from this. At least the "quality of life" improvements came through though. (Bug fixes)
  6. Yup and having our minds blow up if it ends up not working again lol
  7. Ah. Btw, did the Bloodskal affect work for you this time? Or has it once again foiled your attempt?
  8. Am guessing the "small things" would be the Ancient Dragonborn, right? Or have you already worked that out Oo
  9. Somewhat, yes, we were trying to figure out how this blade even worked, so that Catman could added the energy blast from the Bloodskal onto a different weapon, but only when a specific shout was active on said weapon.
  10. Catman, maybe instead of modifying the original script, try making a script that mimics the original (just to be on the safe side)
  11. Indeed there is a quest as mentioned, but it appears to attach the same script to the bloodskal blade as is already attached to the weapon itself. There is no script attached to the weapon itself, I've said before it was handled by a quest, sorry for not clarifying WHICH quest it was...(Now I sound like a mindless fool for not giving more info!) Yup...
  12. Well, idk how or what is causing the issue, but am as baffled as you are with this stuff. Am going to poke around in Flying Mod Beta and see what I can scavenge from it. Since Imbue Weapons appears to dislike having its affects be used in conjunction with other affects. Edit: no luck there other than the "Bloodskal" energy blast being caused by a script.
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