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ProperBadger

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  1. It's weird because im only having issues with just one mod, everything has downloaded fine except for: LE3 COMMUNITY PATCH - https://www.nexusmods.com/masseffectlegendaryedition/mods/13?tab=posts&BH=0 Everytime i try to download it either manually or through the manager it ALWAYS stops at 1.4Gb and its only this mod, catch is i cant use any other mod unless i have this one. Every other mod has downloaded with no issue. UPDATE i fixed it. For anyone else that may encounter the same problem: I changed my download settings to Chicago instead of CDN and downloaded it via Vortex
  2. Country: Australia Internet Service Provider (ISP): Southern Phone Company Ltd CDN Test: 1.4MB/s Average Download Speed (non-Nexus downloads): 1MB/s Download Tests: Worldwide - Premium CDN: 9.7MB/s (Best) US - Chicago: 3.9MB/s (Medium) US - Miami: 1.8MB/s (Low) US - Los Angeles: 0.7MB/s (Low) EU - Prague: 0.6MB/s (Low) EU - Amsterdam: 0.5MB/s (Low) Download links: Large File Download: https://cf-files.nexusmods.com/cdn/2295/415/Large Test-415-1-0-0-1655294483.zip?md5=5nxMsbMr1aJDLx0IjHGjOw&expires=1687969542&user_id=7800319 Small File Download: https://cf-files.nexusmods.com/cdn/2295/415/Small Test-415-1-0-0-1655294325.zip?md5=wau545oZHWyTeiFOVjlusQ&expires=1687969540&user_id=7800319 TraceRoute Results: Tracing route to files.nexus-cdn.com [89.187.185.168] over a maximum of 30 hops: 1 2 ms 2 ms 1 ms DESKTOP-6T2GT6T [192.168.1.1] 2 4 ms 9 ms 6 ms 103.101.169.250 3 * * * Request timed out. 4 8 ms 6 ms 6 ms 103.101.169.37 5 5 ms 4 ms 6 ms static-129.133.255.49.in-addr.VOCUS.net.au [49.255.133.129] 6 165 ms 164 ms 164 ms be153.cor02.mel11.vic.vocus.network [114.31.196.44] 7 165 ms 164 ms * be200.lsr01.stck.vic.vocus.network [103.1.77.48] 8 164 ms 165 ms 164 ms be802.lsr01.dody.nsw.vocus.network [103.1.76.148] 9 164 ms 164 ms 164 ms be220.cor02.syd04.nsw.vocus.network [103.1.77.17] 10 163 ms * * be202.bdr03.sjc01.ca.us.vocus.network [114.31.199.43] 11 166 ms 170 ms 164 ms 173.205.35.1 12 200 ms 174 ms 182 ms ae22.cr3-lax1.ip4.gtt.net [89.149.181.102] 13 172 ms 172 ms 172 ms ip4.gtt.net [208.97.210.186] 14 * * * Request timed out. 15 172 ms 172 ms 173 ms unn-89-187-185-168.cdn77.com [89.187.185.168] Trace complete. Download tests generated by Vortex
  3. Nevermind, i eventually solved this problem by myself, something so simple i completely overlooked.
  4. Hello Beautiful people, Recently got back from a mad few days away and booted up new Vegas to be greeted with some rather annoying problems I've had no luck sorting myself. Don't quite understand how its even happened as it was working absolutely fine before i went away and no one else uses this computer. I get to the opening title with the ranger glad in armour and the menu never decides to make an appearance. Few seconds later i'll get a message stating 'Error: Missing Master check load order' which i've done and i cant find anything obviously causing the issue. I've updated Nexus mod manager and a few of the mods that have new versions, ran BOSS auto-sort and FNV:edit and to be honest i'm at a loss. Anyone has any ideas they would be greatly appreciated as i'm hoping to finish Vegas before we all head off to post-apocalyptic Boston for more fallout goodness. Was going to post my load order in a text format in a hopeful attempt that someone would spot the issue but i cant seem to find any clear way to post it either haha. Not having the best of days. Thanks in advance for any suggestions and help anyone can give and have a sweet day. Badger :ninja:
  5. Forgot to update this! Thank you friend for your suggestion, I had a iguana in my inventory, I dropped the little bugger and I got past this frustrating issue soon after! Thanks again :)
  6. Damn, I've deactivated and deleted those plugins you kindly suggested but unfortunately i'm still faced with the same problem. Also i've now noticed when i attempt to create a new merged patch i'm faced with a number of error codes, all along the lines of: Error: Can't merge faulty ordered list aaaSIguns2OrderedList [FLST:310158DA] 10 in total :( Thanks again for your help! If you can think of anymore suggestions or possible fixes at all then keep me posted.
  7. Thanks for your response! I've deleted and disabled the plugins you suggested but When you refer to the project beauty patches which of these do you mean?: FO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp And the Nexus Mod Manager gives me a warning prompt that Project Beauty - Vault 101 revisited seems to have an .esm header but an .esp file extension. Thanks again!
  8. Hello all! Everythings been running relatively smoothly (with only the occasional crash) but I've had a spot of bother when playing through 'The Pitt' DLC. Whenever i enter the gate that the slavers open for you on your initial arrival at the pitt (just after you make your way over the bridge) and approach the NPC 'Max' the game crashes everytime. I've also noticed the the dialogue of other NPCs in the area doesn't seem to be playing. I think this may have something to do with my load order but i've used BOSS and tried to solve the problem myself to no avail. Im quite the noob when it comes to modding so any suggestions or solutions you can come up with would be much appreciated! My load order is as follows: Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmVault 101 Revisited.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmDCInteriors_ComboEdition.esmRH_IRONSIGHTS.esmFO3 Wanderers Edition - Alternate Travel.espProject Beauty- Vault 101 Revisited.espFCOMaster.esmRZW_SlotMachine.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCALIBRxMerchant.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espGNR Enhanced.espMoriarty's Saloon Fen chui Mod.espUndergroundHideout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espRH_FWE_Bridge.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espArmored Duster.espStealthboy Recon Armor - CRAFT.espRH_EVE_Bridge.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release + Project Beauty.espFellout-pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espCRAFT - Workbench Replacement.espRH_WMK_Bridge.espTunnel Snake Leathers placed v1.espWills Power Armor.espTunnelSnakesRule.espWills Power Armor FWE Patch.espMerge.espTotal active plugins: 90Total plugins: 101 Thanks again.
  9. Thanks alot for the response man, luckily the problem seemed to sort itself, it took alot of saving and loading but eventually liberty prime seemed to get his sh*&t together and started acting like a massive killer robot should and it worked out fine. But i'll keep that solution in mind if i run into any other bugs of that kind. Thanks again buddy.
  10. I've encountered a pretty annoying glitch during the quest 'Take it Back' I get to a point right after Liberty Prime has crossed the bridge and met the next barrier at the underpass, but for some reason unknown to me the electronic barrier appears to be invisible; the generators themselves are visible, but the actual barrier itself is not, but it still prevents me or any other NPCs from proceeding and Liberty Prime wont interact with it. Also i.ve noticed a few of Liberty Primes animations dont seem to be playing correctly, (for example when he picks up a mini nuke from his back it seems to stop half way through, and he doesnt raise his arms when destroying the barriers). I have a lot of mods installed so i suspect it may have something to do with my load order, but skimming through the list i cant see anything that jumps out at me that might be causing both these problems. If anyone has any idea i would be very grateful, and im more then happy to post my load order if that will help. Thanks.
  11. Forgot to update this! Thanks for all your help, i took your advice and also read through the articles posted and corrected my load order and its been fine ever since, only a few minor glitches and few crashes here and there but nothing major. Thanks again people, Badger.
  12. Hay guys, Been playing Fallout 3 with plenty of mods for a few weeks now with no major problems, only something ive noticed for a little while now which is starting to bug me. If i have GNR playing from my Pip-boy and then get into a conversation with someone, the music goes silent, as soon as i finish the dialog it continues like normal. Initially i figured it was some setting or something in the .INI file that a mod had changed, but i couldnt see anything of note. Also it only appears to be the music thats effected by this, for instance, if a song finishes and Three Dog begins to talk/read out news i can still hear him whilst in a conversation, its only the music that goes silent whilst in a conversation. Not really game breaking just a minor irritant problem, but if anyone has any idea on what the problem might be and how to solve it i would be extremely grateful :) Thanks, Badger.
  13. Thank you for your reply! I will definitely give that all a try, hope for the best and be sure to politely ask for your assistance once again if it doesn't go to plan. And reading through those postings as we speak haha. Personally, which would you recommend? FOOK or FWE? And yep, i ran the game initially to see if it would work and to create the INI file and then downloaded the mods and went from there. Fingers well and truly crossedddd. Thanks again Badger.
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