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NexOmnis

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  1. ok, so I was about 1/2 way through a full playthrough then got a new CTD issue. if my head went under water then no matter what I'd CTD. I tried saving before swimming to push through it- DIDN'T WORK; I tried reloading a past save that didn't have the issue- DIDN'T WORK; I went through all installed mods (1 by 1) completely removing them from my game files until no mods where loaded- DIDN'T WORK; Verified game files- DIDN'T WORK; 100% uninstalled Fallout 4 and fresh installed- DIDN'T WORK!!! Currently at my wits ends and any help would be great, Thank you.
  2. ok, so I was about 1/2 way through a full playthrough then got a new CDT issue. if my head went under water then no matter what I'd CDT. I tried saving before swimming to push through it- DIDN'T WORK; I tried reloading a past save that didn't have the issue- DIDN'T WORK; I went through all installed mods (1 by 1) completely removing them from my game files until no mods where loaded- DIDN'T WORK; Verified game files- DIDN'T WORK; 100% uninstalled Fallout 4 and fresh installed- DIDN'T WORK!!! Currently at my wits ends and any help would be great, Thank you.
  3. Those points are all great, and to be honest, sources of inspiration for the idea. however as you stated its not ideal and comes this draw backs such as bigger load orders and added glitches. plus the main point of the idea was not to enact child labor, child war fare, or expand the over all number of mindless drones you can have following you at one time. think more along the lines of the mods: Dragons Keep and School of Knowledge and Youth. the kids don't become followers but rather learn life skills from your "School" then grow up and become a boon to you and your "kingdom". you train them or provide for their training because the Mc is but one person and could never solve all of Skyrim's problems by themselves (realistically).
  4. :sad: Well I've received no message nor reply of any kind as of yet... so I'll just take this opportunity to add to my original thought in the hopes that a conversation might be sparked with someone (anyone :wink:) If you have a castle you need an adviser, so how about this: A Gray Beard who was cast out of High Hrothgar for his personal beliefs and drive for forbidden knowledge. he believes a Dragonborn is revealed do to a mix of chance, circumstance, fate and destiny set forth by the gods. if a being's fate ends up leading them to a throne it will be do to the same rules. If a Dragonborn is lead to a throne then there can be no doubt in the destiny of events. Where it is the Blades duty to protect, it is the Gray Beards duty to advise. As for the drive for forbidden knowledge, lets just say that the player finds out that this adviser once stole a tome of forbidden knowledge from the daedric prince Hermaeuse Mora then used an elder scroll to conceal himself from the eyes and machinations of aedra and daedra alike. the elder scroll used was the counter part to the elder scroll used by the Gray Fox 200 years ago in anvil to rewrite history itself. This information will present its self later on down the road when he goes about explaining the true extent and abilities of a fully realized Dragonborn. He is also able to translate and/ or forge "Anska's sealed scroll" to be used for display in castle/ museum and/ or used during The Moot. The Moot votes for you- must have/ do check list Castel fully built (museum does not NEED to be used but will help improve chances with each item on display) Thane of all holdscivil war concludedmain story line concludedHigh positive reputation throughout all Skyrim (reputation point system added to game)be able to present a token (historical relic) to prove your worth- if items are displayed throughout castle/ museum, player can simply say "Just look around yourself and pick one" for a sarcastic reply and major "point boost"be able to pass a speech check to negate (negative points) bad reputation, crime history and affiliations {thieves guild and dark brotherhood}The Moot Votes for You- post check list events 3 way Debate between Ulfric, Elisif and player (if parties are still alive)present proof of "Incompetence" and/ or "Treason" if unable to get high enough marks at end of debate, Ulfric will demand a right to rule dual as per Nordic traditions (Shouts not allowed) and/ or player may be forced to marry opposing party (and be treated as submissive spouse)Dual- no proxy will fight for him, Galmar will demand his head (if proof of treason is presented)if score is high enough at the end of debate, player may openly choose marriage (and be treated as dominate spouse) and/ or let Ulfric have his dual with you or Galmar as your proxy (if proof of treason is presented)By the way, just throwing this out there, (not that I support it or anything like that) this game is all about the feel of Nordic culture so why is polygamy not a thing? to stay true to culture and traditions for immersion's sake, the more power and influence the player gains the more likely they with have multiple spouses' if no new posts are made within another 15 days I shall add more ideas until someone has something to add, negative or positive. remember my true goal is to have a discussion about this IDEA not for me to say this is what I want this is how it needs to be now do it. that's not what I'm try to accomplish so please don't be afraid to reach out and voice you opinion, thank you. :cool:
  5. If i remember correctly even in vanilla Oblivion you could use frost or shock while under water. this mod makes a lot of sense, plus it would add immersion and not break lore. dagger for when no waterbreathing spell or enchantment, and frost/ shock touch when one is able to waterbreath via spell or enchantment.
  6. I have a Vision. a Vision of sheer greatness that gamers of all types will be sure to love. there is only One major problem; ME, I don't have the knowledge or skills to breath life into this Vision. I am in need of a true Hero, a Champion, a Savior, a Master of Fate herself. My Dream is to relocate the falkreath stormcloak camp to helgan. Have them rebuild and guard it. Purchase and clear the land of Orphan Rock. build a small mining camp and watch it grow with the player not only with its size but features as well. let the settlement grow from a small mining camp to a full fledged castle and town worthy of not only holding the moot for the next high king of Skyrim, but also being the new seat of POWER. Just think of this: Ulfric is a traitor (proof is in the journals of the thalmor embassy), and Elisif is an easily manipulated child. But the player is neither a racist nor do they support religious suppression or superiority, and Oh Yeah they are THE DRAGONBORN B!T*H. :armscrossed:. Just like Tiber Septim, the first Emperor of Tamriel. If one plays their cards right, there is no reason why a being born with true power and ability, could not stand at the top as a pinnacle existence to others in the lands of Skyrim or all of Tamriel for that matter. Now if Orphan Rock will become a location of a full playthrough player home, what use will said player have with the homes forced on to them via vanilla and/ or DLC? Answer, NONE at all. this brings me to my next aspect of the Grand Vision. Repurpose all Bethesda homes into stores and or hostels for the traveling player/ NPC's. Why waist time going from town to town trying to sell all unwanted items when a mercantile network can be established to sell, trade and purchase via order request forms on the players behalf. this adds Immersion and generates a constant and stable income base almost as if a true land and property owner of Skyrim. "It just Works" Todd Howard. Speaking of DLC's, Which DLC can easily be seen as the Largest Bethesda DLC FAILER for Skyrim? Did you say, Heathfire? If so, have a brownie, because that DLC was not just s*** but pure nuclear waist. Now yes the main issue of Hearthfire homes will be addressed with the redesign and repurposing of ALL Bethesda player homes, but what about all those random lonely helpless NCP kids Bethesda left abandoned and freezing to death? We cant "adopt" them all. Why not just recruit them and train them like a true leader of the people would. they wont be your kids but rather your Students. Now once they Grow Up, assign them missions or quest to complete for you, keep them around as hired guards, send them on their way to a renown guild, or turn them loose with the knowledge and ability to live their own life as they see fit. Now this is but a SMALL taste of the numerous ideas i have for this ONE mod. If you are interested in helping me bring this Dream to Reality, please reach out to me " NexOmnis " via Nexus or Steam so that we might honor both Vaermina and Clavicus Vile in striking a deal to manifest a true nightmare {for Bethesda and setting of STANDARDS! } :devil: :laugh: :laugh: P.S. my biggest pet peeve- Skyrim dragons are not DRAGONS, they are WYVERNS! This travesty must be corrected by any means no matter the sacrifice!! Accuracy, Immersion, and Lore- Always.
  7. well if we need to do a team viewer or something on this and see if 2 (or more) heads and set of eyes are better then one then please just me know. btw that is a 2 way offer, i could also see if i might be able to help as well.
  8. how did you re-enable the plugins? i'm currently having this same issue and have bee for a very long time. i tried the plugin solution myself while also using the DAI mod manager version 1.0.0.8 and the 1.0.15 version as well yet nothing has worked for me personally.
  9. ??? Am i just simply being ignored here? Look, i understand that i'm not the smartest person around, but all i'm asking for here is a little bit of help. Please.
  10. ??? Am i just simply being ignored here? Look, i understand that i'm not the smartest person around, but all i'm asking for here is a little bit of help. Please.
  11. as of 2-6-2019 all mods, mod managers and game files are the current up to date freshly downloaded versions. DAI location: local disk D/ Program Files/ Dragon Age Inquisition. Mod Manager location: Desktop/ Game Edits/ Dragon Age Inquisition/ Version 1.0.0.8-693-1-0-0-8/ Tools /Mod Manager/ Main/ Mod Manager v1.0. Mod Folder Location: Desktop/ game edits/ Dragon Age Inquisition/ Mods. graphics are set to Ultra. all pathways are correct. patch version has been manually changed to 13. all computer software and drivers are up to date. folder "Patch_ModManagerMerge" did self create. all mods merged successfully into patch via mod manager with no errors of warnings. yet with all of this no mods will appear into the game its self. WHAT AM I DOING WRONG HERE??? I'm so mad at myself right now for not being able to figure this crap out!!
  12. still in need of help. does anyone have any ideas or pointers that i might be able to try??
  13. OK i don't think i'm fully understanding what is being said here. as of 2-6-2019 all mods, mod managers and game files are the current up to date freshly downloaded versions. DAI location: local disk D/ Program Files/ Dragon Age Inquisition. Mod Manager location: Desktop/ Game Edits/ Dragon Age Inquisition/ Version 1.0.0.8-693-1-0-0-8/ Tools /Mod Manager/ Main/ Mod Manager v1.0. Mod Folder Location: Desktop/ game edits/ Dragon Age Inquisition/ Mods. graphics are set to Ultra. all pathways are correct. patch version has been manually changed to 13. all computer software and drivers are up to date. folder "Patch_ModManagerMerge" did self create. all mods merged successfully into patch via mod manager with no errors of warnings. yet with all of this no mods will appear into the game its self. WHAT AM I DOING WRONG HERE??? I'm so mad at myself right now for not being able to figure this crap out!!
  14. OK, once I've created the "Merge" Folder what goes inside of it? I've created it before and put different things in there but nothing has worked. its to the point now that i think i will just make a video or something and show exactly what i'm doing from start to finish.
  15. Saintdane1121, on 10 Jul 2016 - 03:29 AM, said: Hey all, Been scrounging through the forums and interwebs trying to find a solution and to no avail. So the problem is after I download Mod Manager, I set my .exe and my mod folder everything shows up fine on the Manager, I merge everything no errors get a task completed successfully, go into the game load a save and none of the mods I use work or are active. Currently I only use quicker looting and No wait time for the war table, but every time I load in and run to the war table to check, it still takes the normal time. I have tried changing the patch number higher, deleting the patch folder repairing the game and re-merge the mods, I have tried doing a fresh install and merge the mods, plus numerous file swaps and other misc items trying to get this mod to work. I don't feel it would be a conflicting mod issue as the two mods do not necessarily deal with each other, but I'm no expert. Any help would be appreciated! V/r, ~Doug NexOmnis: I am having this issue as well. i have tried many things (to no avail). none of my mods conflict. patch versions have been changed(12 -13). mods placed into 1 massive folder and 1 main with sub folders for each mod. reinstalled game... lost count how many times. used mod manager for both 32 & 64 bit, and from different websites/ versions. no additions or changes to folders or destinations. also checked to make sure video was set to Ultra. no matter what i do the mods just wont load into the game. mod list: DAI Community Patch Blackwall - Trimmed Beard BugsBeGone BugsBeGonePatch Cassandra_outfit__royal ConversationCameraZoom el_heraldpjs_HM Hand of the Divine_Leliana Outfit Retexture_red Inquisition's Ambassador Iron Bull - Horns Up Lionsong More Banter MRM_Cassandra MRM_Harding MRM_Josephine MRM_Sera Anyone No Dirt Buildup ReducedFallDamage Restored Cullen Dialogue Solas - Fen'harel Solas new casual outfit TMMStartingArmours war table no wait SOMEONE PLEASE HELP!!!! ~ Thank You.:) If TeamViewer is needed please just ask
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