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DigitalBlasphemer

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  1. Drunken gnome locations Uncle Fester - Black Mountain - Exterior, inside large overturned satellite dish Last Call - Blue Paradise Rentals - Exterior, behind rock ridge behind cabins, south from two graves The Lone Ranger - Bonnie Springs - Exterior, ruined building to left of Far-Go traders, SE corner Private Ryan - Boulder City - Exterior, inner ruins, in rubble behind "Bakery" sign near Khan hideout Corporal Punishment - Camp Forlorn Hope - Exterior, cliff edge near outer graveyard with pile of bodies Mr. Robinson - Camp Golf - Exterior, sandbagged observation point overlooking pipeline Fire Marshall Bill - Camp Searchlight - Exterior, in ruined shed behind fire station Ralph - Crescent Canyon East - Interior, boxcar above the canyon Gomer - El Dorado Gas - Exterior, between silver LP gas tank and building P.B.R - Freeside - Exterior, in shell of ruined bus Happy Hour - Goodsprings - Exterior, behind gas station Larry the Lush - Great Kahn Encampment - Exterior, empty dump bucket between truck and steam shovel in quarry Otis - Gypsum Train Yard - Exterior, between dumpster and wall of abandoned building (beware deathclaws) Johnny Reb - Horrowitz Farmstead - Exterior, inside toppled grain silo Minor League - NCR Correctional Facility - Exterior, Inside northern guard tower overlooking parking lot Floyd - NCR Sharecropper Farms - Interior, greenhouse, under plant tables by 2 buckets Billy the Boomer - Nellis Air Force Base - Exterior, on control tower roof Officer Friendly - Nevada Highway Patrol - Exterior, in bushes near ruined police cruiser (see fix notes if gnome can't be picked up) Willy the Wino - Nipton Road Pitstop - Exterior, in desert at foot of honey mequite tree near wrecked airliner Major Tom - Old Nuclear Test Site - Exterior, in bushes near hilltop observation post (several sets of authority glasses here) Whiskey Dick - Primm - Exterior, top of highest arch of roller coaster Ranger Rick - Ranger Station Charlie - Exterior, in bushes between fence and double-stacked long RVs near entrance Genghis - Red Rock Drug Lab - Exterior, inside small ruined camper, 2nd (middle) of three Colonel Klink - Remnants Bunker - Exterior, topmost cliffs left of bunker entrance Party Time - REPCONN Test Site - Exterior, in rubble-choked pit to immediate left when facing front entrance to test site building Sergeant Schlitz - Samson Rock Crushing Plant - Exterior, 2nd floor of central boarded up building, via stairs Joe Twelve Pack - Searchlight N. Mine - Exterior, on cliffs above and to left when facing mine entrance Tonto - South Vegas - Exterior, top floor of ruined barn at Ant Mound map marker Festus - Sunset Sarsaparilla HQ - Exterior, in farthest part of Sunset trailer, behind crates Boozo the Clown - Vault 3 - Exterior, in sign graveyard behind Zapp's Neon signs *fix notes - if a gnome can't be picked up, open the console, click the gnome, type "gbo" and hit enter to get the base ID of the gnome, then type "player.additem (base ID) 1" This info was copied from a forum a was a huge pain in the a×× to find. I'm putting it here for others to more easily find.
  2. Hello all. I'd like to try my hand at creating a small clothing/armor mod for NV. I would greatly appreciate any links, feedback, pointers, tutorials, etc on the matter. If anyone has a link to a YouTube tutorial for novices, that would be ideal. I've got the specific item I want to use as a texture base in mind, but I'd like to give it different stats, abilities, and a color tweak. Thank you in advance.
  3. I only wish my laptop was good enough to mod like that screenshot, but I gotta stick with the bare minimum here, at least until I get my PC up and running.
  4. (Essential) RH_Ironsights FWE Flora Overhaul (Optional) Project Reality MMM Enhanced combat AI Enhanced blood textures Alton, IL It came from the swamp BetterBalancedBackpacks Sydney Follower Jessi Follower [Vague, I leave this one up to you] some sort of dynamic weather mod...I couldn't find the right one. Enhanced Night Sky
  5. In fomm, I deactivated it, it uninstalled, then i deleted it
  6. Okay, so I copied and pasted everything in the fose folder into fallout 3 goty. Run game, ~, still getting the same message... I ran the fose launcher and hit the ~ key again, same message...
  7. Okay, just to make sure I did this correctly... 1. Opened FOMM. 2. Package installer, install fomod, fose...blah blah version whatever, successful. 3. Activate and run game. 4. ~ > fosever > SCRIPTS: Script 'SysWindowCompileAndRun', line 1: Script command "fosever" not found
  8. When it comes to archive invalidation, the manual version is 2kb, but the recommended program version is 246kb...I've always gone with the recommended...should I do so now as well?
  9. I already know the script extender is a given, but besides that, the mods I wish to have are iron sights, fwe, and flora overhaul. Those 3 are essential to my personal play experience. I would like to try a few others, like more realistic combat ai, enhanced blood textures, and maybe dc interiors, but every time I would get dc interiors LOOT would tell me there were deleted navmeshes which could cause crashing, so idk about that.
  10. Hmm, well, the way you describe it, I think I'd fell better going with MO2, but if there's a specific version I need to get, idk which one it would be. Also, if I do use MO2 to download and install these mods, is it going to auto-sort them for me, or do I have to put them in a certain order manually? Cause I can, I just want to be sure I'm doing it correctly.
  11. I'm ready whenever you are, though I might have to table this for a minute so I can eat dinner and spend time with my friend. If you wanna hit me with next step, that's cool, or we can wait. Up to you.
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