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Everything posted by AFKRoger
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In response to @Brabbit1987 Try the new site layout just replace the WWW with rd for me it seems a lot more stable. I'm gonna start cramming a lot into spoilers. I didn't realize how long what I've been typing is. The worse case scenarios are good cases, at some point they will have to be dealt with do it now, not before it blows up in your face. How, much can be reasonably dealt with or even matters is another story though. But, I tend to be pessimistic so I probably did go to far. I find it often good to Back to the original points Now, yes the scenario I was giving is probably more complex than what would typically occur. If you want, to keep it to smaller packs (less complex), but as complex as what is on s.t.e.p. I'm not sure how that could properly handle the following if it could.
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In response to post #56584131. Its not the act of auto updating that's the issue, its the people who go to get the mod pack later. Hose-saving from updates like you say, probably really isn't an issue unless the vortex manager implements an auto updater. Honestly, this is probably a point where the end user would have to just deal with it or wait for the mod pack author to update accordingly. Largely, it probably would be fine, if the pack just pointed to then newer version. Unless something was drastically different or the mod was removed in its entirety. I would be more concerned of that happening with framework type mods rather than your standard typical mod. The potential problems grow with the complexity of the mod pack it self. Honestly, I don't think is a point to go against packs in general. Just how one would go about handling it can become a sketchy subject. Simple Installation failure (with explained reasoning), is what i think would be the safest route.
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In response to post #56571931. How did they debunk that? Lets say i have 3 mod x it requires a framework mod also included in the list. That framework gets removed from the nexus. Now my patch/s for my list is also invalid and needs to be recreated. Its the more complicated patches that will be the issue too not the automated merged/bashed ones. Mods get abandoned and so do packs. At what point has something been cludged together so much that where no better than when we started? (in response to your points in the edit) 1. What good is a notification system, if the mod packs authors aren't maintaining and the same issue gets created that apparently existed years ago? When the they cant get support from the pack author they are going to go to the mod authors them selves. Whom i doubt are going to like that. 2. That would be fine, but if your going to force the user to also have to create new patches then the pack may as well not exist. Also, as I said why create a automated system with a line feed when you can just release it as a merged work like people already do and use already automated mod management? If a dependency is removed that merged mod still remains in its working state. No matter what the original mod authors needs give permission, get credit, and not be bombarded with pack specific issues. I would imagine a pack may even need specific instructions and documentation of its own. It's not like any of this isn't something people haven't already been doing.
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In response to post #56570596. Forgive me, I have trouble with wording things. I'm referring to what I believe is the reason for having a mod pack in the first place. Sometimes the end result can be achieved by different means and is better off being done so. If, I'm understanding you simply want a easy way to get a completely overhauled game via mods with one click of a button (or something along those lines), or even just small things like weapon packs. Kind of like how curse or steam does it. Their are many different technical issues with that as others have pointed out. TheDarkOne probably said it far better than I could in the reedit post linked in this form. Mods for skyrim can be very complex. To say that the average user could just safely create a order install list and call it good seems hard to believe. 1. Mods can get deleted or specific versions can get deleted. If mods weren't so potentially complex as they are in fallout/skyrim I wouldn't think defaulting to the latest version being an issue since some of those mods could be frameworks. As a programmer I can tell you, new changes to frameworks can lead to compatibility issues with old work requiring either a copy of the old framework or updating the code base to match the new framework. 2. Many mods often need compatibility patches to work with one another. Merged/Bashed patches help the end user tackle this but are not always able to do the job. This list would need means of distributing custom patches to make the list function (which can go so large with scripts, meshes, esp's that they may as well be mods in them selves.) Not to mention tackling balancing. 3. The end user would still need to acquire third party assets (ones not distributed through the nexus) like skse, texmod, ENB e.tc. and configure those themselves. (which even what i suggested won't handle). Really the only way i see to handle the complexity of this is to just make one big mod with all that packaged and modified accordingly. Which, may end up being so complex it requires a team to do it (well to reasonably do it). Now should a pack be so simple, that its just a collection of skins for weapons kind of like some of the creation club collections. Then i can see such a pack being easy to do but ordering may not be simple as it would have to account for other mods in the list as likely the user will have downloaded multiple packs. Ordering would probably have to occur after all mods in the LO are taken into account not just that of the tiny pack. If mods could be guaranteed to be small and modular this would be a much easier task. Now, I'm not arguing against packs in general i just don't think that would work as a delivery method. I'm also trying to say that i think what you want already exists just in a different form than expected.
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In response to post #56561296. The only way looking at it from a skyrim/fallout perspective to provide a mod pack as I see it. Would be instead to provide a mod that was the merging of those other mods into one mega mod (not necessarily one esp/esm) then it would handle the dependency issue. (Which would probably not be a simple task) Something that I can't imagine happening unless a bunch of authors got together to build a unifying experience. In which case I'm not sure i would actually call it a mod pack but a overhaul. Which has happened before Mods like FWE and Project Nevada. (They are more than what i could call a mod pack but provide what in think your looking for in one) Which would pretty much be the same process your asking the modpack author to do, just a few extra steps but less potential errors. (not to say that it wont be error free.) Other games that require third party tools to hook into or hijack them to mod I can't see being able to use this at all (some that require things like texmod) All of this saying nothing of what it would take to get the permissions straightened out. Not to mention that act of even looking into this could easily become a PR nightmare if one misstep is taken. So, I guess my long rambling put short. While I don't see what your asking for as viable. I don't see how it can't exist in a different form and how doesn't already do so.
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In response to post #39521135. The download link would be easily circumvent able, and the NMM fix would be circumvent able as well. (Though, it already needs to know where FO4 is just to know where to put the mods.) Its impossible to complete stop online theft of any kind. In terms of computer security in general online and other wise the only way to protect data from theft would be to take your pc, dig a 40 ft whole in the ground, though in a bunch of c4, dynamite, bleach, e.t.c. make it go boom, and fill the whole. (I'm sorry I just love saying that) The best you can to secure any data is make it more trouble to steal then its worth. However, that wont work here as the data needs to be accessible freely as they don't want to prevent people from using their mods they just want to be given credit for their work. Even then they realize its impossible to prevent mod theft, I think all people are asking for right now is for Bethesda to take official stance against mod theft instead of inadvertently encouraging it.
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In response to post #39520795. Mods are already licensed between Bethesda and the Mod Maker, I don't recall the exact license but it says it in the article. I don't believe Nexus Mods actually has any say in the matter. Just that in order to exist it must Enforce DCMA laws or suffer legal wrath. Really Nexus Mods has provided a sort of place where the mods can be created and shared, and be somewhat protected. Essentially being a Massive Storage, CDN, Babby Sitting Service, and Place to facilitate a growing modding community over the past 14 years. It is up to the mod author to allow others to use their work no NEXUS MODS. Its also up to the mod author license the mods under another license (If they can even legally do that) if they so choose. As for modding on consoles being free that will never be. You have to pay a monthly fee just to be allowed to connect the consoles online to download the mods. As per any additional money being required I can't say but if they wanted money on top of that I would think the whole console modding idea would go down the toilet very quickly. But who knows.
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In response to post #39520310. #39520525 is also a reply to the same post. I completely agree, but I believe this issue more with the fact that's its happening with in the community not that is happening out in the wild. Bethesda was always a part of the community.
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In response to post #39518120. #39518400 is also a reply to the same post. 2. Agreed, but lets face it some would even if they did and said that they would even if they knew in this very form. Those are the ones I'm talking to. 7. The ones who want everything for free are mainly the people I'm trying to refer to.
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I'm gonna just post this as my opinion, and then say a few things afterwards. Sorry If my wording is poor I'm not sure how to word some of this. 1. This is not just about the people who download the mods, this about an insult to a community that has been generating content and adding value to Bethesda's games for 14 years. This includes the people who downloaded those mods. 2. It is illegal Bethesda them selves have made it clear that their site is protected by DCMA. Which, if i recall correctly also makes it illegal for users to download stolen software. They are essentially committing the same crimes as pirating music. 3. Just because its free doesn't make it legal nor give anyone the right to do with it as you please. Just as when you buy a game you don't own it, you merely only own the right to use it. 4. Yes, their are those whom will go out yelling PC MASTER RACE and that console users should be made to down and bla bla bla.... A). I doubt the majority of the community is like that to. B). The official response of this site in accordance of this article is that they have no place in this community. 5. Lets be honest, giving credit where credit is due isn't to much to ask for. 6. Obviously you can't fully stop pirating but a site such as bethesda.net allowing such a thing is not only an insult to this community's modders but also to every single one of their present and future customers as it shows how they really value them. (By doing little to nothing, your essentially saying its ok to do it.) 7. To those whom do pirate (and I don't just mean mods), To put this as respectfully as I can manage. You are the problem, you are the cancer on this community trying to slowly make it eat it self from the inside out. Lastly, contrary to how my last point may come off as I think we are all getting a bit to angry to have a proper conversation on this mabye if we all just took a sec to step back and clam down things may go a little better. Its a sad to have to see community as great as this that has accomplished as much as it has be so distraught over something as this.