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Everything posted by Gwyn21
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Specifically, Clarity -Orange Tint Remover-. I switched over to Nevada Skies. However, I can't make it past the main menu. Similarly to how the game would crash with a missing master. However, I am not missing any. It's not Nevada Skies either. It works perfect even with clarity installed. It's only like this when I remove clarity. Not due to the bash patch either. Since I excluded clarity. As per warnings.
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Making Extra or New Races In Character Creation Invisible?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Discussion
Alright, I think I got it. This is for We Are Legion by Dragbody. The esm version. https://www.mediafire.com/file/pth503f5k1yel31/We_Are_Legion_-_Character_Creation_Clean-Up.7z/file -
Making Extra or New Races In Character Creation Invisible?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Discussion
So, when creating the esp I just select all the relevant esps and esms, do what I did again, but don't activate them in order to create a new plugin? -
Making Extra or New Races In Character Creation Invisible?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Discussion
Worked great. I didn't create a new esp though. I just changed the existing esms and esps. After setting those specific ones as active. Then saved. Unchecked playable, and now it's all good. -
Making Extra or New Races In Character Creation Invisible?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Discussion
How would I go about doing that? Through Geck, right? Gonna be honest. Don't got a lot of experience making mods. Just using them. I think I will do the esp. Cause I wanna be able to share it if I make it. -
Making Extra or New Races In Character Creation Invisible?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Discussion
Also, have a similar problem with FCO and New Vegas Redesigned 3. Though I am using drag's overhauls right now. -
I love drag's mods. They're great. However, every time I use them they clutter up the race menu with a bunch of races I am not gonna play as. They cause horrible neck seams, and I avoid them every time. Also breaks immersion because I look like a literal clone of someone else. Yes, I know. This was common anyway but here I feel they need to be unique because they look so good. Besides looking disorganized of course. I like character creation as vanilla as possible. Is there any way I can make them invisible?
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Wait, nevermind. Found the problem. It wasn't because of any of the texture mods. It was because I was using Animated Mojave. Specially the file with the BOS zeppelin. I used the one that just had the Lucky 38 zeppelin, and everything is fixed. For something reason the second version is missing some stuff. That, or the patch I had for Animated Mojave and Freeside Open didn't mix well together with that version of the mod.
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Playing New Vegas again, and this time there is a glaring annoyance with one of the texture mods I used but I am not sure which. Everything else is working fine but in Doc Mitchels, and Chet's on one of his selves? The item is stuck as a red exclamation point. Which means something is missing or I overwrote something. The problem is I am not sure which one it is. What is usually on Chet's shelves? I am not sure what is missing. https://i.imgur.com/qcNKVo9.png Now here are all my texture mods. https://i.imgur.com/MLs2QJz.png https://i.imgur.com/XB3RC9v.png https://i.imgur.com/4sv7VKv.png
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Texture or possible ENB glitch?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Mod Troubleshooting
Everything else seems to be working fine. So, I think I will just ignore it. Since the problem seems to only persist with the Prospector Saloon, and it's fairly easy to ignore. I rather not have to go through the process of reinstalling all the mods again just because of a minor glitch with a couple of windows. Thanks regardless for the assistance. At least I know a bit more about how mod managers behave in regards to textures and meshes, and I will be more careful in the future when installing and uninstalling them. -
Texture or possible ENB glitch?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Mod Troubleshooting
I am also using NMM. The community edition. Sometimes it has a habit of improperly uninstalling mods. It could be that there are some leftovers from ILO. I don't see the esps or esms for it though. When I check data. I am gonna try uninstalling NMC because I think it might have something to do with it. Since I noticed the problems after I installed Ojo, and NMC. The latter mentions something about the 16:9 ratio bug, and I think that might be it. Since that's my screen resolution. ... And it didn't uninstall properly either. The NMC textures are still there. I am beginning to think it maybe be because of leftovers from improperly uninstalled mods due to NMM screwing up the uninstallation process. -
Texture or possible ENB glitch?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Mod Troubleshooting
I deleted everything associated with it, and both anti-aliasing and anisotropic filtering is still off. I can still see through the window, and behind the building. And yes, I was referring to that crack where you see the tumbleweed on the other side. Unless I missed something. Here is what my game folder looks like right now. -
Texture or possible ENB glitch?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Mod Troubleshooting
As for the translucency and transparency this is something different. I noticed that before with the ENB, and turning off the anti-aliasing and anisotropic filtering fixed that. I talking about the crack in the window. Which is there even when I completely remove the ENB. -
Texture or possible ENB glitch?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Mod Troubleshooting
So, would this be correct? I am seeing the plus signs. Which the article mentions. Do I remove those plugins or leave them in data? Since before I just left them there. -
Texture or possible ENB glitch?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Mod Troubleshooting
Okay, tried with the enb off but the crack in the window is still there and let's me see through the building. -
Texture or possible ENB glitch?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Mod Troubleshooting
Ah, I didn't know that you also had to remove the deactivated plugins. So wait, when rebuilding it. After it deactivates mergables do I immediately rebuild it or remove those plugins first? Since what I did was had it merge the mods in order to lower the load order number after it deactivated them. After the patch is made do I activate all the merged mods plugins with the bash patch last? Since what I did was leave them off because I wasn't sure I still needed them on with the bash patch. -
Texture or possible ENB glitch?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Mod Troubleshooting
And tried uninstalling ILO. Didn't change a thing. -
Texture or possible ENB glitch?
Gwyn21 replied to Gwyn21's topic in Fallout New Vegas's Mod Troubleshooting
It also happens to all the windows on the Prospector Saloon. Not just that one. There are cracks where you can see through it like in the first screen capture I posted. I think it might be interior lightning but I am not sure. -
Here are the pictures. The Prospector Saloon has got some weird things going on. Everything is flawless in my game except for this. I spent hours modding, cleaning all the files, using LOOT, messing around with the ini, and finally used a wrye patch. Also, I am using the Mojave Dream's enb with enbboost. I am using both Ojo, and NMC for textures.
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I see. I will try making a merged patch, and see if that solves the conflict. Since right now even the vanilla weapon mods are acting weird for GRA, and some of them are not appearing or behaving strangely.
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And to further clarify when I say combat sights I mean the weapon mod for the Laser Pistol. Not the iron sights. The iron sights are working fine. It is the mods from WMX that are not working for the GRA weapons. They seem to be working with everything else that is not from GRA.
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Okay, I copied the load order from loot. I have the Gog version of Fallout: New Vegas. If that at all matters. Not sure if it does. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm10 a YUP - Base Game + All DLC.esm11 b JIP Selective-Fire.esm12 c New Vegas Redesigned II.esm13 d Interior Lighting Overhaul - Core.esm14 e ELECTRO-CITY - CompletedWorkorders.esm15 f ELECTRO-CITY - Highways and Byways.esm16 10 WMR.esm17 11 NevadaSkies.esm18 12 Weapons.of.the.New.Millenia.esm19 13 Caliber.esm20 14 WMVM.esm21 15 Interior Lighting Overhaul - L38PS.esm22 16 YUP - NPC Fixes (Base Game + All DLC).esp23 17 FalloutNV_lang.esp24 18 No Scope Wobble.esp25 19 FP gun follows crosshairs.esp26 1a DFB - Dynamic Crosshair.esp27 1b JIP Improved Recipe Menu.esp28 1c The Mod Configuration Menu.esp29 1d Better Game Performance.esp30 1e Pipboy Fix.esp31 1f Improved Sound FX.esp32 20 Vurt's WFO.esp33 21 EVE FNV - ALL DLC.esp34 22 NVR- Recommended.esp35 23 WeaponModsExpanded.esp36 24 IMPACT.esp37 25 Weapons.of.the.New.Millenia.Store.esp38 26 JGrahamCompanion.esp39 27 WMX-DLCMerged.esp40 28 FNV Realistic Wasteland Lighting - All DLC.esp41 29 FasterAccessToLucky38.esp42 2a Distributed Necklaces and Chains.esp43 2b Wearable SS Deputy Badge.esp44 2c xatmosSkillPerks.esp45 2d PerkEveryLevel.esp46 2e Shotgun Commando Redone.esp47 2f TWO BEARS HIGHFIVING.esp48 30 weightless food alcohol chems.esp49 31 MiscItemIconsNV.esp50 32 LightUpAndSmokeThoseCigarettes_edisleado.esp51 33 lightupandsmokethosecigarettes_dm.esp52 34 weightless crafting.esp53 35 ImmersivePickupSoundsFNV.esp54 36 dD - Enhanced Blood Main NV.esp55 37 Lucky 38 Lights.esp56 38 IMPACT-WMX-DLCMerged.esp57 39 christinecos.esp58 3a Cap Removed DR DT RR.esp59 3b FlashlightNVSE.esp60 3c CCO - Ulysses Companion.esp61 3d ADAM Complete.esp62 3e ADAM - MERGE.esp63 3f Lucky 38 Reloading and Cooking.esp64 40 DarNifiedUINV.esp65 41 IMPACT-WMX.esp66 42 Improved Sound FX - Weapon Sharing Fix.esp67 43 Voice dissonance fix.esp68 44 New Vegas redesigned- Honest Hearts.esp69 45 A Better Veronica.esp70 46 Weapons.of.the.New.Millenia.Leveled.Lists.esp71 47 IMPACT-Weapons.of.the.New.Millenia.esp72 48 Weapons.of.the.New.Millenia.Store.LITE.esp73 49 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp74 4a Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp75 4b Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp76 4c GRA-WRP-Patch-Two_Unofficial.esp77 4d boa ncrpahelmet.esp78 4e Boacombat2glove.esp79 4f Portable Tent.esp80 50 WMR - WMX Edition.esp81 51 WMX-ModernWeapons.esp82 52 WMX-POPMerged.esp83 53 IMPACT-WMX-POPMerged.esp84 54 WMX-EVE-AllDLCMerged.esp85 55 IMPACT-WMX-ModernWeapons.esp86 56 WMX-ArenovalisTextures.esp87 57 ILO - PipBoy Light.esp88 58 ILO - Portable Tent.esp89 59 ILO - Nevada Skies Patch.esp90 5a ILO - YUP Patch.esp91 5b Interior Lighting Overhaul - Ultimate Edition.esp92 5c ILO - GS Shack.esp93 5d NevadaSkies - Ultimate DLC Edition.esp
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Something I noticed was that the GRA versions of the Laser Pistol, and Plasma Pistol don't apply the WMX weapon mods properly. Namely in the case of the Laser Pistol the combat sights are not there (there is an error when I try to get it from the vending weapon mod too, and I can't get it to work the vanilla way either), and the other mods are vanilla instead of the WMX variants. Is there any way I can fix this?
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A bit of a minor hiccup when I installed Darnified UI but instead of the names of the characters appearing on the upper left of the text box? They appear in the bottom middle of it. Basically, I want the names to appear as seen here: https://ui.darnified.net/wip/DUIFONV/v1/FalloutNV.exe%202%20.jpg What changes to the ini do I have to make?