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dilldappel

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  1. The attempt to compile the code always breaks off because the SDK 8.1 is supposedly not installed. The SDK is installed but as you can see below. What do I have to do to fulfill the missing dependency? C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Platforms\x64\PlatformToolsets\v140\Toolset.targets(36,5): error MSB8036: The Windows SDK version 8.1 was not found. Install the required version of Windows SDK or change the SDK version in the project property pages or by right-clicking the solution and selecting "Retarget solution". [D:\Dev\vortex\node_modules\exe-version\build\ExeVersion.vcxproj] gyp ERR! build error gyp ERR! stack Error: `C:\Program Files (x86)\MSBuild\14.0\bin\msbuild.exe` failed with exit code: 1 gyp ERR! stack at ChildProcess.onExit (D:\Dev\vortex\node_modules\node-gyp\lib\build.js:262:23) gyp ERR! stack at ChildProcess.emit (events.js:182:13) gyp ERR! stack at Process.ChildProcess._handle.onexit (internal/child_process.js:240:12) gyp ERR! System Windows_NT 10.0.17763 gyp ERR! command "C:\\Program Files\\nodejs\\node.exe" "D:\\Dev\\vortex\\node_modules\\node-gyp\\bin\\node-gyp.js" "configure" "build" gyp ERR! cwd D:\Dev\vortex\node_modules\exe-version D:\Dev\vortex>dir "%ProgramFiles%\Microsoft SDKs\Windows" Datenträger in Laufwerk C: ist Windows Volumeseriennummer: C647-12D8 Verzeichnis von C:\Program Files (x86)\Microsoft SDKs\Windows 16.11.2018 11:47 <DIR> . 16.11.2018 11:47 <DIR> .. 16.11.2018 11:29 <DIR> v10.0A 16.11.2018 11:30 <DIR> v7.0A 16.11.2018 11:47 <DIR> v8.1 16.11.2018 11:43 <DIR> v8.1A 0 Datei(en), 0 Bytes 6 Verzeichnis(se), 66.652.192.768 Bytes frei D:\Dev\vortex>
  2. Is there a way to export the Mod list as with Mod Organizer?
  3. After the crash, which happened during the profile change, the profiles are mixed with each other. I want to load the game from the second profile, but in the second profile, the character is from the first profile. Is it possible to restore profile data? No log file was created from the crash. There was only the message that esp files were blocked. After that, the profiles were mixed
  4. After the crash, which happened during the profile change, the profiles are mixed with each other. I want to load the game from the second profile, but in the second profile, the character is from the first profile. Is it possible to restore profile data? No log file was created from the crash. There was only the message that esp files were blocked. After that, the profiles were mixed
  5. This was just an to show example log message. I mean we don't see this message when Vortex run automatically FNIS and i want just say, make a extra windows where show importent log messages.
  6. For example Loot generate in LOOTDebugLog.txt Strings like this: [15:35:19.698714] [warning]: Blocking load of resource at https://fonts.googleapis.com/css?family=Roboto+Mono:400,700|Roboto:400,300,300italic,400italic,500,500italic,700,700italic [15:35:22.422264] [error]: "Vivid WeathersSE.esp" is incompatible with "ELFX - Weathers.esp", but both files are present.Also FNIS Output missing. The warnings are importend to know, to fix Animation. FNIS Behavior V7.4.5 08.11.2018 15:45:18 Generator: C:\Users\peter\AppData\Roaming\Vortex\skyrimse\mods\FNIS Behavior SE 7_4_5-3038-7-4-5\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe >>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<< Skyrim SE 64bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V7.4.5 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character). 1 Warning(s).
  7. I know how to fix conflicts. But for better understanding i need more information about the conflict, like a log when for example running loot and than you can see the log file and this give information what happen.
  8. Ok thx, solving the conflicts mean, to change the load order ? This I had done. Or is there more to fix? Where i find a detailed log for to understand the conflict? Would be nice to have :-)
  9. What does it mean this error code?: "error: hook failed name=ProcessCanceled" full log: Thu, 08 Nov 2018 04:38:32 GMT - info: start mod install id=XP32 Maximum Skeleton Special Extended-1988-4-51 Thu, 08 Nov 2018 04:38:35 GMT - info: using install path fileName=XP32 Maximum Skeleton Special Extended-1988-4-51, id=XP32 Maximum Skeleton Special Extended-1988-4-51, installPath=C:\Users\peter\AppData\Roaming\Vortex\skyrimse\mods\XP32 Maximum Skeleton Special Extended-1988-4-51 Thu, 08 Nov 2018 04:38:41 GMT - info: progress 50 Thu, 08 Nov 2018 04:41:33 GMT - info: progress 100 Thu, 08 Nov 2018 04:41:33 GMT - info: determine mod type gameId=skyrimse Thu, 08 Nov 2018 04:41:33 GMT - info: determined mod type id=XP32 Maximum Skeleton Special Extended-1988-4-51, modType= Thu, 08 Nov 2018 04:41:35 GMT - info: finish mod install id=XP32 Maximum Skeleton Special Extended-1988-4-51 Thu, 08 Nov 2018 04:41:35 GMT - info: process dependencies modId=XP32 Maximum Skeleton Special Extended-1988-4-51 Thu, 08 Nov 2018 04:42:02 GMT - error: hook failed name=ProcessCanceled
  10. Without tannin, the mod organizer would never exist. This was a great job to make modding even more powerful. Now, with all his experience developing a modmanager, he's trying to make Vortex a useful tool for the mooding. I'm a little upset about how people comment here. Please be patient and respect the work of Tannin and give a useful feedback here. This helps others to better understand the problem and learn from them.
  11. I klick to open Nexus Side and at the Nexus Side says " this id not known". I search with Nexus search and find the mod with a other id. I know how to change the id. I just tell this, that you can control, that is not a error on the nexus webside. Strange, this are all mods that i downloaded from nexus. I found the problem. It is double check, cause there is also the downloaded archive. I delete the archive and the mod isn´t check double anymore
  12. Hello, i am installing the mods from harddrive and after i gave thats it´s downloaded from Nexus and check it that the mod retrive autmatically the mod id from Nexus. Now i have following error. First a lot of the mod id number are incorrect. Second when i check to open Nexus Mod Page, it´s open the link without the game i had installed like this: "https://www.nexusmods.com//mods/2315". Third i have modnumbers in select box. What i must do here?
  13. I also finde here a savegame option. It´s really hard to find. It´s possibel, to not make a button and make list of options?
  14. "Restore Save Game Plugins" is not sure mode to enable mods. When I have a load order, "restore save game plaugin" will overwrite the load order. But i would just install the missing mod, the a can play again use this save file. I find also out a bug in restore save game. It´s not possibel to touch a second time the button, the menu not would be shown. I send you an error report.
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