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voltairis

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Everything posted by voltairis

  1. This issue has been FIXED [For some reason my fire pits, like the ones in the centre of inns and in the back of Elysium Estate, are showing woodpost textures instead of its usual stone textures. I haven't a clue as to why this is happening. I wanted to use Noble Skyrim's stonewall02 texture for the fire pits, but it thinks it's a wood post. It makes no difference when I make Noble Skyrim the highest priority either. I posted the screenshots of this effect. Any suggestions?] What worked for me, btw I use Mod Organizer which is something you'll need for this fix (at least make it easier to do so), is looking up mesh conflicts with these two .nif files: Their location is under meshes/architecture/farmhouse/interior & their file names are farmintlhfirepit01.nif & farmintlhfirepit03.nif. I recommend downloading a program that can open nif files to view them, I use NifSkope for this personally. If you use SMIM, you might notice under its conflicts tab that these two files are being overwritten by another mod. For me it was Vivid Landscapes: Orc & Farmhouses; I saw another post that suggested Tamriel Reloaded had a similar conflict. I fixed the conflict by right-clicking on farmintlhfirepit01.nif & farmintlhfirepit03.nif from the conflicting mod, in my case it was Vivid Landscapes: Orc & Farmhouses, and selected Hide for both files. Now the fire pits are back to being stone ones.
  2. Skyrim folklore comes to life. Sheogorath has decided to toy with the citizens of Skyrim again, and this time he's manifested their fae folk! Specially designed creatures can be found in each of the nine holds of Skyrim. The Fae are based on what the citizens of that area might have imagined seeing in that area. In Falkreath there may be little forest sprites, for example (loosely based on real life Celtic folklore), and these particular ones are especially adapt at poison (The Fae creatures have "types" that correspond to the environment or lore that they hail from.). All of the added Fae creatures in this mod can be added as followers to fight along side you. If you can find them!
  3. Ever sharpen a sword and feel a tad disappointed that it looks EXACTLY the same as it did before you improved it? I think it'd be just swell if there were a mod that would add some different looks to the various levels of a smithed object's quality. For example, unimproved swords would look shabby and dented. Swords that are (flawless) look sleeker and cleaner than their lesser counterparts. The same could go with the armour sets. Please oh please someone, anyone, MAKE THIS HAPPEN.
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