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argan

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About argan

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    Italy
  1. even if this mod is not really lore friendly, it would be quite weird to have your equipment on you once you return normal. well, is my opinion 'cause i play my game immersive as much as possible.
  2. Just a note as I was looking over stuff. Dunno if this was addressed or not, but if you disable inventory, but allow for stuff to be picked up, there is a chance of becoming overweight. Which would be problematic. Absolutely no worries about that, the "transformation buff" you get in wolf form gives you 2000 more weight by default (i dare you to overweight like that).
  3. Thats a given, every time i open CK is a long jurney through tons of error messages, even for the smallest of the mods.
  4. Found a mod that added a new perk tree of vampirism in the same perk space of... lockpicking? i don't know. That could help if you ask the modder how he did that.
  5. First of all, im back and i apologize for the reason i was out of reach. I was banned for trolling (more an hard joke than trolling) so i was put immediately in my place (the law here is fast, awesome), thanks god the mods seems magnanimous so the ban lasted just 1 day after i sent them my apologize (i can't apologize to the one i trolled 'cause i forgot who he was). I've got to thank Infinity for his patience with me on Steam (i was quite desperate after a couple of hours of ban.... no mods *fear*) and probably his support on letting me out of the ban, so Thanks a bunch dude ^^ (and thanks anyway even if is not the case). Now, putting the depressing things aside, at first i thought that heavy+light toghether was a nice idea, but it lasted 2 seconds before i changed my mind. I say this 'cause it might break the game for those who go for armor, giving them the choice to get both of them and make a switch from stealth and head to head combat too easy (its hard to explain in words, but you got the point). Lockpicking + pickpocketing is the best choice, they both stay on the thief side, making pickpocketing a tempting choice for those (me) who see the pickpocket tree only an excuse to strip naked people (literally). Giving the name Therianthrope to the skill tree would be aimed mostly 'cause there will be werebears in the mod (lorewise and if is decided to do so), but no more i think :ermm:
  6. armors on werewolf aren't lore-friendly and the point of this mod is being lore friendly, am i wrong?
  7. Thats not the case, i can assure you. i just tell you, his mod has 4462 endorsements. I don't think he's talking about your friend, maybe the guy who stole the .esp. then im an idiot.
  8. Thats not the case, i can assure you. i just tell you, his mod has 4462 endorsements.
  9. Ehy Elder, the friend i talked to asked me to know what the mod does before he give his help, if you want i will give you his contact so you can talk and decide whatnot. i will send you a pm immediately.
  10. why people don't follow properly the wip and just go for the first thing posted?
  11. weretiger lol http://skyrim.nexusmods.com/downloads/file.php?id=10246 and of course failed 'cause is obvious that is a WIP, no textures on eyes and teeth, head too big, no fur.....
  12. is not "something" but SOMEONE who already told you that. please be carefull.
  13. i even thought that with CK would be even easier making the third rank of Yol Toor Shul (and Fo Krah Diin) a firebreath like the one of the dragon (yes, sustained, i was able to do it on skyedit, but bugged on the duration).
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