Jump to content

Blackread

Premium Member
  • Posts

    20
  • Joined

  • Last visited

Nexus Mods Profile

About Blackread

Profile Fields

  • Country
    Finland

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Blackread's Achievements

Explorer

Explorer (4/14)

  • Collaborator
  • Reacting Well
  • First Post
  • Conversation Starter
  • Week One Done

Recent Badges

13

Reputation

  1. If you have an idea that targets Verified Creations more directly I'm very much interested to hear it.
  2. My bad, English is not my first language and I didn't consider every choice of word that thoroughly. What I wanted to say is that paid mods are a net negative to the modding community as a whole, and any decision that has the potential to curb them is a positive. It is indeed true that the VC program is not the first time Bethesda tried to milk the modding community for money. I did not mean to imply it is somehow worse than the previous attempts. Should Nexus have reacted to the Creation Club the same way it reacted now to Verified Creations? In hindsight I would say yes, but hindsight is easy, and Creation Club has existed for so long it's too late to do anything about it now. If we allow paid mods to continue to exist, Skyrim will likely be the last Bethesda game with a thriving modding community.
  3. So, by this definition, Verified Creations is the worst you can do for modding. Or at least I can't think of something that makes it harder to access content than putting it behind a paywall. And by that definition anything that has the potential of damaging the Verified Creations system is the best you can do for modding.
  4. Do they? I don't see those patches on Bethesda.net. Patches for Kinggath's mods are moved to Kinggath's own website because Bethesda.net is so s#*!. If Bethesda.net had the features to support proper patch hubs people wouldn't be nearly as upset about this change. Mostly mildly annoyed. Hell if Bethesda.net had those features a change like this might cause a significant portion of the community to migrate over to Bethesda.net completely and permanently. But because it doesn't it continues to exist only as a platform for Bethesda to milk their users.
  5. Normalizing shitty things has never made the world better, only worse.
  6. The positive aspect is not promoting paid mods, the sole existence of which is a detriment to the modding community as a whole. It is very much about whether the Nexus is better. If it was possible to post a "Bard's College Expansion patch collection" with an auto-installing FOMOD on Bethesda.net, people would for sure do it. I would argue it would be even more convenient for the users because the patches would be on the same platform as the mod itself. But because Bethesda.net does not support this they want to post it on Nexus instead and then cry when the Nexus doesn't allow it. Bethesda invented the problem, called Verified Creations. Nexus is just trying to be a part of the solution instead. Paid mods, no matter the form they come in, are a cancer. Not terminal yet, but the more it grows the worse it gets.
  7. Of course the decision is for everyone to make by themselves. Just like it was for Nexusmods to make theirs. And the decision Nexusmods made in no way prevents you from spending further money on mods or supporting your favourite mod authors in other ways. But I think people should be aware of the damage their decisions might do to the modding community as a whole. I find it funny that people defend paid mods by "supporting mod authors". If you are interested in supporting that particular author, why not skip the middle man (Bethesda) and directly donate money to them instead? Then they would get your support in full amount too. It's not like Bethesda in any way participated in developing the content you purchased.
  8. Best thing we can do is not buy paid mods. I checked Bethesda's guidelines for mods, but couldn't find any mention of dependencies.
  9. If you ask me, anything that promotes paid mods is bad for modding in the long run. Of course you can have it posted on Bethesda.net. Where's the rule that says free creations can't have dependencies? Or did you plan to charge money for the patch?
  10. I'm pretty sure they can, they just can't charge money for the patches.
  11. I for one support the ban on patches and dependencies. If someone wants to sell a mod, they should be obligated to provide patching support too. Relying on unpaid work performed by third parties to make your product more profitable is a ludicrous notion. Besides, there's a rather simple solution isn't there? Just release the VC for free on Nexus, and you can host all the patches you want.
  12. In response to post #91947883. #91948568, #91948623, #91948758, #91949048, #91949223 are all replies on the same post. Judging by the number of gamepass related questions on r/skyrimmods recently, I'd say this does affect a fair number of people. Obviously the majority of modders will be on Steam still.
  13. So, how do people make patches for RS Children? Whenever I load up anything RSC related in the CK, previews for child models stop working. FaceGen data exported from the CK results in blackface. The only way I've managed to create working patches is by copying the form and FaceGen data from an already existing NPC, but surely this can't be how all the patches are created right? Someone had to create working models for the vanilla NPCs at some point at the very least... :D
×
×
  • Create New...