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Everything posted by jkruse05
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Get something special from Kellogg with the Experimental Plasma Revolver (and Colt Python). The M2 Flamethrower has also seen a great update, making the backpack and handset work much better together.
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The Mercenary Pack has something like that too. I'm fairly sure it comes with a version without a mask, and a scarf that you can use with it.
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Ask nemtek to share his methods.
- 1 reply
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- aim
- iron sights
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(and 2 more)
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This perhaps? Requires Far Harbor.
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The Modern Firearms site hosts both their own 'Modern Armors' mod (which is an advancement of C.U.T.E.), and the 'Private Military Company' mod. There is also the Rainbow Six Siege Armor Depository, but those come as full outfits, not parted out. If you want older gear there is also the Vietnam War Gear Collection. Several of those camo patterns and uniforms can be found on Nexus in varying formats if you search the names.
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Fallout 3 style (same thing, just without the hologram) can be done by just adding camera offsets to the ironsights Mod Objects in the Creation Kit, then all you would need is a mod that makes the crosshairs stay when you aim, which I think exists already. It's be one of those mods that's easy, but a lot of busy work. Doing Halo 5 style (with the hologram) would need some custom sights, built on the dot sights.
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Cool idea for new mod: Replace turrets with gunner nests
jkruse05 replied to lazloarcadia's topic in Fallout 4's Mod Ideas
Been tried several times, apparently it's much harder than it sounds, but we do have these and maybe these? Haven't tried that second one. -
Yup, has static and explosive versions of both of the larger fuel tank-type containers.
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Old World's Containers and Decorations has the explosive fuel tanks at least, but I don't think it has the big drums.
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No Teleportation: Secret tunnels from Institute.
jkruse05 replied to Tilo77's topic in Fallout 4's Mod Ideas
Thanks for linking this. I've actually tested the mod out before, and I even recently messaged the mod creator about it. It's great except it's sadly a one way route into the institute. You fall down a long sewer drain with it. I did ask if it could be edited so it had a stair case leading back out as well, or this mod would definitely be what i'm eager for. Unless someone could edit it? But you get into permission problems and such :ninja: Ah, right, forgot about that fall. It shouldn't be a huge deal to change that section for someone who knows how, just have to find someone willing. Technically they could do it as an addon to the existing mod, which alleviates permission problems.- 11 replies
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no caps modding: implementation suggestions
jkruse05 replied to dk07's topic in Fallout 4's Discussion
Change the caps object (Caps001) into a different type of item, like junk. -
No Teleportation: Secret tunnels from Institute.
jkruse05 replied to Tilo77's topic in Fallout 4's Mod Ideas
https://www.nexusmods.com/fallout4/mods/21761- 11 replies
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PREBUILT SETTLEMENTS! PLEASE DEAR GOD!
jkruse05 replied to ApocNizmith's topic in Fallout 4's Mod Ideas
Sounds like you need to add the Conqueror expansion to Sim Settlements. It adds an option to have all settlements pre-built and pre-populated. -
What Are Your Favorite Fast Travel Alternatives?
jkruse05 replied to tm2dragon's topic in Fallout 4's Discussion
Not exactly a fast travel mod, but I kinda prefer to just not fast travel, but have Postal Delivery Service, or Salvage Beacons (or both) active, so it feels a little less necessary.- 10 replies
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- fast travel
- mods
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Turn your enemies to ash with the Heavy Incinerator, or expand your 40k arsenal with Volkite weapons.
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If Fallout Appalachia goes anywhere we might get something from their project. https://www.reddit.com/r/FalloutMods/comments/bm4kvi/fo4_appalachia/ https://www.reddit.com/r/FalloutMods/comments/c04i0o/fo4_fallout_appalachia_update_130619/
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Had a short discussion about this about a year ago here. Basically, it'd be a relatively easy, but very time consuming mod to make. I still have it on my 'possible future mods' list, but sadly my time to mod has been significantly cut down since last November or so.
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They do exist, came out about a year ago. They aren't perfect, but the visual is fine. https://www.nexusmods.com/fallout4/mods/31629
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I'm not sure what purpose you are killing them for, but the easiest thing is to just open the console, click on them, and use the 'kill' command.
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I don't know of any that completely remove every gun, but there are a few options. Some of these affect a lot of other loot as well, so they may not be what you're really looking for. https://www.nexusmods.com/fallout4/mods/3848/ https://www.nexusmods.com/fallout4/mods/1486/? https://www.nexusmods.com/fallout4/mods/15270/? There is also No Guns Allowed, which used to be hosted on Nexus until the creator was banned, now it's hosted privately. You'll have to do a manual install with it. https://sites.google.com/view/voidmodsgames/nga-no-guns-allowed I don't think linking to it is against the rules in any way, but if so I'll remove it.
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If you want to go 100% free and un-pirated here's what I use. Blender (I still use 2.49b, because I also make stuff for Oblivion, F3, and FNV, and it has better support for their file format, and I'm more familiar with the interface. You, however, should use 2.79 or 2.8 . Bodyslide and Outfit Studio Nifskope Bethesda Archive Extractor Fallout 4 Creation Kit Gimp + Normal Map Plugin and .dds Plugin. If you want the best possible tools replace Blender with 3dsMax, although I believe an older version works best for FO4, 2016 iirc. Replace GIMP with Substance Painter and Photoshop. I think you also need a .dds plugin for PS. I get textures to make...textures from textures.com, I believe they also have files for use in Substance Painter, but they usually cost money. From there it's tutorials and asking for help and trial and error. The forums here are okay, but there is also a help discord server up now. For Normal maps without just generating them in an image editor you would have to build high-poly models of everything you want to make one for.
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Carry weight increase for power armor?
jkruse05 replied to lazloarcadia's topic in Fallout 4's Mod Ideas
Carry More with Power Armor Just adds direct carry weight to all power armor. High compatibility, with options from +100 to +300. -
Death alternative/dynamc scars system
jkruse05 replied to HamoDragonborn's topic in Fallout 4's Mod Ideas
There IS a bathing mod, so there is precedent for this. https://www.nexusmods.com/fallout4/mods/29171/ -
Any mod add more object to interact? To spent time?
jkruse05 replied to linyuheng2000's topic in Fallout 4's Discussion
How about some Blackjack? I honestly don't know if time passes while playing, but it's worth a try. -
Some of the CROSS sets may get you there. Courser Strigidae and the Handmaiden in particular offer a lot of options and can be as sexy or modest as you want, within reason for their theme. Check the others too, for some outfits with tons of customization options.