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jkruse05

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Everything posted by jkruse05

  1. Yep, that's the issue. Even with no explosion, it still needs a time entered. Thanks robotized.
  2. Yep, far as I can tell that all matches a working sample. And everything else works fine except the arc.
  3. I've been working on a pack of stone age weapons and I'm trying to get a basic throwing knife working. No real issues with the basics, but the grenade arc absolutely refuses to work. I get this result, seemingly no matter what. https://staticdelivery.nexusmods.com/images/1151/79299-1710026957.png I've tried remaking the projectile entry from scratch, rather than copying and editing an existing one. Also tried copying everything, including collision, from the throwing knives in Grenade Expansion Pack 2, which work fine. Tried with no collision on the projectile mesh, and a few other tweaks with keywords and whatnot. Absolutely nothing seems to get the arc working properly. Would really appreciate any input here. Mod is nearly done, just need to iron out these little glitches.
  4. Added the Anti-Matter Laser from Rocky Horror Picture Show, F4NV Recharger Weaponry, the Wunderwaffe DG-2, and the Industrial Electromagnetic Driver.
  5. Added Neheer's Photon Disruptor and the AEP-7 Laser Pistol.
  6. I've been lagging a bit with this list. Big update. 40K Warhammer Gravgun The Charger Pistol A Collection of Big Guns PBW - The Plasma Defender MK-019 Ion Cannon Gauss Eraser Pistol The Laser Garand Plasma Rifle Redux PBW - The Tesla Cannon PBW - The Plasma Pistol CCG Ray Gun Institute Plasma Rifle
  7. Updated with the Charger Pistol and 40k Gravgun.
  8. I've been trying to generate metadata to get some animations working for my New Vegas LMG, but I just keep getting errors. I know the animations work when put in to replace the Handmade Rifle ones, and work fine in first person when I separate them into their own folder, but when I try to generate metadata to get third person anims working properly, all I get are lists of the files that are supposed to be generated, and these errors. I've been following The Rizzler's tutorial here and I can't find anything wrong.
  9. Added the DC-17 Blaster Pistol, Vintage Alien Blaster, and Livewire sword.
  10. Added the Capital Wasteland Gauss Rifle and the Tinkerer's Raygun.
  11. Added the Tesla Heavy Autocannon, Impulse Minigun, REP-01 Plasma Caster, and my own Marksman's Mistress gauss pistol.
  12. Adding Classic Alien Blaster Restored and the ArcLogic Autorifle from Destiny.
  13. Added The Zap Gun, an excellent laser gun with an homemade aesthetic.
  14. Can't be done as part of the same cell (mostly because it's underground, can't make holes in terrain in the Creation Engine), but it could be made buildable with a linked workshop, so they share supplies. I suppose someone could replace the 'floor' of the castle courtyard with a large mesh, and pull down the terrain enough to fit the dungeon section above it, but you'd still have issues with the water level in the cell.
  15. Several new additions, including alternate versions of the RCW and Pulse Rifle from AnotherOne, the Old World Blues Proton Axe, and an original design for a Chinese laser pistol, the Type-97.
  16. Two options already exist: https://www.nexusmods.com/fallout4/mods/36398 or https://www.nexusmods.com/fallout4/mods/34253
  17. This one has been out for five years now. There is also this more traditional, non-revolver take. Of course, there's the CC one too, but it's, you know, CC.
  18. Here are some settler based ones. Apparently it's been tried several times and this is the best we've gotten out of it so far.
  19. It doesn't have the military gear overlayed on top of the suit, but are you aware of Biohazard Suit? Or is that not close enough?
  20. Done. https://www.dropbox.com/s/zbp2xcit1n3zalj/CombatShotgun_1_RemovableRail.nif?dl=0 Keep in mind that this is the high poly, first person model, which is why it has _1 at the end. Whatever you do to it, unless it's for a totally new weapon, you'll want to duplicate it and have a version without the _1 in the name.
  21. Yeah, I think this one is probably the closest to what you want, Zorkaz, or you could do something similar to that and hack together your own .nif from vanilla meshes. https://staticdelivery.nexusmods.com/mods/1151/images/28605/28605-1513792266-923404295.png Here are a couple of examples from 76 if you end up having to make one or get one made. https://static.wikia.nocookie.net/fallout/images/5/58/Fo76_Vehicle_new_1.png/revision/latest?cb=20200909181556 https://static.wikia.nocookie.net/fallout/images/2/2c/FO76_New_vehicles_9.png/revision/latest?cb=20200925025233 Neither is super complicated, and you could get close to the second one by just adding a motor to the vanilla rowboat.
  22. A few additions, including the Alien Minigun, Type-25 Plasma Weaponry (Halo Plasma Weapons) and my own Advanced Plasma Pistol.
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