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Kestrellius

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  1. Well, there's the Imaginator. Lets you up the saturation and such. Or, just the Immersive Saturation Boost. They don't change the textures proper, but if I'm reading you correctly, they should accomplish what you want.
  2. I hate the plains around Whiterun. I hate how they're all open and make the map feel tiny. I hate how they're this hideous orange-brown color. I hate how they take up at least a third of the entire map. And, well, I figure I can at least do something about the color. I tried Forested Skyrim, despite my reservations about the lore-friendliness of the mod. I very much like the idea, but I had some issues with LODs...and...well, after becoming so familiar with the Whiterun plains, it was actually quite jarring to see things like the random puzzle pillar ruin in the middle of a giant forest. However, I'd very much like to have a mod that just basically makes the plains greener, and less dead-looking. I came across Summer Skyrim, and it looks gorgeous, but I'm not sure about a few things with it -- primarily compatibility. Will it be compatible with things like Ultimate Lush Overhaul? Also, does it keep the same general climate, but just make it look like it would in summer? I much prefer my mods lore-friendly, and I also don't really want Frostfall to tell me I'm freezing to death when the birds are singing and the sun is shining. Although admittedly, we get plenty of days like that here in Oregon. So basically: is Summer Skyrim any good/compatible/lore-friendly? And if it isn't, what are some other mods that make Whiterun Hold green?
  3. So, I installed FIO a while back, because it seemed pretty good. However, I eventually found it very buggy and obnoxious (mostly in that the pools of fire that are left around occasionally would instakill me for no reason), so I wanted to get rid of it. Except that after I deleted it in NMM, the game would crash immediately after the Bethesda logo. Basically, right when the main menu options would load. Now, I would have just turned off both fire and ice in the mod menu, except that didn't work. It just had no effect. Neither did uninstalling the mod, for that matter. (Although I could be mistaken about this. The pools of fire thing might not be from FIO, or I might just be misremembering some things; this was all a while ago.) I guess it could be a script thing? Not sure. Maybe if I tried starting a new character, it would stop. Anyway, I got it to work by downloading and installing the mod again, and just put up with it. However, right now I want to clean out my load order, and really, this is just unacceptable anyway. Any idea how to solve this?
  4. So, I installed FIO a while back, because it seemed pretty good. However, I eventually found it very buggy and obnoxious (mostly in that the pools of fire that are left around occasionally would instakill me for no reason), so I wanted to get rid of it. Except that after I deleted it in NMM, the game would crash immediately after the Bethesda logo. Basically, right when the main menu options would load. Now, I would have just turned off both fire and ice in the mod menu, except that didn't work. It just had no effect. Neither did uninstalling the mod, for that matter. (Although I could be mistaken about this. The pools of fire thing might not be from FIO, or I might just be misremembering some things; this was all a while ago.) I guess it could be a script thing? Not sure. Maybe if I tried starting a new character, it would stop. Anyway, I got it to work by downloading and installing the mod again, and just put up with it. However, right now I want to clean out my load order, and really, this is just unacceptable anyway. Any idea how to solve this?
  5. So, I installed FIO a while back, because it seemed pretty good. However, I eventually found it very buggy and obnoxious (mostly in that the pools of fire that are left around occasionally would instakill me for no reason), so I wanted to get rid of it. Except that after I deleted it in NMM, the game would crash immediately after the Bethesda logo. Basically, right when the main menu options would load. Now, I would have just turned off both fire and ice in the mod menu, except that didn't work. It just had no effect. Neither did uninstalling the mod, for that matter. (Although I could be mistaken about this. The pools of fire thing might not be from FIO, or I might just be misremembering some things; this was all a while ago.) I guess it could be a script thing? Not sure. Maybe if I tried starting a new character, it would stop. Anyway, I got it to work by downloading and installing the mod again, and just put up with it. However, right now I want to clean out my load order, and really, this is just unacceptable anyway. Any idea how to solve this?
  6. So, I've been playing Morrowind, completely vanilla but with both expansions installed. However, the game freezes up and "stops working" occasionally. Probably around every thirty minutes on average. Now, this is a pain, and I'd like to solve it if I can, but it's not that big a deal. I'm just concerned that this might in some way put a strain on my computer. If that's the case, I'll have to solve it immediately. Otherwise, I'll just keep playing. Thoughts?
  7. Never played Morrowind before, but a week or two ago I got the TES Anthology. I put in the Morrowind disc and just sort of followed the directions. Unfortunately, around five or ten minutes into the game, it freezes, and then crashes with the "Morrowind has stopped working" message. I'm on Windows 7. Also, I can't save. I'm assuming it's just because I haven't entirely completed character creation yet, but if that's not normal, it could be related. Thanks for any help you guys can offer.
  8. Edit: Disregard. Sorry 'bout the double post. Internet being weird.
  9. Favorite: Proudspire Manor. It's hard to beat Imperial architecture for wealth and luxury. Plus it's in Solitude, which is the only real city in Skyrim. Along with maybe Markarth, I guess? I like Honeyside, too. Same with Vlindrel Hall. Hjerim is just kind of pointless. It's all big and empty, and...I dunno. Hate Breezehome. Tiny, useless, ugly Whiterun architecture...
  10. Alright, been thinking this over some more. If Aetherium's going to be involved, then the means to manipulate it has been staring me in the face this whole time -- Kagrenac's Tools. Now, using them on Aetherium is probably a really bad idea, because the last time they were used an entire race was wiped out, and they actually knew what they were doing. Nonetheless. So, if soul gems are basically just gems cut into a certain shape to hold souls, then you could do it with Aetherium, right? (Yes, I'm really set on this Aetherium-holding-dragon-souls thing. Not sure why, but eh.) So, the Aetherium section of the questline involves obtaining Kagrenac's Tools -- Arniel's Endeavor would probably be a prerequisite, so you'd already have Keening, but you'd need to find Sunder and Wraithguard -- and using them to harvest Aetherium. And, while I definitely want to call this gear "Aedric", because that's a brilliant name for armor, I might think about leaving some wiggle room as to why it's called that. If we're going with the whole idea of spacetime -- Lorkhanic Aetherium and Akatoshian (?) dragon souls -- then maybe it's called Aedric because the Aedra are only Aedra due to creating Mundus? As for how this equipment would affect gameplay...I'm not totally sure. It'd be difficult to implement something with this much in-universe power without breaking the game like a toothpick, but possibly a lot of inherent enchantments would work? IE you can enchant the armor on top of it. Possibly, the boots give you a constant (though toggleable) levitation effect, and the gauntlets a powerful telekinesis spell? Maybe a percentage-chance on-hit effect (like with Miraak's outfit) that creates an unrelenting-force-style shockwave out in all directions? I believe one of the Landfall documents made mention of a weapon that Numidium carries, that it used to wipe out the Altmer. Can't recall what it was called, but I suppose I could implement some lesser form of a metaphysical weapon like that. You know, that zero-sums people. Although it'd be tricky to, in terms of gameplay, differentiate that from just a one-hit kill. Also, I'm not really sure if you can seriously call something like Oblivion "lackluster and boring" when Skyrim is in the discussion. Just throwing that out there. By the way, I've been watching SorcererDave's Morrowind Let's Play, and...NPCs keep referring to the Daedra as among the oldest ancestors of the Dunmer. THE WORD LITERALLY MEANS "NOT OUR ANCESTORS", GUYS. WHAT EVEN -- I mean, I get that in TES games, it's like real life, where most people don't know what they're talking about, but really. That's a bit of a spectacular oversight on the part of Tribunal doctrine teachers. EDIT: Ancestroscythe. It's called Ancestroscythe. So, I'm thinking that if you use Lesser Ancestroscythe, and it hits successfully, the game reloads the last save, with that character just gone from the game entirely. Not sure what to do about looting -- maybe just drop all their stuff on the ground wherever they were? It's not like objects can zero-sum (okay, they probably can. This is TES we're talking about. But regardless), so that could work. Or you just lose out on the loot because you used a metaphysical nuke. Anyway, this'd be very helpful for dealing with high-profile targets without incurring a bounty. Not like a bounty would really matter by this point, but eh. And if it's not successful (percentage chance) your target is just replaced with a very upset Jill. Although to be fair I don't know what Jills look like other than that they're draconic, so that could be hard to implement. I was thinking about maybe the spectral dragon model?
  11. Yeah, you can't play most of the Civil War until you complete "Dragon Rising". Which causes some problems if you're not playing as the Dragonborn. But yeah, it's entirely possible to do the CW after Alduin. I did so on my first playthrough.
  12. So, my current load order is moderately sized -- 75 mods or so -- but I'm using NMM, and my load order is probably full of issues due to me not knowing what I'm doing. I've been hearing that Mod Organizer is the way to go at the moment, and I've been hearing things about PerMa as well. (Currently using SkyRe.) And I've known all along that I'd probably need to install Wrye Bash at some point, but I'm not clear on what Wrye Bash actually does, or whether it's mutually exclusive with things like NMM or LOOT, which I'm also using. So, I want to switch to Mod Organizer, install Wrye Bash, and rebuild my load order from the ground up using PerMa. But I don't actually know how to do that. Any help would be appreciated.
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