That's new to me; Render-to-texture. I am using max for these models and atm I only know how to plane model which I think is easiest for me, when it comes to everything else like animating, texturing I don't know that much about, But I have had a working basic model cube textured and working ingame just to see how easy it was and if I could actually do it. The door that I am going to base my doors off will be something like this; link Also just incase anyone knows, I imported the enclave door into max and it had some sort of rig or bone can't remember the exact name, It looked like a 1pixel line with crosses at the end and this controlled the movement of the door, Would I need something like this for my door? As you can see the handle, hinges for the bolt locks and the screw threading are going to be moving for this to look any good plus the actual door opening after that, What is the best way to animate these doors for ingame as I only know atm how to set a keyframe rotate door for example and play the resulting max compiled animation.