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About junjo75
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United States
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FNV and F3
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Fallout 2 and Planescape Torment
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New to Witcher 3 and just watched tutorials on how to install mods: My game is on a spare drive F Windows 10 is on C Witcher is installed in F:\SteamLibrary\steamapps\common\The Witcher 3 Witcher mods STAGING FOLDER IS IN: F:\Vortex Mods\witcher3 Game mods folder is installed in: F:\SteamLibrary\steamapps\common\The Witcher 3\Mods When I look at the GAMES tab it shows 0 managed games. When i type Witc.... up at the top search bar, Witcher 3 pops up with a note in the thumbnail saying I have 4 mods installed. (Which I do) My question is: This doesnt seem like a correct setup. :sad: and I dont know how to fix. This pic below also doesnt look right.
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I know that: player.setav speedmult [value] will allow the player to move faster, but is it possible to make an NPC move faster or make them sprint/run?
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I agree completely. Ive always just thought someone should make a mod that would use the "Pit Wolf" model to replace the dog followers. Its beyond my capabilities, but this should be pretty easy?... I keep looking on Nexus for a dog replacer mod, but nothin yet.
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LE new *.esp's that I make in CS arent showing up
junjo75 replied to junjo75's topic in Skyrim's Creation Kit and Modders
Believe it or not, this seemed to actually fix the problem :) Thanks! -
LE new *.esp's that I make in CS arent showing up
junjo75 replied to junjo75's topic in Skyrim's Creation Kit and Modders
Oblivion? It should be in your Oblivion\Data folder. Did you set an "Active File"? Because if you did, then you aren't making a new ESP, you are saving over the one you are working on. Sorry, i should have clarified. Im using the CK for Skyrim. In answer to your second part...I tried just selecting the skyrim.esm and making/saving a custom esp file and I also selected a mod (*.esp) file and making it active and then saving it....Both ways, the esp I either make or edit disapears when I click "save" where is it going? I used the GECK and CS for Vegas, F3 and Oblivion in the past and never had this problem. -
LE Jyrik Gauldurson armor mod
junjo75 replied to junjo75's topic in Skyrim's Creation Kit and Modders
cool! ill check it out at least for the boots. thanks -
I really like the armor he wears. The wiki doesnt say its lootable. Is it possible to wear this or to use the CK to make this a set of armor that can be used by the player character? I specifically really like the helmet. Is this in game? Here is a pic.
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Thanks bro, I'll check these out!
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I have a level 29 toon that I want to backup because I want to start over w/ a new character. I just want to make sure I do it right. Basically all I did was go to: C:\Users\Nate\Documents\My Games\Skyrim and I copied the "Skyrim" folder to "Skyrim - backup" and kept it in the same location. Is this going to work? If I decide to come back a month from now and play my level 29 character, will it be a problem?
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Yea I added bActorSelfShadowing=0 to: \My Games\Skyrim\skyrimprefs.ini and it didnt remove self shadows :(
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I modified my shadows in game, so that they look much better. But I still get the lego block shadows on my character. I thought there was a setting somewhere to remove shadows drawn on yourself, but I cant seem to find it going through my My Games/Skyrim/Skyrim.ini or SkyrimPrefs.ini does anyone know a setting to improve self shadows or remove self shadows?
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Haha. K. Thanks for the heads up. :smile:
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Awesome, thanks for the info.
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So the mage Urag gro-Shub at the College asks you to find some writings by an arch-mage named Shalidor. The quest marker leads you into Stony Creek cave, but at the end of the cave the marker is up on top of a waterfall that seems inaccessible without using the "tcl" console command. Has anyone been able to jump up onto the waterfall ledge and finished this quest?