Jump to content

Wursthan

Members
  • Posts

    53
  • Joined

  • Last visited

Everything posted by Wursthan

  1. Courtney may be an 'Immersive Wench' perhaps?
  2. There seem to be infinitely amusing ways to dispatch that pair - as long as you can sneak up on them.
  3. :laugh: Forgot the Blues Brothers. Someone must have stolen the security grill for scrap. "We got both kinds of music, we got Country AND Western."
  4. An interesting little touch, halfway between Eagle's Cove Tannery and Aldersea Day Spa. Trappers there seem to have built a makeshift stage, complete with lighting and microphone. A pool of blood at the base of the mike stand, as well as a scattered skeleton, suggests that at least one (karaoke?) act didn't meet with the exacting standards of a discerning audience. ...or maybe I've completely misinterpreted it...
  5. I think it's this one. http://fallout.wikia.com/wiki/Hoarder%27s_apartment I remember spending a lot of time there looking for cats, as there are about 5 or 6 cat bowls there, but no sign of any.
  6. You've probably got it by now, but since you're in Bournemouth, it's probably the ' key. (With @ as the uppercase). It is in Shropshire anyway... :blush:
  7. So which key are you pressing?
  8. That mirelurk repellent beacon isn't all it's cracked up to be. I've been present at around half a dozen attacks on my Spectacle Island settlement, and they've all been made by mirelurks. Not just any old mirelurks either, but kings and razorclaws. Upon checking the beacon after an attack, it always seems to be in operation. Unless the crafty crustaceans possess some kind of jamming device......
  9. Found it next to the archery targets in Fort Greymoor. Must have been some wind - or probably Shout :biggrin:
  10. http://elderscrolls.wikia.com/wiki/Notice It seems that perhaps it's location may vary around Fort Greymoor. Pinned to the wall of Fort Greymoor with an arrow in this instance.
  11. I have this problem with just two objects, both round logs, one outside the Bee and Barb by the food wagon, and the other in Markarth market. They both look like huge hand towel rollers. Disabling HighResTexturePack02.esp cures this,although of course it could be reacting to something else. I've tried it successfully in Riften but not in yet Markarth, being somewhat 'persona non grata' there at the moment.
  12. In my case, the Breezehome crash-on-entry was instantly resolved by unticking the 'Breezehome Open Windows II' mod. Not much help for anyone who hasn't got it installed, I know. :wacko:
  13. Obviously it varies from mission to mission - my own current character has over a thousand kills to his name - but it's probable that someone with plenty of time on their hands has counted the population of Skyrim, including the number of citizens - including soldiers - that constitute established society in Skyrim - my guess is around 300. But they must be considerably outnumbered by the malevolent, tax-dodging villains and ne'er-do-wells that inhabit the numerous caves, ruins and forts. Not to mention draugrs, undead and the like. Surely such an unbalanced social structure, whether dragons are thrown into the mix or not, is doomed to fail. The future of Skyrim seems further compromised by the low number of ankle biters, the next generation apparently only numbering around 30 or so.
  14. I've discovered the problem, albeit a week later. Nothing to do with denial of conjugal rights at all. :whistling: The culprit was a fire enchanted legendary Daedric greatsword, mounted on the plaque on the wall to the right of the door. It's collision thingy seems to extend across the doorway. Another one I'd made earlier does the same, but several others types of weapon I've tried, including warhammers, allow free access. Interestingly the same applies to the late Calder's doorway, across the hall. I can't think of any other similar doorway/weapon plaque arrangements elsewhere to try out at the moment.
  15. I've owned Hjerim for some time now, Calder included. Played around 6 hours of Dawnguard. At one time Ysolda was living there as our main home, during which time Serana and Mjoll had followed me there in between various adventures. Ysolda is now in Riften but suddenly I can't get into the bedroom, an invisible barrier seemingly blocking the doorway - which is a nuisance as there must be about 20 grands worth of gear in there that I can't lay my hands on. The only possibility I've thought of was that it was something to do with the just installed 'Sexy Windhelm' mod, but removal hasn't made a difference. In fact none of the other houses in similarly modded cities have this problem.
  16. Hmm, the most atmospheric game I've ever played (outside of Thief), in the hands of Bethesda :thumbsup: Sounds too good to be true, but hopefully it proves to be a winning combination - seems to be on paper at any rate. The original could be a bit unstable at times, but nowhere near as much as the follow up, Clear Skies - any problems in both being ironed out by the 'Complete' series of mods. I've certainly had more trouble with dead end missions and the like in Skyrim and Oblivion than I ever did with Stalker. Clear Skies was horrendously riddled with bugs though, before the Complete mod fixed it.
×
×
  • Create New...