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Chishiokage

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About Chishiokage

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  1. Neeg a quick assist if anyone knows this off-hand. Looking for a mod I used to have for Oblivion, there was a federal reserve or something in the West Weald I believe, and it let you convert your gold to Imperial stamped ingots of varying value depending on the type (silver, gold, platinum.)
  2. My pleasure to join your gallery..cheers.
  3. A bunch of modders sitting on their hands waiting for a good project you say? Thanks.
  4. You have a good point. These things can definitely be addressed without having to reveal anything major. - The mod itself will contain around 6-10 short-medium length main plot quests with no sidequests. - The only change to the vanilla will be the start of the game. Instead of starting at Helgen, the PC starts elsewhere and hints at what is to come, from there, I plan on having something that kicks off the main quest with warning Balgruff about the dragons, perhaps finding a journal on a dead body from the attack, or something similar. The questline in the mod itself would not kick off until after the main quest is completed. I'd like to have two versions of the esp, one with the alternate start, and one without, so that those who already have a character they'd like to play the mod with can do so. - The difficulty will be relatively high as it is meant to take place after the main vanilla questline. - I plan for one NPC to join as a companion for a short period during the questline, but not permanently. - Dialogue will be heavy, except for the climactic quest it will be the most important part of the mod. The story is HIGHLY character-driven. It would also involve an old friend from Oblivion who, luckily, I was able to match the voice of. - There will be a few minor new locations, nothing that would probably be in any way difficult for the average modder to create, mostly just vanilla meshes and textures unless the modder themselves suggests otherwise. - The mod will not overlap with any vanilla locations unless of course, as I said, the modder suggests otherwise. - There will be 2 major NPCs relevant to the plot, and a few minor ones that the PC must speak with regarding the quest. I'd say between 3 and 6 as I've yet to figure out which ones to keep and which to axe. - The only new thing introduced regarding game elements would be some form of power that makes the mod worth the playthrough. I'd prefer more than just stat bonuses, but the reward is less relevant than the journey so it would be up to the modder to decide what he or she chooses to reward the player with for his/her efforts. - It's hard to say whether or not the mod is lore friendly. It relies heavily on the lore from past games, and does not contradict anything present in the series, but it is definitely a perspective changing turn of events for the player. If there is anything else I should include, please let me know, and thank you for the advise.
  5. I haven't "signed up" per-say. But if you need work done at some point just drop me a message and I'll be sure to get back to you.
  6. Thanks for the support. I don't want to add details because the mod relies heavily on twists and slight of hand moments that really mess with your mind once everything is revealed. Don;t want anyone to be spoiled.
  7. I have now located two voice actors. So we have a script and actors, now all it needs is one of those skilled men and women we call modders.
  8. ROTFL....he had his own self generated issues. So much so that on Bethsada , Nexus and TES Alliance.. where even bringing up his name will get you a polite warning. Worst example possible and he didn't leave the scene, he created his own private fiefdom where he rules and brooks no dissent. A legend in his own mind. Wow, didn't know that. I'd only talked to him after he left so I suppose I only heard his side. Yeah, and he does not represent actual events well....... Only listening to one side of the story will unfailingly give you a false picture. Well, I never had reason to seek another side. All I heard was trolling and didn't really care to dig into it. I assumed some downloaders were nagging him about fixes or something to the point that he quit. I didn't know it was a huge thing that went higher than the fans. That being said I still like his work, but I like Nexus more. If he created turbulence on an otherwise chill site (the fact that a single modder could do that is a shock in itself) then I suppose he deserved the boot. Either way it's got nothing to do with me, and being a hotbutton issue it seems something better left dropped and forgotten. Oh yeah, he did do some really great work. No argument there. :D I ran several of his mods for quite a while. It's sad to admire work only to find out the creator of it was not the benevolent person you thought they were. Oh well. Like I said, seems like an issue that no one wants brought up on the site, so we should probably drop it.
  9. ROTFL....he had his own self generated issues. So much so that on Bethsada , Nexus and TES Alliance.. where even bringing up his name will get you a polite warning. Worst example possible and he didn't leave the scene, he created his own private fiefdom where he rules and brooks no dissent. A legend in his own mind. Wow, didn't know that. I'd only talked to him after he left so I suppose I only heard his side. Yeah, and he does not represent actual events well....... Only listening to one side of the story will unfailingly give you a false picture. Well, I never had reason to seek another side. All I heard was trolling and didn't really care to dig into it. I assumed some downloaders were nagging him about fixes or something to the point that he quit. I didn't know it was a huge thing that went higher than the fans. That being said I still like his work, but I like Nexus more. If he created turbulence on an otherwise chill site (the fact that a single modder could do that is a shock in itself) then I suppose he deserved the boot. Either way it's got nothing to do with me, and being a hotbutton issue it seems something better left dropped and forgotten.
  10. ROTFL....he had his own self generated issues. So much so that on Bethsada , Nexus and TES Alliance.. where even bringing up his name will get you a polite warning. Worst example possible and he didn't leave the scene, he created his own private fiefdom where he rules and brooks no dissent. A legend in his own mind. Wow, didn't know that. I'd only talked to him after he left so I suppose I only heard his side.
  11. Writer, tester, and Voice Actor here. Been part of the Nexus scene for the better part of a decade now and I can definitely say that what David said, while with some foundation, is untrue. I have more respect for modders than I do for anyone else that contributes to these mods. It's a very time-consuming skill set to learn and the modders I've worked with have all showed equal respect for their testers, writers, and voice actors. I'm currently doing some voicework on Moonpath and can say that 12 lines of dialogue took 4 hours to record and edit while modding a 10 minute quest could take 4 days. So I support this thread, and I support our wonderful modders who have helped me with mods in the past, and who I will help with theirs in the future. With regard to the thread, I was writing a mod for Oblivion that I never got around to implementing because I had heard about the Skyrim launch and decided to hold it back. It is an alternate start/origin story mod for the player character. It's about a 5-10 hour questline (very basic compared to stuff like the Lost Spires and Verona House) and similar perhaps to some of Simyaz's work in that it's a heavily character-driven mod. I will be doing a great amount of voicework for the mod and am looking for a modder to help make it something that can be enjoyed by others. If anyone would like in on it, feel free to quote respond or message me. It's already written out, with changes being made weekly. I had made a thread about it earlier because now that finals week will be over shortly, I am ready to get serious about it. http://forums.nexusmods.com/index.php?/topic/657334-a-shadow-forgotten/ Account Name: Chishiokage Skills: Writing, Alpha and Beta testing, Voice acting (6 years experience, minor animated shorts, and a few mods) Work History: Alpha and Beta tested for Skingrad24's mods, currently doing voicework for Moonpath. Example of my recent work for Moonpath (ongoing)
  12. Yo, haven't heard from you in a while and you can't get messages.

    Send me a post or PM next time you are on man, have something important to ask you.

  13. I'll put it simply, this kind of stuff made Giskard leave the scene. That's enough of a reason to be upset by it.
  14. I've been writing a mod that I was going to use for Oblivion but, upon the announcement of the next installment, decided to hold off on it and release it for Skyrim. Before I get into anything, I'd like to thank the greatest mod writer I've ever known for the inspiration: Simyaz, for his AMAZING character-driven mods like Ruined-Tail's Tale and Tears of the Fiend. His writing is bar-none the best writing I've seen from anyone on Nexus and he was a very friendly guy to work with (did some beta testing for RTT quite some time ago.) Onto business. This is both an alternate start and origin story mod based around the player character as a remnant of a forgotten lineage. The alternate start merely sets up the curiosity that is the character's background, while the story itself begins later in the game after the main quest. I'm not going to go into any detail now in hopes that the mod will come to fruition and will manage to surprise most of the players with several twists and a highly unexpected outcome. But I do need a team for this. I can write, and I can voice act, but I... fall short when it comes to the actual modding process. I've been writing for quite some time, and done voicework for a few older Oblivion mods, but neither of these would allow me the ability to really connect my story with the audience in the way that only the interactive experience of a video game can. Of course anyone who works on the mod will obviously be privy to all the details. Here's an overview though: - The mod itself will contain around 6-10 short-medium length main plot quests with no sidequests. - The only change to the vanilla will be the start of the game. Instead of starting at Helgen, the PC starts elsewhere and hints at what is to come, from there, I plan on having something that kicks off the main quest with warning Balgruff about the dragons, perhaps finding a journal on a dead body from the attack, or something similar. The questline in the mod itself would not kick off until after the main quest is completed. I'd like to have two versions of the esp, one with the alternate start, and one without, so that those who already have a character they'd like to play the mod with can do so. - The difficulty will be relatively high as it is meant to take place after the main vanilla questline. - I plan for one NPC to join as a companion for a short period during the questline, but not permanently. - Dialogue will be heavy, except for the climactic quest it will be the most important part of the mod. The story is HIGHLY character-driven. It would also involve an old friend from Oblivion who, luckily, I was able to match the voice of. - There will be a few minor new locations, nothing that would probably be in any way difficult for the average modder to create, mostly just vanilla meshes and textures unless the modder themselves suggests otherwise. - The mod will not overlap with any vanilla locations unless of course, as I said, the modder suggests otherwise. - There will be 2 major NPCs relevant to the plot, and a few minor ones that the PC must speak with regarding the quest. I'd say between 3 and 6 as I've yet to figure out which ones to keep and which to axe. - The only new thing introduced regarding game elements would be some form of power that makes the mod worth the playthrough. I'd prefer more than just stat bonuses, but the reward is less relevant than the journey so it would be up to the modder to decide what he or she chooses to reward the player with for his/her efforts. - It's hard to say whether or not the mod is lore friendly. It relies heavily on the lore from past games, and does not contradict anything present in the series, but it is definitely a perspective changing turn of events for the player. So what I am in need of is modders familiar with the Construction Set and have the free time to devote to the project. It won't be TOO demanding, afterall, we all have our own lives, and I am more than happy to work around anyone's schedule provided it allows me to work with my own. The questline itself will probably be around 8-10 hours of gameplay and use mostly vanilla textures, meshes, etc with the exception of a few effects and such that I can either try to procure elsewhere from someone willing to share their resources or, if not, perhaps ask someone on the team to come up with. I had a team lined up for it back in 2009 when I began working on it, but I never got far enough with the script before I decided to wait until Skyrim came out. I waited until the construction set was released to make sure it could do what I would need it to do, and it surpassed all expectations. Unfortunately, by this time, a lot of my old modder friends seem to have abandoned the craft, and I can't remember my other account so my friends list is gone. Voice acting is welcome as well, I plan to provide a few roles, but either way, that is in the later stages and I'm not worried about it. If you'd like in on the mod, please let me know. You will receive full credit for the irreplaceable work you are doing that I myself am sadly incapable of.
  15. Is there a way to copy a characters appearance without copying the game file? I want to start a new game with a guy that looks the same as my last one, somehow I did it perfectly and it looks exactly like me, but I doubt I will be able to do it again. Any way to do it? Thanks in advance
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