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uchiwaobito

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Everything posted by uchiwaobito

  1. Try with 7zip > http://www.7-zip.org/download.html
  2. You can use this mod https://www.nexusmods.com/kingdomcomedeliverance/mods/106
  3. This is quite easy actually. All you need to do is to not eat from the pots and there you go you got your mod :D
  4. They are within the WHGame.dll, as compiled C++ code. We're not able to edit them. Maybe someone will deal with that with code injection
  5. O_o This is awesome!!
  6. You basically use a hex editor to fetch some strings out of a dll file but I guess the developers didn't bother to mention the default values in the files So there's no way to see the game's default value for, say, LockPickingAppropriateTolerance? Unfortunately no
  7. You basically use a hex editor to fetch some strings out of a dll file but I guess the developers didn't bother to mention the default values in the files
  8. I noticed that each item has a specific of possible number to cook at once. I wonder which file is responsible for this.
  9. You need to edit the .tbl files and delete their content so that the game will load your .xml file instead of the .tbl file. If you already have done that it's probably another mod you're using that is overriding your xml file
  10. In rpg_param.xml you can either set OversleepnessFillTime to a big number (the max sleeping time in hours) or OversleepnessEmptyTime to 0 (the time to reset your over sleepness)
  11. Kingdom Come Deliverance\Data\Tables.pak\Libs\Tables\rpg\soul.xml
  12. I tried to create a hidden perk but it seems that editing soul2perk.xml somehow make the game CTD when using fast travel. Any idea on how to fix this ? That's weird I tried it and the fast traveling worked just fine for me.
  13. In the perk.xml file you need to come up with your own perk_ui_desc="perk_description_name_desc" and then you use that name in text_ui_soul.xml inside english_xml.pak file. You just need to add: <Row> <Cell>perk_your_name_desc</Cell> <Cell>Your own description</Cell> <Cell>Your own description</Cell> </Row> Then you need to do the same thing in the buff.xml file you need to come up with a buff_desc="buff_your_name_desc" and add it to the text_ui_soul.xml too: <Row> <Cell>buff_your_name_desc</Cell> <Cell>Your own description</Cell> <Cell>Your own description</Cell> </Row>
  14. Is there anyway to influence the number of animals in forests?
  15. Thanks. I will try playing with them and see the results. I wander why some skills have some particular distributions.
  16. Is there a way to change the levels you get perk points for each skill?
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