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shadowstart220

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  1. Very nice I look forward to your progress reports
  2. oki,, topic closed XD i tryed its kay XDXD cheers all hope yal had a good thanksgivin
  3. Right, So I'v hit the I give up phase of my little operation and need some help from the pros XD you guys. Iv recently decided to have a go at t3ndo's new mod perkus maximus. And I realy do like what it does to the games mechanics and overall play styles. BUT after I installed and ran the game i noticed a dramaic drop in my arrows performances. Now being the hunter that i am i heavly rely on arrow game play and mechanics. And for the longest time I used ABT(arrows bolts and tweaks) allowing me to hit the broadside of a wolf at nearly unrendered distance with max eagle eye. After running the patchus maximus as ordered by t3ndo I'v now lost this ability. I couldnt hit the broadside of a mammoth let alone even have the arrow make it that far in the first place. I gather that PerkMax adjust various weapon mechanics sub catigorizing them re tooling them and such. So what i did is i reinstalled ABT to see if that would reset the values i had working along side skyre. Mmmm nope didnt work, my arrows we still falling prey a gravity mechanic. So after much youtubeing and reading of discriptions and readmes, I found my way to the mod http://www.nexusmods.com/skyrim/mods/58137/? (skyrim realistic archery and bows. Seemed it was time for an update yes? AND it even came with patches for hunterborn, frostfall, and ofcourse PerkMax. SO i loaded them up and after a few loadorder adjustments and CDT's I finaly got in the game. saved exited. Took a look at the ini file modifications recommedned by SRAaB and inplanted them to my ini. Game loaded fine, time for a test fire. Mmmm the arrow flies a liiiiitlle farther but still falls way short. If i had to gaige just how much distance iv lost id say im down to 1/3 the distance i could normaly take an animale or bandit down at. I cry makes me sad i cant be a arrow sniper anymore XC... So, in a last ditched effort to see if iv done somthing terribly wrong, I'm coming to you guys. As I'v stated I looked thro all the discriptions (i dont think i missed anything, but could be wrong) to see what needed to be were and what load orders i needed to adjust that L.O.O.T. could not handle. the mod wanted me to adjust my skyrim ini file as such.....[Actor] fVisibleNavmeshMoveDist=90000.0000 [Combat]f1PArrowTiltUpAngle=0.35f1PBoltTiltUpAngle=0.35f3PArrowTiltUpAngle=1.1f3PBoltTiltUpAngle=1.1fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0 [Camera]fOverShoulderAddY=-100.0fOverShoulderPosZ=20.0fOverShoulderPosX=0.0fOverShoulderCombatAddY=-100.0fOverShoulderCombatPosZ=20.0fOverShoulderCombatPosX=20.0 so i did. and I still suffer from short ranged arrow sindrome.... Can ya guys help set me on the right trak so i can get back to my hunting RP style gameplay pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease XDXD????? If you need anymore information please ask I will tell you what i know so we can narrow down what it is I am doing wrong. Thanks in advance Shadowstart220 o/
  4. Hey all, As stated above, Im looking for a patch that will compatibly link Realisitc needs and disease with highland milk farm. At one point I had it so i could milk a cow and cook that milk down to the milk used in hearthfire DLC. Now iv gone to both the mods and there is no patch. RND has a patch but id doesnt include HMF. Nor does the initial instataion of RND. So unless I missed something in there readme files, can someone please point me in the right direction so i can see about linkin the two. Also I had also had it do that everthing from HMF also contruibuted hunger and thirst. Mabye it was a fluke or mabye i goofed something up might make me clean install the mods. Thanks in advance. XD CHEERRS!!!
  5. Hmnm, I will take a look at those mods and see what they offer. thank you. At least ill have a supply of ores XD.
  6. Now, i do realize that by default caves and bandits do NOT respawn due to there named nature, Im unsure about the boxes and chests tho at this moment. What id like to know is is there a program or mod that will allow me to reset/respawn these areas and npc's. Id heard of one long before but times have changed and I can hope to wonder if something new has come out sence then. Having been "spoiled" we'll call it by oblivion and skyrim's respawning systems I really do wonder if there is something that can add the same feature to caves, NPC's and ore rocks. If not I will simply move on and play the game as it is. CHEERS!! XD
  7. Hello all, I am here today to ask help in finding a mod I used several years ago or in recent history. I dont remember much except what a particular room looked like and what it had in it. Now what i cant completely pin down is was it part of a lucky 38 expansion mod or another bunker full of weapons out in the Mojave. The room i remember seeing was once i entered a door from either location listed above, I would see a caged off room directly infront of me and in this part of the room along all the walls and several tables were a, for lack of better descriptions, mad amount of different weapons. Whats different is that in addition to all the vanilla weapons the room was comprise of weapons that one would see in the modern world. Example being a desert eagle, or a berret sniper rifles, several different pistols of makes and modles, assault rifles, shot guns, differing rifles and other heavy and weapons. next to that were rooms that had all the corrisponding ammo for said weapons along with benches to do with as one needs. Now again I cant pin down if it was a luck 38 related mod. I think it was because I remember walkin into the room on the far left of the entry way and seeing a door tucked into the back left corner of teh room as you walk in that leads the said armory or bunker. Id like this mod cuz well i like the veriaty of guns to mess around with. So if anyone knows what this mod is called, use it currently, or has heard of it. I would be very glad of that person or persons helped me relocate it so i can use it again. Thank you in advance shadow
  8. As the topic says I'm in the market for a mod that allows one to breed any or farm animals such as cows, chickens and the like. I went hunting on the nexus site to see what was there but i could not find anything. I was wondering and hoping if someone out there would be willing to produce such a mod, as it would complement some other mods i have such as tundrea defence along side farm anywere. The main idea ofcoures is to allow the player to (either at a specified location or anywere in the world) have a place to create and animal and breed it. For example one gets a chickens egg. In some way shape or form(up to the modder) in set to "grow/hatch" producing a chicken. then once the player has two or more can be allowed in some way shape or form to breed them and make a third chicken. The idea is a bit rough in my head at the moment, so i hope you guys at least get what I'm trying to get at. If you have any questions comments or concerns, i will check this post frequently and answer as best as i can. Thanks in advance, shadowstart220
  9. no one has any idea what so ever? id like NOT to have to rebuild my mod set please. :(
  10. So for a few hours now iv been back and forth with these two to finaly narrow down why skyrim crashes when i try to make a new female character. First indication was when i ticked over the the female body the game crashed. So, i took out cbbe, the game crashes. put cbbe back in and removed apachii. i can now select a femal body. Iv tried to use boss, as well as earlier versions of the mods but the two don't seem to want to work together. I haven't completely ruled out that it may be another mod so im also going to present my mod list that has been ordered per boss's recommendations. I "think" iv tried it all. But I might have overlooked something. hopefully i can find a helping hand. thanks in advance, shadow. BOSS Version 2.1.0 ====================================== Summary ====================================== Plugin Type Count Recognised (or sorted by user rules) 41 Unrecognised 6 Inactive 2 All 47 Plugin Message Type Count Warning 0 Error 0 All 4 * Your masterlist has been updated to revision 5418 (2012-09-12). * Note: Latest BOSS thread: "http://forums.bethsoft.com/topic/1406341-rel-boss-for-skyrim/" ====================================== SKSE Plugins ====================================== SKSE Version: 0.1.5.10 CFM_extensions.dll SKSE_Elys_Uncapper.dll Version: 1.13.3.0 ====================================== Recognised Plugins ====================================== These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Active Update.esm Active Dawnguard.esm Active CLARALUX - More and Brighter Lights.esm Active SkyMoMod.esm Active ClimatesOfTamriel.esm Active ApachiiHair.esm Active Viin.esm Active RaceCompatibility.esm Active Unofficial Dawnguard Patch.esp ClimatesOfTamriel-Interiors-Warm.esp Active FishingInSkyrim.esp Active huntingprofit.esp Active SkyMoMod_morespawns_mage.esp Active SkyMoMod_morespawns_forsworn.esp Active SkyMoMod_morespawns_dwerven.esp Active SkyMoMod_morespawns_falmer.esp Active SkyMoMod_morespawns_draugr.esp Active SkyMoMod_morespawns_animal.esp Active SkyMoMod_morespawns_vampire.esp Active SkyMoMod_morespawns_bandit.esp Active SkyMoMod Extras Collectables.esp Active Tytanis.esp Active * Bash Tag suggestion(s): {{BASH: Delev, Relev}} FlameAtronachArmor.esp Active FullBootForKKSA.esp Active Dr_Bandolier.esp Active RichMerchants.esp Active * Bash Tag suggestion(s): {{BASH: Relev}} ABT - Faster Arrows Improved +100%.esp Active ABT - Faster Bolts Improved +100%.esp Active ABT - Merchants Arrows +25%.esp Active ABT - Recover +50% Arrows and Bolts.esp Active Uncapped Perks - Magic.esp Active Uncapped Perks - Combat + Stealth.esp Active OrientalRace.esp Active UFO - Ultimate Follower Overhaul.esp Active * Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page ("http://skyrim.nexusmods.com/mods/14037"). Viin.esp Extended Slider Colors.esp Active VanillaRaces.esp Active skyrimespawn2.esp Active WATER.esp Active GreenWaterFixForWATER.esp Active * Note: Obsolete. Update to latest version. ====================================== Unrecognised Plugins ====================================== The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Get More Ingots 10 ingots.esp Active ABT - Increased Bolts Damage (Vanilla) +100%.esp Active ABT - Increased Progressive Damage (Vanilla) +100%.esp Active ImprovedFish.esp Active EpicElves by zzjay.esp Active DHuntress.esp Active
  11. so is it safe to assume that when reodering mod. i should try to keep them near the bottom, make sure they dont do the same thing anotehr mod is, keep liked mods with liked mods so to speek. but load things like hari mods and face mods before lets say,,,,, a custom race mod? just trying to get a deeper understanding of just how this works. oh and what are peopels thoughts on steam running mods and such. ?
  12. Thats good to know. I do note a lot of the time the authors dont put load order specifications in there discrptions. I see off compatibiliy notes. I will give that a try. atm my game is broken. so ill start there :). thanks
  13. oki so then how do i find out (likely thro the modders site im betting?) what mods need to go where on the list?
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