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shadowstart220

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Everything posted by shadowstart220

  1. Very nice I look forward to your progress reports
  2. oki,, topic closed XD i tryed its kay XDXD cheers all hope yal had a good thanksgivin
  3. Right, So I'v hit the I give up phase of my little operation and need some help from the pros XD you guys. Iv recently decided to have a go at t3ndo's new mod perkus maximus. And I realy do like what it does to the games mechanics and overall play styles. BUT after I installed and ran the game i noticed a dramaic drop in my arrows performances. Now being the hunter that i am i heavly rely on arrow game play and mechanics. And for the longest time I used ABT(arrows bolts and tweaks) allowing me to hit the broadside of a wolf at nearly unrendered distance with max eagle eye. After running the patchus maximus as ordered by t3ndo I'v now lost this ability. I couldnt hit the broadside of a mammoth let alone even have the arrow make it that far in the first place. I gather that PerkMax adjust various weapon mechanics sub catigorizing them re tooling them and such. So what i did is i reinstalled ABT to see if that would reset the values i had working along side skyre. Mmmm nope didnt work, my arrows we still falling prey a gravity mechanic. So after much youtubeing and reading of discriptions and readmes, I found my way to the mod http://www.nexusmods.com/skyrim/mods/58137/? (skyrim realistic archery and bows. Seemed it was time for an update yes? AND it even came with patches for hunterborn, frostfall, and ofcourse PerkMax. SO i loaded them up and after a few loadorder adjustments and CDT's I finaly got in the game. saved exited. Took a look at the ini file modifications recommedned by SRAaB and inplanted them to my ini. Game loaded fine, time for a test fire. Mmmm the arrow flies a liiiiitlle farther but still falls way short. If i had to gaige just how much distance iv lost id say im down to 1/3 the distance i could normaly take an animale or bandit down at. I cry makes me sad i cant be a arrow sniper anymore XC... So, in a last ditched effort to see if iv done somthing terribly wrong, I'm coming to you guys. As I'v stated I looked thro all the discriptions (i dont think i missed anything, but could be wrong) to see what needed to be were and what load orders i needed to adjust that L.O.O.T. could not handle. the mod wanted me to adjust my skyrim ini file as such.....[Actor] fVisibleNavmeshMoveDist=90000.0000 [Combat]f1PArrowTiltUpAngle=0.35f1PBoltTiltUpAngle=0.35f3PArrowTiltUpAngle=1.1f3PBoltTiltUpAngle=1.1fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0 [Camera]fOverShoulderAddY=-100.0fOverShoulderPosZ=20.0fOverShoulderPosX=0.0fOverShoulderCombatAddY=-100.0fOverShoulderCombatPosZ=20.0fOverShoulderCombatPosX=20.0 so i did. and I still suffer from short ranged arrow sindrome.... Can ya guys help set me on the right trak so i can get back to my hunting RP style gameplay pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease XDXD????? If you need anymore information please ask I will tell you what i know so we can narrow down what it is I am doing wrong. Thanks in advance Shadowstart220 o/
  4. Hey all, As stated above, Im looking for a patch that will compatibly link Realisitc needs and disease with highland milk farm. At one point I had it so i could milk a cow and cook that milk down to the milk used in hearthfire DLC. Now iv gone to both the mods and there is no patch. RND has a patch but id doesnt include HMF. Nor does the initial instataion of RND. So unless I missed something in there readme files, can someone please point me in the right direction so i can see about linkin the two. Also I had also had it do that everthing from HMF also contruibuted hunger and thirst. Mabye it was a fluke or mabye i goofed something up might make me clean install the mods. Thanks in advance. XD CHEERRS!!!
  5. Hmnm, I will take a look at those mods and see what they offer. thank you. At least ill have a supply of ores XD.
  6. Now, i do realize that by default caves and bandits do NOT respawn due to there named nature, Im unsure about the boxes and chests tho at this moment. What id like to know is is there a program or mod that will allow me to reset/respawn these areas and npc's. Id heard of one long before but times have changed and I can hope to wonder if something new has come out sence then. Having been "spoiled" we'll call it by oblivion and skyrim's respawning systems I really do wonder if there is something that can add the same feature to caves, NPC's and ore rocks. If not I will simply move on and play the game as it is. CHEERS!! XD
  7. Hello all, I am here today to ask help in finding a mod I used several years ago or in recent history. I dont remember much except what a particular room looked like and what it had in it. Now what i cant completely pin down is was it part of a lucky 38 expansion mod or another bunker full of weapons out in the Mojave. The room i remember seeing was once i entered a door from either location listed above, I would see a caged off room directly infront of me and in this part of the room along all the walls and several tables were a, for lack of better descriptions, mad amount of different weapons. Whats different is that in addition to all the vanilla weapons the room was comprise of weapons that one would see in the modern world. Example being a desert eagle, or a berret sniper rifles, several different pistols of makes and modles, assault rifles, shot guns, differing rifles and other heavy and weapons. next to that were rooms that had all the corrisponding ammo for said weapons along with benches to do with as one needs. Now again I cant pin down if it was a luck 38 related mod. I think it was because I remember walkin into the room on the far left of the entry way and seeing a door tucked into the back left corner of teh room as you walk in that leads the said armory or bunker. Id like this mod cuz well i like the veriaty of guns to mess around with. So if anyone knows what this mod is called, use it currently, or has heard of it. I would be very glad of that person or persons helped me relocate it so i can use it again. Thank you in advance shadow
  8. As the topic says I'm in the market for a mod that allows one to breed any or farm animals such as cows, chickens and the like. I went hunting on the nexus site to see what was there but i could not find anything. I was wondering and hoping if someone out there would be willing to produce such a mod, as it would complement some other mods i have such as tundrea defence along side farm anywere. The main idea ofcoures is to allow the player to (either at a specified location or anywere in the world) have a place to create and animal and breed it. For example one gets a chickens egg. In some way shape or form(up to the modder) in set to "grow/hatch" producing a chicken. then once the player has two or more can be allowed in some way shape or form to breed them and make a third chicken. The idea is a bit rough in my head at the moment, so i hope you guys at least get what I'm trying to get at. If you have any questions comments or concerns, i will check this post frequently and answer as best as i can. Thanks in advance, shadowstart220
  9. no one has any idea what so ever? id like NOT to have to rebuild my mod set please. :(
  10. So for a few hours now iv been back and forth with these two to finaly narrow down why skyrim crashes when i try to make a new female character. First indication was when i ticked over the the female body the game crashed. So, i took out cbbe, the game crashes. put cbbe back in and removed apachii. i can now select a femal body. Iv tried to use boss, as well as earlier versions of the mods but the two don't seem to want to work together. I haven't completely ruled out that it may be another mod so im also going to present my mod list that has been ordered per boss's recommendations. I "think" iv tried it all. But I might have overlooked something. hopefully i can find a helping hand. thanks in advance, shadow. BOSS Version 2.1.0 ====================================== Summary ====================================== Plugin Type Count Recognised (or sorted by user rules) 41 Unrecognised 6 Inactive 2 All 47 Plugin Message Type Count Warning 0 Error 0 All 4 * Your masterlist has been updated to revision 5418 (2012-09-12). * Note: Latest BOSS thread: "http://forums.bethsoft.com/topic/1406341-rel-boss-for-skyrim/" ====================================== SKSE Plugins ====================================== SKSE Version: 0.1.5.10 CFM_extensions.dll SKSE_Elys_Uncapper.dll Version: 1.13.3.0 ====================================== Recognised Plugins ====================================== These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Active Update.esm Active Dawnguard.esm Active CLARALUX - More and Brighter Lights.esm Active SkyMoMod.esm Active ClimatesOfTamriel.esm Active ApachiiHair.esm Active Viin.esm Active RaceCompatibility.esm Active Unofficial Dawnguard Patch.esp ClimatesOfTamriel-Interiors-Warm.esp Active FishingInSkyrim.esp Active huntingprofit.esp Active SkyMoMod_morespawns_mage.esp Active SkyMoMod_morespawns_forsworn.esp Active SkyMoMod_morespawns_dwerven.esp Active SkyMoMod_morespawns_falmer.esp Active SkyMoMod_morespawns_draugr.esp Active SkyMoMod_morespawns_animal.esp Active SkyMoMod_morespawns_vampire.esp Active SkyMoMod_morespawns_bandit.esp Active SkyMoMod Extras Collectables.esp Active Tytanis.esp Active * Bash Tag suggestion(s): {{BASH: Delev, Relev}} FlameAtronachArmor.esp Active FullBootForKKSA.esp Active Dr_Bandolier.esp Active RichMerchants.esp Active * Bash Tag suggestion(s): {{BASH: Relev}} ABT - Faster Arrows Improved +100%.esp Active ABT - Faster Bolts Improved +100%.esp Active ABT - Merchants Arrows +25%.esp Active ABT - Recover +50% Arrows and Bolts.esp Active Uncapped Perks - Magic.esp Active Uncapped Perks - Combat + Stealth.esp Active OrientalRace.esp Active UFO - Ultimate Follower Overhaul.esp Active * Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page ("http://skyrim.nexusmods.com/mods/14037"). Viin.esp Extended Slider Colors.esp Active VanillaRaces.esp Active skyrimespawn2.esp Active WATER.esp Active GreenWaterFixForWATER.esp Active * Note: Obsolete. Update to latest version. ====================================== Unrecognised Plugins ====================================== The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Get More Ingots 10 ingots.esp Active ABT - Increased Bolts Damage (Vanilla) +100%.esp Active ABT - Increased Progressive Damage (Vanilla) +100%.esp Active ImprovedFish.esp Active EpicElves by zzjay.esp Active DHuntress.esp Active
  11. so is it safe to assume that when reodering mod. i should try to keep them near the bottom, make sure they dont do the same thing anotehr mod is, keep liked mods with liked mods so to speek. but load things like hari mods and face mods before lets say,,,,, a custom race mod? just trying to get a deeper understanding of just how this works. oh and what are peopels thoughts on steam running mods and such. ?
  12. Thats good to know. I do note a lot of the time the authors dont put load order specifications in there discrptions. I see off compatibiliy notes. I will give that a try. atm my game is broken. so ill start there :). thanks
  13. oki so then how do i find out (likely thro the modders site im betting?) what mods need to go where on the list?
  14. Im here today to ask for some help regarding my load issues. ill be honest and say that im by no means a pro at this even tho iv seen everywere that its an easy thing to handle yet i cant seem to get things to work. Now iv installed the TESmodmanager NMM and BOSS. and iv taken a look at the mod conflict feature in TESMM. But I realy dont understand what its trying to tell me is the problem. Iv also read in places that the BOSS program isnt doing what its supposed to be doing, and that later updates to NMM have also taken away from the load ordering situation. That aside, what can you guys tell me about how to get my load ordering to start rolling. As far as the mods go, i just last night started all over again and narrowed my current list to 67 mods. Now i do also relalize that the more mods one has the more complex the build a particual game can get in regards to conflicts and CTDs. I will paste my current list that i have in the hopes that my only real issue is infact just my load order and all i need to do is place some mods in the right area. One other note. in regards to the mod "type" ill call it. im not sure if i should put liked mods together or if its more of a this needs to be first then this and this and so one (exp. weapons mods or visual enhancments mods ENBs for example) so here is my list. i look forward to your feedback and thank you in advance. Update.esm RaceCompatibility.esm ApachiiHair.esm CLARALUX - More and Brighter Lights.esm LianVera-v2.1.esm SkyMoMod.esm OrientalRace.esp UFO - Ultimate Follower Overhaul.esp GreenWaterFixForWATER.esp Realistic Lighting Patcher.esp Realistic Lighting.esp huntingprofit.esp LFox Alchemists Have Ingredients Ultra.esp LFox Alchemists Have Potions and Poisons.esp Dr_Bandolier.esp FullBootForKKSA.esp FlameAtronachArmor.esp Convenient Horses.esp AT - Faster Arrows Improved +100%.esp AT - Increased Progressive Damage +100%.esp AT - Merchants Arrows +100%.esp AT - Recover +50% Arrows.esp BuildableHouse.esp DeadlyDragons.esp DeadlyDragonsArmory.esp Braithwen Fernleaf Auburn Auto.esp Breezehome_FullyUpgradable.esp Extended Slider Colors.esp ENG_Firewood_Ore_&_Ingot_weight_reduction_v1.0.esp FishingInSkyrim.esp Get More Ingots 10 ingots.esp BetterFishAdded.esp LevelersTower.esp LianVera-v2.1.esp Lost Art of the Blacksmith.esp MasterOfMagic.esp More Craftables.esp skyrimespawn7.esp skyrimespawn3.esp skyrimespawn2.esp skyrimespawn.esp Skyrim15SmithingFix.esp SkyMoMod_lists.esp SkyMoMod Extras Conjuration.esp SkyMoMod Extras Collectables.esp SkyMoMod_morespawns_vampire.esp SkyMoMod_morespawns_mage.esp SkyMoMod_morespawns_forsworn.esp SkyMoMod_morespawns_falmer.esp SkyMoMod_morespawns_dwerven.esp SkyMoMod_morespawns_draugr.esp SkyMoMod_morespawns_bandit.esp SkyMoMod_morespawns_animal.esp Soul Gems Glow When Full.esp SoS - The Wilds.esp Uncapped Perks - Combat + Stealth.esp Uncapped Perks - Magic.esp ValsCraftingMeltdownAlpha.esp WATER.esp Unlimited_Rings.esp LFox Vendors Have Black Soul Gems.esp LFox Vendors Have Soul Gems.esp Weapons and Armor fixes - Hacks.esp Weapons and Armor fixes.esp whiteruntrees.esp Neo's Witch.esp
  15. heeeloo. so im having a little face issue with some npcs, for some reason i have standard white bodies from a nude mod.. cant remember witch tho. and im using bella better females and bella makeup mods to pretty things up. Now im also running the bandit raiders mods that have a horde of raiders that attacks town when i get there an so on and so on. BUT there faces have the problem. every other npc from the custom followers to the vanilla npc's have a normal face. well oki almost all. jennesa has had this issue as well when i turned her into a nord i think it was. her face and neck like these from this bandit raid mod have a very dark face. So im wondering if there's anything that can do about this or ya. . i mean its not a HUGE deal becuase most of them disappear due to the warzones mod i have. but id at least to see if there a fix. And im not sure if added npc's can be fixed by other mods or not, or if its on my end and theres something i can do. thanks in advance
  16. i think thats the one i may have been looking for.. how sad.. i realy liked that mod
  17. So what im looking for is a mod that adds a room to the lucky 38 suite, its in its own world space and the door was near the medical stand i think. Its been a good while sence iv played. what i can tell you about the room is this,. you enter the room or bunker or what have you, and you see a huge caged area full or tables with tons of guns and a wall of guns as well. among them is an inscribed desert eagle. and i think an A50 assault rifle. but all the guns that were there were deffinatly not vanilla and added by this mod. so you leave there and there's another room full of ammo boxes and some unique guns on a smaller wall display. past that room is a crafting room with all the benches. Thats about what i remember. Iv looked in just about every mod category and cant seem to find it. everything iv discribed above is about what i remember of if. So if anyone remembers or has the mod can you please point me in its general direction? thanks in advance
  18. I had a funny feeling it was that. Thanks. I will shut it off and see what happens. :)
  19. I forgot to add one key thing here. the way the bodies are dissapearing. they are not sinking into the ground. tho i saw a mammoth pop up in the middle of an orc camps smithing area... qutie odd... the guy just kept going as if it didnt happen XD.. i digress. the bodies simple fade a away. nothing more.
  20. Im apprehensive to believe georgiegirl but i wouldn't put it past a mod to be doing this. Now then as for the list. This is a copy past from the boss log. as i couldnt find a way to make a printer friendly list via NMM. so here it is. may be a bit messy but any help and feedback is as always appreciated and atm no.. im not useing the wye program. .......yet :) BOSS Log Copyright 2009-2012 BOSS Development Team License: GNU General Public License v3.0 (http://www.gnu.org/licenses/gpl.html) v2.0.1 (6 April 2012) ====================================== Summary ====================================== Your masterlist has been updated to revision 4457 (May 22, 2012). Recognised plugins: 70 Warning messages: 0 Unrecognised plugins: 12 Error messages: 0 Ghosted plugins: 0 Total number of messages: 12 Total number of plugins: 82 Plugins sorted by user rules are counted as recognised plugins. ====================================== Script Extender And Script Extender Plugins ====================================== SKSE Version: 0.1.4.15 CFM_extensions.dll container_categorization_1_3_10.dll Version: 1.3.10.0 SKSE_Elys_Uncapper.dll Version: 1.9.0.0 ====================================== Recognised And Re-ordered Plugins ====================================== Skyrim.esm Active Update.esm Active SkyMoMod.esm Active LevelersTower.esm Active ApachiiHair.esm Active RaceCompatibility.esm Active Extended Colors.esm Active SoS - The Wilds.esp Active Realistic Lighting.esp Active Realistic Lighting Patcher.esp Active Weapons and Armor fixes.esp Active Weapons and Armor fixes - Hacks.esp Active Crafting300.esp * Bash Tag suggestion(s):{{BASH: Delev, Relev}} Dr_Bandolier.esp Active HousecarlWhiterun.esp Active huntingprofit.esp Active LFox Alchemists Have Potions and Poisons.esp Active * Bash Tag suggestion(s):{{BASH: Delev, Relev}} Lost Art of the Blacksmith.esp Active More Craftables.esp Active * Bash Tag suggestion(s):{{BASH: Relev}} Convertible Azura's Star.esp Active ValsCraftingMeltdownAlpha.esp Active Craftable Artifacts.esp Active FlameAtronachArmor.esp Active FullBootForKKSA.esp Active Gizmodian-Obliviweapons.esp Active Neo's Outlander 2.esp Active Neo's Witch.esp Active Nicoroshi Creations.esp Active DeadlyDragons.esp Active * Bash Tag suggestion(s):{{BASH: Delev, Relev}} DeadlyDragonsSpells.esp Active DeadlyDragonsArmory.esp Active Amazing Riverwood Starter Home.esp Active Breezehome_FullyUpgradable.esp Active Dragon Falls Manor.esp dnihome.esp HjerimExpansion.esp Active Riverwood Smelter.esp The Asteria - Dwemer Airship.esp Active tomb of lucien lachance.esp WARZONES - Civil Unrest.esp Active * Note: Obsolete. Upgrade to version V4+ WARZONES - Optional Performance Pack.esp Active Whiteruntrees.esp Active AT - Loot Arrows +100%.esp Active AT - Faster Arrows Improved +100%.esp Active AT - Merchants Arrows +100%.esp Active AT - Recover 50% More Arrows.esp Active AT - Increased Progressive Damage +100%.esp Active ENG_Firewood_Ore_&_Ingot_weight_reduction_v1.0.esp Active Extended Selection.esp LFox Alchemists Have Ingredients Ultra.esp Active * Bash Tag suggestion(s):{{BASH: Relev}} LFox Vendors Have Black Soul Gems.esp Active LFox Vendors Have Soul Gems.esp Active NeutralHjerim.esp Active RichMerchants.esp Active * Bash Tag suggestion(s):{{BASH: Relev}} Soul Gems Glow When Full.esp Active Unlimited_Rings.esp Active WATER.esp Active GreenWaterFixForWATER.esp Active WATER - Get Wet.esp Active Uncapped Perks - Magic.esp Active * Requires: Skyrim Uncapper Uncapped Perks - Combat + Stealth.esp Active * Requires: Skyrim Uncapper Skyrim15SmithingFix.esp Active * Requires: Skyrim patch 1.5 N_43 Hair Pack.esp Active OrientalRace.esp Active UFO - Ultimate Follower Overhaul.esp Active * Requires: Skyrim 1.5+ * Note: For safe install need dismiss all your followers, save, delete all included mods, load, save and install UFO. For safe uninstall or update see special instructions on mod page. VanillaRaces - Prepatched - English.esp Active skyrimespawn3.esp skyrimespawn.esp Active skyrimespawn7.esp skyrimespawn2.esp ====================================== Unrecognised Plugins ====================================== Reorder these by hand using your favourite mod ordering utility. lydia to windhelm.esp nocarlinventory.esp pf_removeenchantingrestrictions.esp riverwood home.esp Active Buy_Whiterun.esp Active Unkillable Lydia.esp Active master alchemy book.esp Jenassa the Sexy Breton.esp Active Green and White Windhelm.esp Active Get More Ingots 10 ingots.esp Active RTSforSkyrim.esp Active Braithwen Fernleaf Auburn Auto.esp Active ====================================== Execution Complete ====================================== .
  21. Right then, so as the discription says. Iv lost many good items to this. is this patch related or mod related? If need be i will post a listing of my mods ill be honest it seems to fluctuate in my observation. Ie i was attacking a mammoth/giant camp and before i could loot the giant and one of the mammoths had despawned. it seems mostly to be happening in the outside world rather then in dungeons and forts. has anyone else had this happen? thanks in advance.
  22. hmmm that would take some work. I dont know much about the CS, but wouldnt there be a way to rig one tree and have the CS replace all the trees if a new model is required?
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