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Everything posted by Mishkax
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SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
there are still some strange bugs though. the custom effect shader i made for the spell,i intended for the particles to be like the ghost effect particles,except green there white and seem to form a haze around her and i cant get the hitshader to last for more than a half second,how do i fix that? -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
check this out,praxis putridum works flawlessly. i tested it out,with it on she sinks like a rock in water,and her punches hit with the force of a freight train during the 30 seconds that its on -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
wait,i got it,finally ffound the script type button,lulz -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
welp,im at my wits end,i give up,unless someone can figure out whats wrong or i get a flash of insight i think this little mini spell project is doomed -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
ScriptName Abomination float fHandHealthMax float fHandHealthMin float fBuoyancyWater Begin GameMode ScriptEffectStart SetNumericGameSetting fHandHealthMin 100 SetNumericGameSetting fHandHealthMax 115 SetNumericGameSetting fBuoyancyWater -1.000 Player.PlayMagicShaderVisuals ZombieRot 30 TriggerHitShader 5 End ok this compiled finally but it will not show up in script effect for the magic spells and the like,and that is the sole purpose of this script -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
nevermind,that script i just posted is apparently a complete mess and wont compile,it wont let me use scripteffectstart,and its saying those three values i tryed to use dont exist -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
ok,im working on a script to implement the effects i want for praxis putridum,here it is so far Scn Abomination float fhandhealthmin float fhandhealthmax float fbuoyancywater float TriggerHitShader Begin GameMode ScriptEffectStart Player.modav2 fhandhealthmin 100 Player.modav2 fhandhealthmax 115 Player.modav2 fbuoyancywater -1.000 Player.PlayMagicShaderVisuals ZombieRot 30 TriggerHitShader 5 End how would i make a screen visual?like nighteye but different. id like to make the screen red,and ive found mods out there that do this,but i want to know how to do it myself -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
also,this might seem unrelated,but is there a way to massively increase the density of enemy numbers in dungeons? i already downloaded a mod that purported to do just that but was left unsatisfied. i was looking for something that would increase the amount of enemies by around 300% to 500% -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
next thing i need to figure out is a proper duration for the power.my original idea was around 200 seconds or 1 minute 40 seonds,as that seemed reasonable in the course of initial testing. but then i thought about the implications and realized perhaps 30 seconds would be better given with a whole minute 40 of insta jib you could probably cream a high level dungeon easily -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
think i found a setting that might work https://cs.elderscrolls.com/index.php?title=FBuoyancyWater -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
i understand that,but wwithout knowing what was modified its nearly impossible to find the thing i need to learn from -
SCRIPT: showing some tlc to zombies with scripts
Mishkax replied to Mishkax's topic in Oblivion's Discussion
i was hoping to know how rather than rely on incorporating another person's mod,i went to great trouble recently to purge all of the "other people" content from my custom race,even though i can hardly make custom hair,im really lousy with coding,and i have the attention span of a squirrel when im excited,which is also by coincidence precisely the same time that im motivated -
having had some luck recently with my custom race stuff,i figured id start designing a racial power. now while i already have an idea of how to increase unarmed damage in a script,i have two more questions about things that i dont know how to do in scripting 1. how to force a user to use unarmed weapons (hence fists or the like) for the duration of the power 2. when i was thinking of the "underwater zombies" scene from land of the dead,i realized that was only possible because the zombies(ore wise,i know the difference between movies and reality) in that movie sink like a rock. so now i must know,how do you disable swimming and force the user to walk IN water? and yes i will be including the water breathing effect for duration of the greater power my whole idea for this custom race is that it represents a state not between life and death like being undead does. but only being a single tiny,tiny little push towards full death,and only some unknown agent is keeping the body from full decomposition. the greater power "Praxis Putridum" or otherwise "the practise of way of rotting" in latin,represents the being itself atleast temporarily,pushing itself into full death. sort of like how atleast temporarily,a living person can become immune to pain,which is the warning of damage and eventual death. but a great deal more severe i would also appreciate anyone else's suggestions on how to emulate the "rotting" aspect. like the visual aspect of that and some of the health effects
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How to write a script for invulnerable dodges?
Mishkax replied to AgentOrange's topic in Oblivion's Discussion
ill give it a shot Begin GameMode if (Player.IsDodging == 1) Player.Setghost IGhostFlag 1 elseif (Player.IsDodging == 0) Player.SetGhost IGhostFlag 0 End im not guaranteeing that one and youll need to check it yourself -
How to write a script for invulnerable dodges?
Mishkax replied to AgentOrange's topic in Oblivion's Discussion
here is a better function to use for your purposes https://cs.elderscrolls.com/index.php?title=IsDodging -
How to write a script for invulnerable dodges?
Mishkax replied to AgentOrange's topic in Oblivion's Discussion
thats why i said make sure of the syntax on the wiki EDIT: found out game mode runs every frame apparently,my bad -
How to write a script for invulnerable dodges?
Mishkax replied to AgentOrange's topic in Oblivion's Discussion
and also the way the script is written its probably just sitting there we need to find some way to attach the script to some ingame function "game mode" function comes to mind, i think its begin OnGameMode but id avise checking the cs wiki to make sure of the syntax -
How to write a script for invulnerable dodges?
Mishkax replied to AgentOrange's topic in Oblivion's Discussion
well i see one of the things you did wrong. you made the part for if the dodge was taking place,but not for the afterwards.the way your script is now the moment the dodge happens setghost wont shut off if it does work at all. you also need these,example if (player.isanimgroupplaying Dodgeback == 0 ) player.setghost 0 and remember,if this doesnt work player.setghost 1 try player.SetGhost IGhostTag 1 -
How to write a script for invulnerable dodges?
Mishkax replied to AgentOrange's topic in Oblivion's Discussion
welp,the idea is that you need to check first whats going on then administer the state so isanimgroupplaying would go before setghost for instance,if isanimgroupplaying equals 1,then you set setghost to 1, if isanimgroupplaying is 0,then put setghost at 0 with of course 1 being on and 0 being off -
How to write a script for invulnerable dodges?
Mishkax replied to AgentOrange's topic in Oblivion's Discussion
player.setghost 1 player.setghost 0 first one turns on ,second one turns off i think,alternatively,if that doesnt work try player.SetGhost IGhostFlag 1 player.SetGhost IGhostFlag 0 -
made a new hairstyle lickety split with lessons learned from the old one :D
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custom hair not showing up,then turning character bald
Mishkax replied to Mishkax's topic in Oblivion's Discussion
i took your advice and looked at the vanilla textures,it was a touch confusing but i think i got the jist of it,the 4 textures that is. and now the hair is looking decent again. now the only thing left for the hair is to fixed some of the blocky parts of the model -
question though for anyone that might know would this script line work for making her one hit most lower enemies during a powerup? player.movav2 fhandhealthmin 100
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i also messed with her ears,i wasnt sure what to do with them but i didnt want them looking samey with regular ears
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fixed the teeth :D now only the fangs poke out as i originally intended