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JbMcfee

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    Oblivion
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    Oblivion

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  1. Random NPCs or certain races? You do realise that you do no need UOP Vampire Aging & Face Fix.esp with a Bashed Patch, as it can be set in Tweak Settings. It would appear random. Three off the top of my head in the market district alone: Claudette Perrick (Breton) from Vanilla Oblivon. Aurelinwae (High Elf) from Frostcrag Spire. The banker added by the Bank of Cyrodiil mod (Imperial I believe). And in the character creation screen there are a lot of hair and eye options that don't have files for them, so I guess that'd be the problem. Ones like Brown (glow) and etc. just show up as black eyes, to name one. EDIT: And that was because I forgot to instal the COBL Races resources. Everything appears to be fine now, thanks so much for the help!
  2. Just kidding, apparently that worked and I just had to exit the cell for it to reload or something along those lines... But now some NPCs have black eyes haha.
  3. If you suspect your Bashed Patch, rebuild it strictly according to this: I built it according to that and still no difference. Some of the guards have a red cape attached to the old armour... I have no clue what mod is doing that. Thanks for the help though.
  4. Nope, they're not customs because they don't have the iron helm. And here's the IDs and names from three of them: Warder Caius 0001c350 Watchman Vibidius 0001c34f Watchman Drusus 0001c32c I just went into the game and found Warder Caius (same ref) and he's wearing OOO armour. Are you sure that some other mod has not overwritten your OOO armours? I'm not sure. Maybe it's Fort Akatosh Redux? I'll try rearranging some things and take a look. I put Fort Akatosh Redux above OOO and that didn't change anything, but I did kill a guard using the console and found something interesting. He actually had the OOO armour on him, but was wearing a non-lootable old style armour (like how you couldn't take palace armour off guards in Vanilla Oblivion). So I'm not sure what's going on, maybe I checked the wrong things in my bashed patch I don't know.
  5. Nope, they're not customs because they don't have the iron helm. And here's the IDs and names from three of them: Warder Caius 0001c350 Watchman Vibidius 0001c34f Watchman Drusus 0001c32c
  6. I'm not sure what's causing this, but all of the IC male guards are wearing old vanilla Imperial Guard armour, while their female counterparts are wearing the OOO silver armour. My load order is organized by BOSS, with very few changes, so I'm not sure what's causing this. Any ideas? Thanks. 00 Oblivion.esm 01 CM Partners.esm 02 Cobl Main.esm [Version 1.72] 03 Qarls_Harvest.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm 06 TamrielTravellers.esm [Version 1.39c] 07 Armamentarium.esm [Version 1.35] 08 Kvatch Rebuilt.esm 09 Better Cities Resources.esm [Version 4.9.5] 0A CM Partners.esp 0B 300 White Stallion 4 - OOO.esp 0C Unofficial Oblivion Patch.esp [Version 3.3.5] 0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0E DLCShiveringIsles.esp 0F Unofficial Shivering Isles Patch.esp [Version 1.4.2] 10 Better Cities .esp [Version 4.7.0] ++ 300_Combat Sounds.esp 11 Book Jackets Oblivion.esp 12 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 13 Streamline 3.1.esp 14 DLCHorseArmor.esp 15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 16 DLCOrrery.esp 17 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 18 DLCVileLair.esp 19 DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 1A DLCMehrunesRazor.esp 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 1C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1D Adonnays Classical Weaponry.esp 1E Adonnays Elven Weaponry.esp 1F Andragorn_Weapons_Armors.esp 20 Armory of the Silver Dragon.esp 21 CapesandCloaks.esp 22 Dragonbone Cuirass.esp 23 DMACArmor.esp 24 DMRangerArmor.esp 25 GemSword.esp 26 HelmetCollection.esp 27 pale_rider's Paladin Equipment_enchanted_eng.esp 28 PTArtifacts.esp 29 SSA.esp [Version 2.0] 2A DLCThievesDen.esp 2B DLCThievesDen - Unofficial Patch.esp [Version 1.0.9] 2C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 2D Cobl Glue.esp [Version 1.72] 2E Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 2F Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLVendors.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 30 OOO 1.32-Cobl.esp [Version 1.72] ++ OOO-Level_Stock.esp [Version 1.33] 31 Mart's Monster Mod for OOO.esp [Version 0.9.1Mart] 32 TamrielTravellers4OOO.esp [Version 1.39c] 33 TamrielTravellersItemsCobl.esp [Version 1.39c] 34 ShiveringIsleTravellers.esp [Version 1.39c] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 35 OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.69] 36 CNRP FightersGuild4OOO.esp [Version 1.0] 37 KnightlyArmory.esp 38 Better Dark Brotherhood Sanctuary.esp 39 BrotherhoodRenewed.esp [Version 1.0.11] 3A GoldenCrest.esp 3B GoldenCrestBattlehornComp.esp 3C Klarre Forestheart.esp 3D Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 3E GlenvarCastle.esp 3F MountainTower.esp [Version 6.0] 40 Tobes_house.esp 41 Villages1.1.esp 42 za_bankmod.esp 43 DLCBattlehornCastle.esp 44 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 45 DLCFrostcrag.esp 46 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 47 BrumaMGRestored.esp 48 BrumaMGRestored-Frostcrag.esp 49 Knights.esp 4A Knights - Unofficial Patch.esp [Version 1.1] 4B RTT.esp 4C The Lost Spires.esp 4D Lost Paladins of the Divines.esp 4E HoarfrostCastle.esp 4F ImpeREAL Empire - Unique Forts.esp 50 ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp 51 ImpeREALForts+LostSpires Patch.esp [Version 1.0.1] 52 BravilSeaDomes.esp 53 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 54 Salmo The Baker v2.0.esp [Version 2.06] 55 Salmo the Baker, Cobl.esp [Version 3.08] ++ Visually Realistic Deadly Lava.esp 56 Dungeon Actors Have Torches 1.6 DT.esp 57 Exterior Actors Have Torches 1.3 DT.esp 58 KT_KhajEyeToggleNoEff.esp ++ moremerchantmoneyv1.1.esp 59 P1DkeyChain.esp [Version 5.00] 5A Quest Award Leveller.esp [Version 2.0.1] 5B Quest Award Leveller - Vile Lair.esp [Version 2.1.0] ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 5C Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 5D Alternative Start by Robert Evrae.esp 5E RealisticForceMedium.esp 5F RealisticMagicForceMedium.esp 60 Jump_Adjustment-2211.esp 61 SupremeMagicka.esp [Version 0.90b] 62 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 63 Cobl Races.esp [Version 1.52] 64 Better Cities Full.esp [Version 4.9.5] 65 Better Imperial City.esp [Version 4.9.5] 66 Better Cities - Ruined Tail's Tale.esp [Version 4.8.0] 67 Better Cities - Knightly Armory.esp [Version 4.8.4] 68 Better Cities - The Lost Spires.esp [Version 4.9.5] 69 Better Cities - COBL.esp [Version 2.1] 6A [GFX]_Initial_Glow-self.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 6B Bashed Patch, 0.esp
  7. It's coming up with invalid ID when I try to set my fame to 100 and infamy to 0 on them... The Omerta's don't appear to be a listed faction for Casinos... There's only White Glove Society and The Strip. Also I tried setting the bouncer as my friend but that didn't work either. Thanks for trying though. EDIT: Nevermind, I used the Setally command with the ID you gave me and what The Vault said was the player-faction ID and that seems to have worked. Thanks very much for the help!
  8. No ideas anybody? I've tried a bunch of console commands to no avail. This is really a game-breaker for me.
  9. Every time I enter the Gomorrah the Omerta thug at the entrance (who usually takes your weapons) freaks out and starts shooting me, and every other Omerta turns hostile as well. I know I haven't done anything wrong to the Omertas on this character and I think I was only ever in the casino once before as well. Is there a console command or something that could solve this issue? I would really appreciate any help. Also this is my load order if that helps at all: FalloutNV.esm AWorldOfPain(Preview).esm Weapon Mod Expansion.esm PerkEveryLevel.esp populatedcasino.esp merchant.esp QGlove_be_gone.esp dressup.esp Sprint Mod.esp RBetter Binoculars High.esp PCasino Exchange All.esp NoCompLimit.esp GoodspringsHome.esp LFox Missing Ammo Recipes.esp NewVegasBounties.esp that gun holdout.esp old vaquero includes that gun.esp MBetter Ammo Crafting.esp ExpansionVendors.esp HA Home in the Mountains.esp Combat Ranger Gear.esp WorkingCrimsonCaravanTraders.esp NUnderlay Armor v1_0.esp Valhalla_Personal_Protection_NV.esp ORefinedCasinoPeople&Suits.esp LCompanion Sandbox Mode.esp Redrock.esp FalloutShelter-gear-v1-4.esp UHNV.esp FalloutZMysteriousMagnumBetter1.esp GannonEditedLab1.esp fedora.esp MoraelinsProfessionalsSuitMod.esp VT08RangerGear.esp 1 Hired Gun.esp Prime_Boone.esp Shotgun Commando.esp moraknife.esp ka-bar.esp JRougeRangerCoats4Free.esp Exiled Ranger Armor.esp zaty1kabar-Easymode.esp BoilingOil - Eli's Edge.esp Weapon Mod Expansion.esp WME - that gun 223.esp Thanks in advance to anyone who helps me out.
  10. Well there was a sunglasses mod for Fallout 3 that had aviators in them and I don't think RayBan even knows/cares. If that ever gets ported we'll have plenty of Aviators to go around.
  11. Yeah but the description of that mod doesn't say if the .32 is a holdout weapon...
  12. I think it'd be great to have a snub nosed revolver available as a holdout weapon in New Vegas, maybe just using the .32 pistol from F3 would work, or cutting the barrel down on a magnum. Anyone willing to take this on, please?
  13. The Authority Glasses work pretty well for Aviators I find, goes real nice with the theme.
  14. Glad to see someone else thinks the same way. Some of the Terrifying Presence speech-checks are pretty Dirty Harry-ish, which is why I chose that perk... But it would be great to be able to do a monologue to a wounded enemy.
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