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Everything posted by dustygraves64
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ran across this today and thought to share) thepetitionsite/708/952/914/activision-blizzard-please-remove-guns-from-your-game-/ this has to do with a game called overwatch. any thoughts on this?
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mod that adds backpacks to morrowind.
dustygraves64 replied to dustygraves64's topic in Morrowind's Discussion
found it! but still not find background info on it.could have sworn i saw a patch of some kind for this. this appears to have a bug that makes almost any npcs disapear from the game permanantly if you click on the leaving vardenfell topic including fargoth and a few others that breaks the game as far as side quests go also seems to mostly affect npcs in and arround seyda neen. also i discovered that this mod some how merges(?) with a mod by mjy(mighty joe young) called sea quest -not the small stand alone ver but the 90+mb ver which is on modhistory. the conflict/merge happens cause i think it adds a ver of this mod in the same place but is either older or newer with diff npcs etc. the author is i think elrol / the raven (from 2003). -
hey. i think that i deleted it by mistake( anyway this mod adds a shack behind the lighthouse in seyda neen and it adds backpacks to the game. i try to write info down as i get new mods so all i have on it is what is from the .esp that says created by elrol and among the various items it adds to the game are bottled water and backpacks.it also has a dock if that helps. the .esp is called essential_items_1.1. i could have sworn i got it here on nexus but my search is no go. does anyone know ? please...
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i read some place that the console in openmw does not allow the use of cheats or exploits is this true? was thinking about trying it out but with the way some (not all) mods throw heavy fps hits that really slow my game to a slugs crawl i like to use a permanent fortify speed spell just to move about.
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kagz fantasy armoury + butterfly armor mod
dustygraves64 replied to dustygraves64's topic in Morrowind's Discussion
unfortunately there are no working email or site links for kagz that i could find. if any they are not public. the mod can be found on this site cafe.daum.net check page 49 or 50 of the mw mods section which is 1200+ across 60+ pages. it is a korean site so translator is needed. -
kagz fantasy armoury + butterfly armor mod
dustygraves64 replied to dustygraves64's topic in Morrowind's Discussion
might have been but the link and the site it led to were dead. thanks for the shot tho). -
kagz fantasy armoury + butterfly armor mod
dustygraves64 replied to dustygraves64's topic in Morrowind's Discussion
yes i have this one and its not compatable with the original ver. kfae 2 doesnt have the bits in seperate folders all is in the .esp and needs the .bsa. the original ver is 3 .esps and the textures/icons etc are in seperate folders. -
hey all) i have this mod it works but is missing some bits meaning that it loads up and all but because there are missing icon/meshes/textures/sounds it is unplayable. when i found this mod it was broken up into like 19 separate files of about 3+mb each. when i merged everything back together one of the files appears to be toast hence the missing bits. my search skills dont seem good enough as i cant find it only the butterfly armor mod (stand alone ver) or the fantasy armoury expanded 2 these are not compatable. does any kind soul here have a copy/link to share? this mod is not on modhistory/fliggertys that i could see.
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laurana's morrowind mods- rich friend mod.
dustygraves64 replied to dustygraves64's topic in Morrowind's Discussion
if your trollin ru sites try this one) dx117.rumor.ru most everything here works on us ver of game enjoy! -
laurana's morrowind mods- rich friend mod.
dustygraves64 replied to dustygraves64's topic in Morrowind's Discussion
here is another one while wandering) cafe.daum.net/elderscroll google translate is your friend. the site is korean. -
yeah when shifting back and forth between your inventry screen and picking up more than 2 or 3 items to place in the inventory youll notice it. it no big deal just wondered why it was like that. anyway as i said there is a mod to fix that but now i cant seem to find it. the crosshair / cursor doesnt exactally wander but its not right where it should be either.
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hey all i cant find the trap door entrance.i have looked through every inch of balmora and still not find the entrance.is the mod broken? is the readme wrong about location near south wall corner club?was the location moved and auther not update info? any help would be great. also i tried several copies of the mod from different sites and get same result. its an .esp only so pretty sure i installed it correctly. thanks ahead..
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the malq'ultrin manor.
dustygraves64 replied to dustygraves64's topic in Morrowind's Troubleshooting
round two( -
killed my game( i dont have or use anything steam so not sure whats up.
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i downloaded it from here and then its not here. any info or updates on whats going on with it? just curious as it not even showup in my download history list.
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hey all im trying to make timeslips trinkets v-1.1 and zooming bows v-2.3 work but they dont load in game. i have mge xe (latest ver.) and mwse v-.94a the game not crash but nothing appears in game. could use some help with what needs to be installed and where if the problem is with mge/mwse.
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ha! wondered what was going on( hop it gets attention/fixed.
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hey there) thanks for your responce. i been busy so just seeing this post. basically i deleted everything because it did a melt down/ctd on me! i dont mind starting from scratch as i have plenty of exp with doing it for mw) what i want to know is how many plugins/.esp etc are there? what order should i install them? i got every thing that lonebullet has i think. but they are missing or have vague readmes. hope i made sense and thanks for the info on sea of destiny i didnt know about that.
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anyone here familliar with this game? im having issues with npcs mutiplying and not figure why. im running on win 10 in win7 compatability mode so not crashing the game any more. there are atleast a dozen or so plugins that (i think) need to be installed before playing desert region ver-4.0/4.1 any help on what should be and what not to install would really be great if it stops the multipling of all of the games npcs!
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ok since communications from my end seem to be screwed let me start over) im not trying to open up the .esp since it needs to be extracted from the zip/rar that it is contained in before putting into the games data files. the constuction set recognizes the.esp by itself but if its in a zipped up file all i get is blank nothings. so then how do i extract the .esp from a .zip/.rar that wont open? if this is a non funtional **** the ill put it into the appropriate trash bin)