http://i1178.photobucket.com/albums/x367/amycus_89/wardensburden.png?t=1302559173 ok, I'm not sure what I'm doing wrong now. The whole mesh is textured, and I have divided the gloves, boots, cuirass and helmet to separate save files. When I start with the helmet, I begin by importing another one from the vanilla game (in this case hm_hlh_e01a_0). I get the skelleton, the mesh, and a whole bunch of green boxes that I suppose are the collissions. I mark the vanilla mesh, copy the "skin" and "edit normals" modifiers, and paste them on my custom mesh. However, when I press export (I use eshme's tools) I just get a runtime error after it is 90 % complete. Did I do anything wrong in the process, or what? Great, this is the third time I've made an ass out of myself. Turned out the reason for the error was because I had moved the folder that the exporter was trying to put the files in long ago. I'm officially an idiot :blink: Not completely sure if I really get how the GOB things worked, so if anyone can explain that a bit closer that would be great. For the moment it seems like I got the helmet exported successfully at least. Will continue on the project tomorrow, it's getting pretty late over here