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jjgutib

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  1. As the title says. Looking for an extremely simple mod - a mod that simply removes the last enemy restriction from kill moves, and makes the kill move chance 100% so that every single melee kill plays a kill move. Every other kill move mod out there seems to be extremely complex and bloated with lots of additional features and tricks - surprised no one has made this simple mod yet. Well actually, there was a guy who made a mod like this, the name of the mod is called "Simple Kill Move". Unfortunately it's very obscure and no longer seems to be available anywhere. The author said that each kill move animation has a list of conditions that must be met before it can be used - all he did was go into each animation and removed the 1 condition that required the kill move target to be the last enemy around. I have no idea how he did that but hopefully that helps anyone that would like to try making this simple mod. I'm sure you'd get tons of downloads and credit - I can't be the only one looking for something like this ;)
  2. just an update to everyone - i actually solved the problem by downloading an older version of SWiX (version 1.3) and instead of editing the XML of hudmenu.gfx directly, i just removed tags through the tag browser. i unpacked hudmenu.gfx from Update.bsa, not from the Interface.bsa, because that one holds an older, non dlc compatible version. and @IceDolphin, guess what? I was able to remove the notifications in the top left corner and the prompts by removing ui id 121 and 688, 684, 687, and 685, respectively. i guess they're part of the HUD after all? HUD meaning HEADS UP DISPLAY. oh, and them being stored in the freaking HUDMENU.GFX file? who would've thought, huh? i posted here in the hopes that this would be a welcoming modding community embracing choice and self-reliance - instead what i get is a vitriolic dip**** like IceDolphin telling me i cannot get what i want because they don't have it, and that i shouldn't be wanting it in the first place i guess this is the last time i ever ask for help from the nexus forums, thanks anyway to everyone else who tried to help for anyone who stumbles on this thread and is wondering how i went about it all, this is the process 1.) download bsa unpacker and unpack the hudmenu.gfx file from Update.bsa (assuming you have all the latest skyrim updates installed) 2.) download SWiX 1.3 (don't download the latest version) 3.) open hudmenu.gfx in notepad++ (you can try notepad but i'm not sure if it'll work) and change the first three characters from "CFX" to "CWS" 4.) rename hudmenu.gfx to hudmenu.swf 5.) open hudmenu.swf in SWiX 6.) remove the ids of the hud elements you want gone, right click on id and select clear (list of hud elements and their corresponding ids are below) 7.) save 8.) rename hudmenu.swf back to hudmenu.gfx 9.) open hudmenu.gfx again in notepad++ and change the first three characters back to "CFX" 10.) place your new, edited hudmenu.gfx into Data/Interface/exported 11.) enjoy hud elements and their corresponding ids: magicka enchant - 737 (709 on old version) weapon enchant - 749 (721) arrow count - 754 (726) enemy name and health - 778 (750) crosshair prompts (take item, talk person, steal item, pickpocket person, ect) - 684 (656) key for prompts (E) - 688 (660) sneak eye and detection notifications - 681 (653) location notification (upper right corner of screen) - 442 (414) general notifications (upper left corner of screen) - 121 crosshair item info (value, weight) - 685 grey divider for crosshair item info - 687 shout cooldown - 434 shout blinking - 457 level up bar - 411 text next to level up bar - 414 level up text - 416 "Tab back" in lower left when in follower command mode - 422 dragon words on screen when you learn new shout - 393 quest update notifications - 397 hud elements i don't know the id to yet (if you know please help us out): the location discovered notification skill increase notification (archery increased, lockpicking increased) "dragon soul absorbed" notification new shout learned notification if there are hud elements you would like to know the id to, drop a reply and i'll try my best to find 'em in the XML
  3. plus modifying it through hudmenu.gfx just seems cleaner and more efficient because you won't have to initialize scripts at the beginning of every game, it'll use scaleform's instruction set itself if only we could get someone in this thread that has had experience with successfully releasing a mod that modifies hudmenu.gfx, he'd be able to tell me everything i need, or probably make it for me himself (if he's nice!). do you guys know anyone with any experience editing hudmenu.gfx, either through SWiX or some other tool? i think the problem may be that SWiX isn't recompiling the XML correctly and that's what causes the new file to go bonkers
  4. nah ihud has a lot of options, but like i said it doesn't really have the capability to remove the text notifications that pop up on the upper left corner of the screen (added 200 gold, added 2000 bounty, critical hit on guard, ect.), and you can only either remove the crosshair itself or the crosshair and it's prompts (talk lydia, take, steal, pickpocket). there's no option to remove the prompts itself and just leave the crosshair
  5. Text notifications (text on upper left of screen "critical hit", ect) Crosshair prompts (talk lydia, take, steal, ect) i dunno about the enchantment bar haven't tested yet
  6. well i tried to install skyui, skse, and ihud thought i'd just bite the bullet since it probably has what i want but it turns out ihud doesn't really remove all parts of the hud, nor does it have options for doing so, so i'm still trying to figure out how to properly edit hudmenu.gfx since that seems to be the only way to get what i want (absolutely all parts of the hud gone except for the crosshairs and health/magicka/stamina bars) i've had some success with creating a hudmenu.gfx that doesn't crash skyrim, but for some reason the entire hud disappears with my edited hudmenu.gfx, but it works just fine with Leviathan1753's No Enemy Healthbars mod does anyone have any experience editing this file? how did they get it to work? i'm following 0rava's guide but the files i churn out don't work properly (strangely enough Leviathan1753 followed 0rava's guide to make his mod)
  7. oh wait a second, ihud doesn't require skyui doesn't it? only skse?
  8. doesn't that require skse and skyui? i'm a vanilla lovin' stick to defaults kind of guy i would just disable the hud through lowering the opacity in options but that removes the healthbars and crosshair and i kinda need those
  9. I've been trying to find a mod (preferably a hudmenu.gfx mod) that removes all parts of the hud except for the status bars (health, magicka, stamina) and the crosshair. This one - nexusmods.com/skyrim/mods/2958 - comes very, VERY close (if i remove the compass through SkyrimPrefs.ini) but it still has: Shout cooldown Text notifications (text on upper left of screen "critical hit", ect) Crosshair prompts (talk lydia, take, steal, ect) Enchantment charge bar and some other stuff probably So I tried editing hudmenu.gfx using SWiX (http://www.swixkit.com/) to remove them myself but if I edit the file in any way at all, it just crashes Skyrim. Can someone either make the mod for me or teach me how to properly edit hudmenu.gfx? PLEASE I WILL LOVE YOU FOREVER
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