Jump to content

SkiLodge

Premium Member
  • Posts

    24
  • Joined

  • Last visited

Nexus Mods Profile

About SkiLodge

SkiLodge's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hello, I have a small problem with the UI at the loading screen. As shown in the first picture, when loading a game, the screen that pops up to confirm is transparent and looks ugly. As you can see from the second picture, the middle is filled in and looks normal. This has something to do with a setting in the oblivion.ini file, as the only thing changed between the two pictures is reverting to default ini. https://imgur.com/a/kDhOJT1 Does anyone know off the top of their head what this setting is? Thanks.
  2. Hello, Recently I have been having trouble using landscape lod generator. I have used this tool for a long time and have never had problems, but recently when I have been running it it fails to produce any textures. TES4qlod_cache generates fine, but both TES4_qlod.bat and TES4_normalmaps.bat generate errors in the log file that look like the following: 155 [Command] SetFlag -name="_install_dir" -value="C:\Games\Oblivion\Data\tes4ll.tmp\" 156 [Command] MkDir -path="C:\Games\Oblivion\Data\tes4ll.tmp\" 157 [Command] SetFlag -name="_install_dir" -value="C:\Games\Oblivion_Mods\Mod_Organizer_2\mods\TES4LL\Textures\LandscapeLOD\Generated" 158 [Command] MkDir -path="C:\Games\Oblivion_Mods\Mod_Organizer_2\mods\TES4LL\Textures\LandscapeLOD\Generated" 159 [Command] SetFlag -name="_flag_format" -value="02.0" 160 [Command] QuadIterator -level=0 161 [Command] ExportMapToDDS -map="terraincolor" -filename="60.-64.-96.32.dds" -format="DXT1" 162 [info] Compressing to DXT1 163 [Error] Compression failed 164 [Command] QuadIterator -level=0 165 [Command] ExportMapToDDS -map="terraincolor" -filename="60.-64.-64.32.dds" -format="DXT1" 166 [info] Compressing to DXT1 167 [Error] Compression failed 168 [Command] QuadIterator -level=0 169 [Command] ExportMapToDDS -map="terraincolor" -filename="60.-64.-32.32.dds" -format="DXT1" 170 [info] Compressing to DXT1 171 [Error] Compression failed 172 [Command] QuadIterator -level=0 173 [Command] ExportMapToDDS -map="terraincolor" -filename="60.-64.00.32.dds" -format="DXT1" 174 [info] Compressing to DXT1 175 [Error] Compression failed As you can see, for some reason it is unable to compress the files. Using TES4_ultimate.bat I can still create the correct meshes, but they are the wrong color since qlod and normalmaps fail to produce any output. I am unsure why this is happening. I recently have changed out my processor from intel to AMD, although I doubt that is the problem(?). I am using the GOG edition of the game, Windows 10, and mod organizer 2. Originally, I was able to successfully run the program using the following link: https://wiki.step-project.com/Guide:Mod_Organizer_Oblivion However, even doing a full reinstall of the game as well as TES4LL I am still unable to get the tool to produce textures. If anybody has any insight as to what the problem might be, it would be greatly appreciated. Thanks. UPDATE: Using MPGUI I am able to select the option (do not use compression) to successfully output the texture files (color and normal maps) although they are in bmp format. I could then use an external converter to convert the files to dds. Still, I would like to know why I can't just use the tool without going through this extra step, especially since it use to work fine before.
  3. I'm not sure what it was but I just reinstalled mod organizer and copied all my mods over and now everything is working. I suspect it had something to do with the hook.dll and modpath.txt found in the data file (links the game folder to the mod organizer VFS) but I didn't think to check at the time.
  4. Thanks Drake. I'm not using Roads of Cyrodiil. Normally I would be able to easily troubleshoot this issue by deactivating mods, but I would also have to rerun tes4lodgen every time I deactivated one. Considering it takes 10+ minutes to run, this is not really feasible.
  5. Does anyone recognize what mod these lod objects are from? They are generated from tes4lodgen and If someone has these bridges in their game and could let me know what specific mod it is from it would save me a lot of time. https://imgur.com/1QDTXRc https://imgur.com/mjvsVjY https://imgur.com/s03vN38 Thanks.
  6. I haven't played Oblivion for about a year, but last time I played my game was working fine. I have a mod organizer build with 200+ mods, but every time I launch the game none of the mods load. Additionally, when launching the game it seems to use the oblivion.ini file found in the documents folder, not the one in mod organizer profiles. If I launch wrye bash through mod organizer and then launch oblivion through that, it will load the mods but then it wont load OBSE. I have never experienced this problem before. Anybody have any ideas?
  7. Hello, I seem to be experiencing a problem where at certain viewing angles there will be colorful blobs around distant objects. These objects will also shift between normal color and black. If enb is switched on, these colorful blobs become extremely bright. This problem only occurs when using TES4LODGen and on the mod page it says that black objects can be caused by having HDR off, but I already have that turned on. Anybody have an idea of what this could be? Video of problem: https://www.youtube.com/watch?v=11T35l-GIKE&feature=youtu.be UPDATE: According to this thread https://forums.geforce.com/default/topic/843798/upgraded-to-980-and-tes-oblivion-has-visual-issues/ this is an nvidia driver problem. If anyone has any potential workarounds please let me know.
  8. When using the oblivion reloaded water lens option (the one that makes it look like your screen is wet) it seems to trigger every time I enter an exterior cell from an internal one, even though it is not raining or anything. This is a very minor issue but I would like to figure out what is causing this without turning it off. Has anyone else experienced this? Thanks!
  9. Alright guys well thanks for letting me know. Happy modding! :D
  10. Hey guys, I've been modding oblivion for a little while now and finally think I have the game to where I want it. I am running just over 100 mods, game seems fairly stable and on my latest playthough I have only had a few crashes in 10 hours of play time. However, my game does seem to crash if I reload the same save over and over again in quick succession (like when save scumming). My question to all of you is how often does your oblivion crash? Has anyone gotten their oblivion to the point where it is completely stable?
  11. I assume you have already patched your oblivion.exe to the 4gb version., as well as trying all of the above mentioned suggestions. If so, I would try cutting down on your load order, you have a lot of demanding mods that change many things in the oblivion world and sometimes they can be difficult to get working together. I would try deactivating marts monster mod as well as all compatibility patches for it first, it looks like half your load order is dedicated to this mod and its patches. Besides, oscuros oblivion overhaul extended contains all of the mmm monsters already. From there if that doesnt work you should try deactivating 5-10 mods at a time in order to narrow down what is causing the crashing. I would also recommend switching over to mod organizer to more easily troubleshoot issues in the future.
  12. I would try deleting your main oblivion folder (steam/steamapps/common/oblivion if using the steam version) as well as the folder at documents/my games/oblivion and then reinstall and see if that works.
  13. If you aren't already using mod manager I would switch to that. It keeps the oblivion data folder clean and installs everything to a virtual install, so you can add and remove mods without worrying about messing up your game. Mod manager wont install obmm files but you can always run obmm through mod organizer to solve that (although even most obmm mods have a bain/manual version).
  14. In oblivion the physics are tied to the frame rate and with vsync off you can experience weird issues. That being said you could also try limiting your frame rate in a GPU utility program (like nvidia inspector), although I am fairly certain you have to be in fullscreen for it to work.
  15. The problem was an ENB, specifically the enhanced shaders neutral enb for FNV. I suspect it does not like to play nicely in fallout 3. I will update if I find an ENB that works well in both games.
×
×
  • Create New...