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Arjuna76

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Everything posted by Arjuna76

  1. In response to post #56103626. #56105226, #56106651 are all replies on the same post. Double post.
  2. In response to post #56103626. #56105226, #56106661 are all replies on the same post. I understand your point, I too prefer bigger mods, but my point is not wrong either, especially when we're talking about textures. You can be very satisfied in downloading even one only armour's texture at a time, without any compatibility problem and with maybe the option to merge them if they belong to the same pack. I've been a little exaggerated, of course, but I could have very easily divide this big mod in 6 parts and get x6 DP and money (again, I would never do that). Finally, I never intended to say that this idea is wrong, only I find it a bit useless, that's all. It's not by knowing that you could earn some 5 or 50 dollars that you could be any more encouraged to work one year on a project. I'm glad you're interested in my project. Check the new mod list by the end of the week, it should be there.
  3. First of all, let me be clear: I don't care! I never had more than 3k download, so, at least for me, we're talking about earning 5 dollars! It's not the kind of money you can get angry about. That said, I must say your system is deeply flawed. Without looking at anybody else, I myself released mods I made in one single day, and I'm now about to release a mod that took more than one year to create, with 124 armors, 64 of which have 2 or more versions. How can you possibly compare the 1-day mods with such a huge project? How could I get the same amount of (ridiculous) money from the two mods? And what stops me from creating 188 different mods one for each armor or version and get if not 188 at least 100 more DP and so money? Of course I won't do it, but with this method you encourage this kind of silly modding. I don't find this idea so good, both because the amount of money is ridiculous (and so completely useless in encouraging more work form modders) and because it is very badly implemented.
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