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AgentChieftain

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Everything posted by AgentChieftain

  1. I recently downloaded this mod, which adds a version of the Enclave Officer Hat to the game with the same stats as 1st Recon Beret, as I wanted a black hat that matches with the elite riot gear, rather than the bright red 1st Recon Beret. But I'd really like something that removes the Enclave insignia from it, so it's just a plain black hat.
  2. Someone from the LE mod forum suggest I try here. I tried asking on the Skyrim mod discord as well, but have had no luck so far. Wanting to request a simple mod for PS4/PS5, if anyone here also uploads to the PlayStation version. Just looking for something that changes Aela's default gear to Savior's Hide + Forsworn boots and gauntlets (no helmet)
  3. Oh, okay. I didn't realize it was split like that. I'll try there. Thanks.
  4. I tried asking on the Skyrim mod discord, but have had no luck so far. Wanting to request a mod for PS4/PS5, if anyone here also uploads to the PlayStation version. Just looking for something that changes Aela's default gear to Savior's Hide + Forsworn boots and gauntlets (no helmet)
  5. EDIT: Disregard this post. I managed to get it working again.
  6. I would like to see a mod that makes the wedding ceremony a little more... lively. Mainly by having more than 2-4 guests in attendance. Most of the seats aren't even used and there is definitely plenty of room for people to stand on the sides so I think it could work. After the "I do" part of the ceremony, any people who may be standing could maybe do the clapping animation to make things feel more celebratory.
  7. Whenever I have my character look at Mzinchaleft, no matter from what direction (circled the whole ruin while looking at it), my frames per second suddenly takes a major hit. Anyone know why this might be? The ruin doesn't seem like it should affect my FPS so much, especially since I can roam just about anywhere else in Skyrim and have it stay smooth.
  8. Talsgar, the wandering bard doesn't move or walk at all when I encounter him on the road. If I leave the cell, I do find him again later in other encounter spots, but he doesn't walk down the road like he's suppose to. Can anyone think of anything that could fix this?
  9. Will NMM automatically track the move to the D: Drive, or will I have to change some settings?
  10. Are there any talented texture creators here that could make a matching body texture for Luscious Faces as seen here: http://www.nexusmods.com/skyrim/mods/15861/? Ive tried every other body texture, replacer, and texture blender but nothing comes close to matching it even a little.
  11. The drive is connected internally. I don't have steam on the other drive though.
  12. Skyrim, along with all the mods I have for it, is taking up a lot of space on Disk C: (only has 111 gigabytes), so I want to transfer it all over to D: since it has 1.8 terabytes to work with. But Ive never done a transfer this large before and I assume it's a little more complicated than dragging and dropping Skyrim into D: when factoring in NMM, mods, Steam, ect. So how should I go about it?
  13. I'm currently using the Luscious Faces mod and am looking for a way to remove the seam on the neck where the old and new textures clash. So far Ive only been able to track down texture blenders for UNP and CBBE, but nothing for Vanilla bodies. Can anyone help me?
  14. I can't believe it doesn't exist yet, but I would love to see a mod that made it so when you use the Whirlwind Sprint shout, you dash in the direction you were heading rather than just forward. It wouldn't have to enable dashing in all angles. Just front, back, left and right would do. Ive always liked using the shout as a Wesker-esque dash/dodge, but hate having to turn the camera around to do it.
  15. You can get your items to stay in place if you drop them, save, exit to the main menu and reload the save. Then you can place them where you want. Any items you dropped won't jump around when you re-enter the house. Played for another 40 hours on that save after that, and my masks stayed nice and neat in their case.
  16. Out of all the things you've done in Skyrim, be it quest related or just some silly in game project/event you took time to put together (like bowling a dozen bandits off a cliff with shield charge) which are you most proud of? For myself, it would have to be this: http://i800.photobucket.com/albums/yy281/Null_Mime/DSCN2558.jpg also: http://i800.photobucket.com/albums/yy281/Null_Mime/DSCN2559.jpg ^That^ was back when I was playing on PS3 and decorating my hearthfire home. I spent over 5.5 hours dragging, dropping and adjusting those masks into place with my dual shock controller, but it was so worth it.
  17. Which camping mod are you using? Because this one here (http://www.nexusmods.com/skyrim/mods/9935/?) lets you have a "fence" of sorts as shown in the third picture.
  18. While it isn't quite what your looking for, you might want to try this: http://www.nexusmods.com/skyrim/mods/22330/? It lets you build your own remote outpost complete with walls and other defenses.
  19. Closest thing would be this right now: http://www.nexusmods.com/skyrim/mods/9557/?
  20. How about this? http://www.nexusmods.com/skyrim/mods/23530/?
  21. You want this mod: http://www.nexusmods.com/skyrim/mods/4139/? It makes any NPC a potential companion/marriage candidate.
  22. The closest thing I can think of is this: http://www.nexusmods.com/skyrim/mods/8361/? It adds a bunch of new craftable jewelry to the game based off of armor material, so you can craft daedric necklaces and rings. You could then rename them and assign them daedra based enchantments. Edit: On a side note, one the necklaces has Mehrunes Dagon's face on it.
  23. I really love the cloaks added by Winter is Coming, and I also love using 2 handed battle axes. However, because of their size and position on the back, they have some pretty bad clipping with the cloak when sheathed. Would anyone know how to make/know of a mod that alters the position axe enough to solve this?... Maybe make it float a bit more when a cloak is worn so it rests on top of it?
  24. I know that becoming a vampire and taking necromage before taking the Atronach Perk and stone gives you 100% spell absorption. But if I cure myself of vampirism after doing this, will I retain the 100% spell absorb? Since gaining the bonus is dependent on taking necromage first, it seems to me like the percentage would always be based on when the perks were added, even if the bonus is lost.
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