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Deleted809178User

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Everything posted by Deleted809178User

  1. ok i think i get that, but why is there even a problem with bad editor id's? an example, so that i may understand this a litte bit better: in the beginning, when you sit in the carriage alongside Ulfric, Ralof and the horse-thief, ralof's armor, boots and his handcuffs have a "bad editor id". What consequences does that exactly have and could that be harmful for the integrity of my game?
  2. For me, it looks like your PC tries to load the upcoming textures while you run considerably fast on a horseback, causing the stuttering. http://forums.nexusmods.com/index.php?/topic/709004-how-to-reduce-in-game-stuttering/ Maybe this can help you.
  3. Hello Guys, After having CTD's in exteriors i followed the very nice guide by missjennabee http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ but couldnt zero in on the mod giving me trouble, so I decided to make a pristine vanilla skyrim and start from scratch. After I did that, I encountered something I'm not really sure about being a problem or not. When i tried to edit Lydia's default gear via console I saw that about half of her stuff had "BAD EDITOR ID XXXXXXX" beneath the specific item. I was a bit confused and looked into other npc's inventories using the console and discovered that there were loads of bad editor id's. After the Reinstall, my loadorder doesnt contain any mods besides the unofficial patches, so I dont know what could cause this or if there is any harm in having these bad editor id's (the problem occured without the unofficial patches as well) I am using the latest SKSE build and BOSS to run and organize mods if I run any. My Rig: Intel Core 2 Duo E8400 @3Ghz 8GB RAM 1333Mhz Geforce GTX 260 896MB Mainboard Gigabyte EP45T-UD3LR WIN7 64bit
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