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alginwe

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  1. @ Iofgren Im using WB for the bashed patch, I was just wondering if I should use the merged patch to resolve some issues with mod functionality and just create leveled lists w. WB. I have been looking into TES5Edit this whole evening and I am quite confident that i understand what a merged patch does and how it handles records and how i can improve on the automatic merged patch and resolve conflicts the patch cant automatically. However, as I wrote, thousand new questions turned up now... I checked all my mods for errors in TES5Edit and found a lot of stuff I dont understand as of now, as well as I find information very lacking on the net how to clean these errors (and i dont mean ITM or UDR). EDIT: To round this up and maybe help someone with a similar question: After about a week of trial and error and lots of reading I can totally encourage everyone to make a merged patch. I am by no means a versed mod user (I just came back from a long skyrim break since 2012), but the process is totally manageable, though very time consuming and requires use of brain.exe -Set up your load order with LOOT or whatever you are using -Create a merged patch in TES5Edit as in tutorial video above. Dont forget to delete the leveled lists entries once the merged patch has been created! -Go through conflicting records, learn what they do (CreationKit.com // uesp.net) and fix what is necessary. Not every conflict needs to be fixed! I found the following posts helpful, maybe someone does also: 1 - reddit merged patch guide by Dave-C 2 - afkmods.iguanadons.net info on records that merge at runtime by Arthmoor 3 - S.T.E.P.-Forums info on records that dont need conflict patches by keithinhanoi 4 - reddit practical advice on fixing mod conflicts by The_Meowntain 5 - ElminsterAU on S.T.E.P.-Forums about staged conflict resolution 6 - reddit post on TES5Edit ModGroups by somagaze 7 - another post by ElminsterAU on afkmods.iguanadons.net on using TES5Edit ModGroups with download link to basic modgroups files (Dropbox) 8 - gamesas.com post on deleted references by No suckers In Here (was particularly helpful to me and is a very basic information, not necessarily of use here, but i thought I link it anyways since it has helped me while cleaning up an old mod I had from back in 2012 which is no longer maintained...) Even if you dont go through the records and resolve conflicts manually but just create a merged patch and take it as it is (without the leveled lists of course) u should see a benefit from using TES5EditMergedPatch. - Create your Bashed Patch with WB. Understanding this procedure as far as I have has helped me a lot. My game was stable before, but not all changes by all the mods I have installed showed up, there have been some conflicts preventing certain things to function correctly. This could (as of now) all be fixed by creating a merged patch. Skyrim better than ever. If I should have been mistaken on any of the aforementioned points, please feel free to correct me. I am still learning myself. Just be gentle :smile: I hope someone finds this helpful, thanks to all the people that invest so much time and energy in making this game so incredible and have built such a great and informative community.
  2. @Nephenee13, @ Iofgren Thanks for the input, but I guess I skip this til its finished and not using the 0.9.xx of the file. But I think this will be a handy tool when the Standalone is finished and it has been thoroughly tested. The Threads about the tool seem to be full of anticipation... @Brandon007 Look for the FONV Edit Manual here. U will find lots of input there, at least I did. Got a lot of new questions already, but it aint exactly rocket science, so I guess it can be figured out.
  3. I think Brandon007 refers to a merged patch, not to merging mods. --> https://www.youtube.com/watch?v=BtLolEgVMTg Creating a merged patch means actually putting another additional .esp in your load order. I've beeen pondering the question if I need a merged patch too, since I am using around 170 different mods in conjunction. I have no problems or issues w. stability or playability, I just wonder if there are some things I miss in a few mods due to editing the same thing. As far as I understood, a merged patch compares the different edits of two or more mods that edit the same thing in different variables and reflects the changes of both mods instead of letting the mod lower in the load order just overwrite the settings of the mod above? I would second a clarification if creating a merged patch makes sense for heavier modded games or if i am just introducing problems to the setup? EDIT: Found the answer myself by just trying out and looking through the conflicts in TES5Edit. Guess a merged patch is pretty useful ;) Found the info on the NV Edit Manual from FONV Nexus.
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