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HoudiniHanzou

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Everything posted by HoudiniHanzou

  1. Apparently "Status 0" represents a monster killed in an arena that shows up one at a time. Example Tigrex and Brute Tigrex arena. I've had Status 25 shown through the arena as well. Not sure what that is yet. As far as adjusting crown sizes, I believe I've given files for updating sizes. I'm missing entries for Gold and Silver Rathian/Ratholos atm. I haven't reached to them yet to test parts and sizes.
  2. There are a lot of known statuses that are not listed in the MonsterData.json. If you find out what they are please list them down by quoting this message. So far: 12 is dung 10 is Flash 21 is a Felvyne Knock Down Trap
  3. There's something wrong with your Smarthunter.exe.xml file. Something probably gone wrong with the parsing the .xml.
  4. Nvm, I found the correct rep for debug build. Overflow is not there anymore.
  5. Just to point out, the over flow of the array is still present. https://imgur.com/a/2H1DIb9
  6. As of right now, the admins are not allowing a new release unless its by the author or updated by the authors Github. However, the author has not been updating the Mod since before iceborne. You are free to modify the files a bit more. You need to modify 4 files (MonsterData.json, monsterdataconfig.cs, en_us.json, and Localization.cs) if you want your own modified version.
  7. I guess this would be an update progress. I've fixed up the following monsters and parts: Nargacuga Barioth Glavenus Acidic Glavenus Tigrex - Unknown Part Brute Tigrex Beotodus I will go back into them and adjust their crown sizes. No need for a release yet. Another thing is to please report if known monsters have unknown parts. Tigrex had his parts messed up. I can share my MonsterDataConfig and Monster Data if you message me. I've attempted to find the 4 byte patterns for buffs and monster patterns. No luck through my searching. I'll search for it again another time.
  8. Some monster IDs are in the MonsterData.json and MonsterDataConfig.cs Even when placed in the entries of those files, the monster parts are in different array listings which is why parts like left and right foots are missing. I have so far added Glavenus correctly with the corrected parts. It takes some testing to make sure those arrays are fixed. However, I can not manage to make sure that the sizes for crowns are accurate. Need some more data mining to figure out what are the correct average sizes. As far as the Buff pattern and monster buff pattern, I believe i found it but not so great with cheat engine. We have a general range and the console displays a unique pointer of said ranges. I'll work a bit more on it. Here is how to input the monsters correctly into the MonsterData.json and MonsterDataConfig.cs: https://imgur.com/a/ZQlZSky
  9. You'll have to get another version of the mod. @LengraDrago probably has a working version.
  10. I believe the main problem to the buffs and monster statuses is that the patterns for them can not be found. The console can not find the other two patterns so it results with them not being shown up. I'm not sure where to find these addresses or strings in the memory. Link to code: https://imgur.com/a/ugjkA9d
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